Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Vengeance 1.13 Reloaded » Vengeance: Reloaded Bugzilla (Report bugs here)  () 1 Vote
Re: Vengeance: Reloaded Bugzilla[message #348822 is a reply to message #348814] Sun, 12 February 2017 02:46 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2434
Registered:October 2005
Location: Australia
LatZee wrote on Sun, 12 February 2017 05:50
Taurus CT-30 is a bit weird. It is classed as a SMG, but has only single fire mode. It should probably either have full auto or be reclassified as some kind of carbine rifle (probably has full auto capability from 10 seconds spent on google big grin). Also it has damage value of 36 while other .30car weapons have damage value of 29, so that should probably be same-ish.

Edit: CT-40 seems similar, single fire only SMG with damage 31 which is also probably too high. So might be more of those Taurus SMGs.


We'll look into it, they'll be a number of weapons needing tweaks and fixes, especially those created by others who then disappear from development.

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #348826 is a reply to message #348814] Sun, 12 February 2017 09:00 Go to previous messageGo to next message
Xafloz is currently offline Xafloz

 
Messages:98
Registered:December 2016
The J9 sector (Tixa prison?) has invisible obstacles on roof on outer wall. Also BUBBA don`t have all dialogue options. Exit from undeground is outside the wall (old location?), entrance is inside.

The 09 sector also has invisible obstacles on roof. Also the joint of door next to see and wall is leaking, I mean all hostiles leak out of the palace (also the one with the item...) instead of defending inside. The leak works only in one direction - you may go out but cannot enter. Intended? Anyway I killed almost all of enemy and could gain possession of the item with out entering the palace. I did it of course.

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Corporal 1st Class
Re: Vengeance: Reloaded Bugzilla[message #348827 is a reply to message #348826] Sun, 12 February 2017 09:28 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2434
Registered:October 2005
Location: Australia
Get us a screenie of the leak location of 09 if you can.

J9 may have issues as an entry point is too small to re-enter, the map editor also seems to like ignoring next entry grid no's for some reason. Whereabouts does your re-entry point come in?

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #348828 is a reply to message #348827] Sun, 12 February 2017 12:55 Go to previous messageGo to next message
Xafloz is currently offline Xafloz

 
Messages:98
Registered:December 2016
Cannot get there even cannot see what was dropped by the killed sniper...

https://s27.postimg.org/egqko2wer/image.png

Boss has his path showed, but doors are closed. It can go left or right just next to the door. Monk to reach Boss would have to go all around the walls. I'm afraid all 3 marked gates have the same issue.
Also statistic are show where 8th and 10th mercs normal should have their faces. That's why only 8 mercs per team is ok now.

https://s21.postimg.org/6nu463m8n/image.png

Monk is out for fresh air...but wait how come he has shown itself out of walls...

https://s3.postimg.org/oc80tstc3/image.png

Cannot there again...

https://s27.postimg.org/ua9b41177/image.png



[Updated on: Sun, 12 February 2017 13:00]

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Corporal 1st Class
Re: Vengeance: Reloaded Bugzilla[message #348838 is a reply to message #348828] Mon, 13 February 2017 09:48 Go to previous messageGo to next message
Xafloz is currently offline Xafloz

 
Messages:98
Registered:December 2016
HK 416 doesn`t accept different barrels (10, 14 20 inches). Fixed - Hawkeye
M16A4 not working with M16A4 SAM-R KIT. Fixed - Hawkeye
AR57 6" S Upper Receiver + M16A1 no effect, but works with M4 Commando. Not S AR57 Upper Receiver the same story. M16 A1 Fixed - Hawkeye

[Updated on: Sun, 12 March 2017 06:36] by Moderator

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Corporal 1st Class
Re: Vengeance: Reloaded Bugzilla[message #348843 is a reply to message #348838] Tue, 14 February 2017 00:00 Go to previous messageGo to next message
Fan is currently offline Fan

 
Messages:209
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@Hawkeye,

sorry. In my opinion "ESC-Error": You look at the Screen and you read: Runtime-Error; push <ESC>.
My installation had been after reading for the download "full" and I thought Ja2 + VR-"full" is enough.

Now I have a new installation, the 5th since 1.01.:
Ja2 + "7609" + "VR-full: the same: Runtime-Error at the moment I would like to engage only one merc after making some sectors on my way to Drassen!
The engagement of Joey, Fred or so: no Problem!

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Sergeant 1st Class
Re: Vengeance: Reloaded Bugzilla[message #348844 is a reply to message #348838] Tue, 14 February 2017 00:06 Go to previous messageGo to next message
adim

 
Messages:19
Registered:November 2007
Location: Bulgaria
Hi again

I realize that that someone is trying to write to JA2_Settings.ini.
So, I made the file read-only. This is what I get next happy

*** Mon Feb 13 23:34:08 2017 ***
[ 0LCUT-DZ012-ZJ4XF-MJ0L9-A2YBE ]

[16.4273] : WARNING : ========== Mon Feb 13 23:34:08 2017 ==========
File : ..\src\Core\vfs_file_raii.cpp
Line : 106
Location : vfs::COpenWriteFile::COpenWriteFile

File "Ja2_Settings.INI" could not be opened for writing

Some (possibly wrong) programme code is trying to WRITE to that file when a CTD happened happy

sound.log:
*** Mon Feb 13 23:33:54 2017 ***
[ 0LCUT-DZ012-ZJ4XF-MJ0L9-A2YBE ]

[2.22966] : Initialising JA2 sound manager
[2.22969] : Using 16 channels
[2.2297] : Init hardware...
[2.23586] : Using DirectSound driver: Primary Sound Driver
[2.23588] : Driver capabilities:
[2.28433] : FMOD started
[2.28437] : Mixing rate: 44100
[2.28438] : Init cache...
[2.28438] : Using 128 cache slots
[2.28439] : Sound memory limit = 8241152
[2.2844] : Cache threshold = 2054144

vfs.log:
*** Mon Feb 13 23:33:54 2017 ***
[ 0LCUT-DZ012-ZJ4XF-MJ0L9-A2YBE ]

[0.636705] : Processing VFS configuration
[0.637225] : Initializing Virtual File System
[0.637243] : Reading profile : SLF Libs
[0.637258] : library : "Data\Ambient.slf"
[0.639596] : library : "Data\Anims.slf"
[0.648767] : library : "Data\BattleSNDS.slf"
[0.669251] : library : "Data\BigItems.slf"
[0.673565] : library : "Data\Binarydata.slf"
[0.675203] : library : "Data\Cursors.slf"
[0.678736] : library : "Data\Data.slf"
[0.680851] : library : "Data\Faces.slf"
[0.689603] : library : "Data\Fonts.slf"
[0.691193] : library : "Data\Interface.slf"
[0.694678] : library : "Data\Intro.slf"
[0.695963] : library : "Data\Laptop.slf"
[0.700127] : library : "Data\Loadscreens.slf"
[0.702859] : library : "Data\Maps.slf"
[0.705983] : library : "Data\Mercedt.slf"
[0.707601] : library : "Data\Music.slf"
[0.709031] : library : "Data\Npc_speech.slf"
[0.761394] : library : "Data\Npcdata.slf"
[0.764348] : library : "Data\Radarmaps.slf"
[0.76758] : library : "Data\Sounds.slf"
[0.771318] : library : "Data\Speech.slf"
[0.858956] : library : "Data\Tilesets.slf"
[0.907106] : Reading profile : Vanilla Dirs
[0.907126] : directory : "Data"
[1.35296] : Reading profile : v1.13
[1.35298] : directory : "Data-1.13"
[1.61907] : Reading profile : Vengeance Core
[1.61909] : directory : "Data-Vengeance"
[1.72974] : directory : "Data-Maps-Tiles"
[1.79205] : Another location is already mapped to '' [keeping old location]
[1.79207] : Another location is already mapped to 'BinaryData' [keeping old location]
[1.79768] : directory : "Data-AIMv53"
[1.92632] : Another location is already mapped to '' [keeping old location]
[1.92635] : Another location is already mapped to 'Interface' [keeping old location]
[1.92636] : Another location is already mapped to 'TableData' [keeping old location]
[1.92637] : Another location is already mapped to 'TableData\Lookup' [keeping old location]
[1.92637] : Another location is already mapped to 'TableData\Sounds' [keeping old location]
[1.92638] : Another location is already mapped to 'TILECACHE' [keeping old location]
[1.92639] : Another location is already mapped to 'tilesets' [keeping old location]
[1.92639] : Another location is already mapped to 'tilesets\0' [keeping old location]
[1.93694] : Reading profile : PCM
[1.93696] : directory : "Data-PCM"
[1.9591] : Reading profile : Kaerars UI
[1.95913] : directory : "Data-UI"
[1.96126] : Reading profile : Weapon Sounds
[1.96127] : directory : "Data-Weapon-Sounds"
[2.13558] : Reading profile : Voice Taunts
[2.13561] : directory : "Data-Voice-Taunts"
[2.1727] : Reading profile : Music
[2.17272] : directory : "Data-Music"
[2.17398] : Reading profile : Player Profile
[2.17399] : directory : "Profiles\UserProfile_Vengeance"


first several battles Cobra did OK - no crashes at all angry
and then - this (very annoying) thing again - so I'll have to give up of Cobra...

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Private
Re: Vengeance: Reloaded Bugzilla[message #348845 is a reply to message #347852] Tue, 14 February 2017 00:11 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2434
Registered:October 2005
Location: Australia
I'll look at Cobra, if he crashes when trying to say something it's likely a speech or edt issue.

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #348852 is a reply to message #348845] Tue, 14 February 2017 10:30 Go to previous messageGo to next message
Xafloz is currently offline Xafloz

 
Messages:98
Registered:December 2016
Maybe it is not a bug per se, but my kid asked why Miguel has a rifle while he is imprisoned? Fixed

[Updated on: Sat, 14 April 2018 04:27] by Moderator

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Corporal 1st Class
Re: Vengeance: Reloaded Bugzilla[message #348864 is a reply to message #348852] Wed, 15 February 2017 00:49 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2434
Registered:October 2005
Location: Australia
Xafloz wrote on Tue, 14 February 2017 19:30
Maybe it is not a bug per se, but my kid asked why Miguel has a rifle while he is imprisoned?


It shouldn't be there, though Miguel was missing altogether earlier, maybe he's inherited his vanilla kit again. I have a feeling that's fixed already in the SVN.

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #348865 is a reply to message #348864] Wed, 15 February 2017 09:21 Go to previous messageGo to next message
Scheinworld is currently offline Scheinworld

 
Messages:960
Registered:December 2007
Location: Baltic Sea, Germany
Hi,

Hawkeye wrote on Tue, 14 February 2017 23:49
I have a feeling that's fixed already in the SVN.


Yes. It is fixed in the next beta. Miguel accidentally got his vanilla kit. A prisoner normally has no gun that's true. :-)

@Xafloz: Thanks for your report!


Best regards; Schein...

[Updated on: Wed, 15 February 2017 09:22]




JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"

.- Will Gates

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First Sergeant

Re: Vengeance: Reloaded Bugzilla[message #348870 is a reply to message #348865] Wed, 15 February 2017 20:51 Go to previous messageGo to next message
Infinet is currently offline Infinet

 
Messages:28
Registered:January 2017
Location: Germany
Hey
me again big grin
Thanks for ur responses last time.

1.I got the Robot and he got drunk in a City (Alma) and now he is still drunken (after two weeks ingame progression) he continously is tripping and falling and cant be reloaded anymore.
2.Tried to get Maria like the .txt is saying but i cant speak with angel. If i try to friendly or direct approach nothing is happening. Maria dont want to come along with me (tried with 95+ Leadership). Tried before and after killing KingPing
3.Manuels Quest to find Pacos. I found him in San Mona speaking with Pacos dont help cant escort him.

Again many thanks to your great work i really enjoy playing ur mod happy
May i ask when we got some updates?

EDIT: Found a second video camera in L12 in the big building in north west. I think it was only obtainable by
Toggle Spoiler
and any other locations were not intended right?

[Updated on: Wed, 15 February 2017 21:40]

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Private 1st Class
Re: Vengeance: Reloaded Bugzilla[message #348872 is a reply to message #348870] Wed, 15 February 2017 22:05 Go to previous messageGo to next message
Xafloz is currently offline Xafloz

 
Messages:98
Registered:December 2016
Check J7 for NADA items. Found 3 there. Done - Hawkeye
Also white vans in the sector are passable trough the middle. Haven't tried it in other sectors so dunno whether it is the sector issue or van model thing.
Done - Hawkeye oh how I love working with JSD's suprised

[Updated on: Sat, 18 February 2017 13:09] by Moderator

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Corporal 1st Class
Re: Vengeance: Reloaded Bugzilla[message #348877 is a reply to message #348872] Thu, 16 February 2017 00:52 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2434
Registered:October 2005
Location: Australia
Thanks Xafloz, will more than likely be on all of Kingpin's vans. I'll look at the JSD's.

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #348884 is a reply to message #348877] Thu, 16 February 2017 09:36 Go to previous messageGo to next message
Xafloz is currently offline Xafloz

 
Messages:98
Registered:December 2016
I must say that abundance of Kingpins facilities make the mod so juicy. In the mentioned sector initially were 12 solders. Around 20 came as reinforcements from adjacent sectors and the sector happened to have around 10 kingpin outlaws. The battle was very engrossing.

BTW in Kingpins home sector I placed a prisoner. Forget about him and he rioted so I sent one merc to take care of him. To my surprise Darren (?,if I misspelled his name, I mean the npc who organise fist fights) was there AGAIN. I`m sure I did killed him at same time when I removed Kingpin. Is it possible that the game respawned him?

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Corporal 1st Class
Re: Vengeance: Reloaded Bugzilla[message #348889 is a reply to message #348828] Fri, 17 February 2017 09:56 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2434
Registered:October 2005
Location: Australia
Xafloz wrote on Sun, 12 February 2017 21:55




Cannot there again...

https://s27.postimg.org/ua9b41177/image.png



Can you still walk to the left so you are rubbing up against the tower wall? It's been a while since I looked at those tiles, and I think those in particular are from the original Vengeance. The balustrades are a bit of a compromise as we can't have both shelter/structure information in them without making them unpassable, if I make them passable then the sprite just draws over them and kills the effect. The only major issue when I tested (apart from limiting your pathways) was occasionally items can fall between them and there's no way of picking them up which I found in particular on the dam wall.

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #348890 is a reply to message #348889] Fri, 17 February 2017 10:42 Go to previous messageGo to next message
Xafloz is currently offline Xafloz

 
Messages:98
Registered:December 2016
https://s32.postimg.org/l0x9l5c8l/image.png

I`m away atm, but single unavilble title woudn`t have been a problem if area B and A had been connected/passable from one to another.

[Updated on: Fri, 17 February 2017 10:50]

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Corporal 1st Class
Re: Vengeance: Reloaded Bugzilla[message #348891 is a reply to message #348890] Fri, 17 February 2017 13:54 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2434
Registered:October 2005
Location: Australia
Looks like a number of these roofs were set to tall roof instead of normal roof, not sure if that was a vanilla setting or an original Vengeance setting. Now balustrades can be walked over, but will look at those again, or I think may make them like the Dam ones and prevent mercs walking on them, will still mean the flat tiles can be traversed though.

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #348900 is a reply to message #348891] Fri, 17 February 2017 17:20 Go to previous messageGo to next message
Infinet is currently offline Infinet

 
Messages:28
Registered:January 2017
Location: Germany
-RPK-74s seems to be dropped always with 30 Rounds instead 45. (If you unload them you also get the 30rds 5.45 Mag)
-M13 Sector Dropping only HP rnds weapons are loaded all with AP. Intended?

EDIT: NADA Item in N10 fixed - Hawkeye

[Updated on: Sat, 18 February 2017 02:55] by Moderator

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Private 1st Class
Re: Vengeance: Reloaded Bugzilla[message #348901 is a reply to message #348900] Fri, 17 February 2017 18:59 Go to previous messageGo to next message
Xafloz is currently offline Xafloz

 
Messages:98
Registered:December 2016
M5 Burton - have found a video camera ( I believe it was my number 4th or smt in the whole campingn) and 4 "Creature cocktails" desribed as "AXED".

removed creature cocktails - Hawkeye

[Updated on: Sat, 18 February 2017 03:32] by Moderator

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Corporal 1st Class
Re: Vengeance: Reloaded Bugzilla[message #348902 is a reply to message #348901] Fri, 17 February 2017 21:02 Go to previous messageGo to next message
Fan is currently offline Fan

 
Messages:209
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@Hawkeye,

as to my problem above: Perhaps this will help to resolve?

I played now inventory/attachment old/old,

Ja2_options.ini: READ_PROFILE_DATA_FROM_XML = TRUE (Henning etc. are now mercs.)

No problem!


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Sergeant 1st Class
Re: Vengeance: Reloaded Bugzilla[message #348904 is a reply to message #348902] Sat, 18 February 2017 02:54 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2434
Registered:October 2005
Location: Australia
Fan wrote on Sat, 18 February 2017 06:02
@Hawkeye,

as to my problem above: Perhaps this will help to resolve?

I played now inventory/attachment old/old,

Ja2_options.ini: READ_PROFILE_DATA_FROM_XML = TRUE (Henning etc. are now mercs.)

No problem!




So you can assign a single merc to a squad that way and no crash?

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #348909 is a reply to message #348904] Sat, 18 February 2017 17:29 Go to previous messageGo to next message
Fan is currently offline Fan

 
Messages:209
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@Hawkeye,

yes, every further merc without any problem!

I am testing VR from the very beginning, most with only 6 AE and then with Joye, Fred etc.
Ever new inventory.
And at no time engaging mercs after the beginning of the game.

Now for the first time, because I needed a merc with a medkit. And I noticed this problem with the RUNETIME-ERROR.

After this I loaded savegames from former Versions of VR. And ever this problem! Only in my installations?! Sorry!

[Updated on: Sat, 18 February 2017 17:31]

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Sergeant 1st Class
Re: Vengeance: Reloaded Bugzilla[message #348911 is a reply to message #348890] Sun, 19 February 2017 06:01 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2434
Registered:October 2005
Location: Australia
Xafloz wrote on Fri, 17 February 2017 19:42
https://s32.postimg.org/l0x9l5c8l/image.png


Bit of a fudge this one, have now made Balustrades wall type structures, meaning you can't walk over them now, but at least path ways on the other roof sections are passable. Similar technique's been used on Dam and other sectors using overlayed/compound tiles but should work and these being on a single tile should avoid objects getting trapped on/in them.

This may not make much sense to you but I'm noting this here for reference should I need it later.

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #348914 is a reply to message #347852] Sun, 19 February 2017 23:16 Go to previous messageGo to next message
omegakill is currently offline omegakill

 
Messages:13
Registered:April 2015
Sorry if this has been mentioned before but I did both a forum search and google search and couldn't find it.

It appears as though weapons aren't being delivered by BR, i've got my settings so that shipments won't be stolen, and I get things like attachments, armour and ammo but I've ordered a couple of guns but they haven't turned up, is there a setting anyone is aware of to change this so I can get my weapons as I'm not playing on drop all and a certain someone in my team would be real happy with the shorty shotgun.

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Private
Re: Vengeance: Reloaded Bugzilla[message #348915 is a reply to message #348914] Sun, 19 February 2017 23:22 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
omegakill wrote on Mon, 20 February 2017 02:16
Sorry if this has been mentioned before but I did both a forum search and google search and couldn't find it.

It appears as though weapons aren't being delivered by BR, i've got my settings so that shipments won't be stolen, and I get things like attachments, armour and ammo but I've ordered a couple of guns but they haven't turned up, is there a setting anyone is aware of to change this so I can get my weapons as I'm not playing on drop all and a certain someone in my team would be real happy with the shorty shotgun.

; Should the stealing from shipments (in Drassen this is Pablo) be disabled?
STEALING_FROM_SHIPMENTS_DISABLED = TRUE

; Set the chance in percentage of whole shipment lost from Bobby Ray
CHANCE_OF_SHIPMENT_LOSS = 0

Set these options before ordering.

[Updated on: Sun, 19 February 2017 23:23]




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Re: Vengeance: Reloaded Bugzilla[message #348916 is a reply to message #348915] Sun, 19 February 2017 23:25 Go to previous messageGo to next message
omegakill is currently offline omegakill

 
Messages:13
Registered:April 2015
Thanks Sevenfm, but as I said I already have my settings set to TRUE and 0% chance of shipment loss.

Edit: I figured out that by using control V and doing the move function and then closing the create (then ordering the stuff) it would show the guns afterwards, strange.

[Updated on: Sun, 19 February 2017 23:33]

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Private
Re: Vengeance: Reloaded Bugzilla[message #348918 is a reply to message #348916] Sun, 19 February 2017 23:33 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
omegakill wrote on Mon, 20 February 2017 02:25
Thanks Sevenfm, but as I said I already have my settings set to TRUE and 0% chance of shipment loss.

I don't know the code mechanics of shipment stealing so maybe it's just one of the numerous 1.13 bugs.
In my games with these settings shipments worked correctly.



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Re: Vengeance: Reloaded Bugzilla[message #348922 is a reply to message #348918] Mon, 20 February 2017 14:25 Go to previous messageGo to next message
omegakill is currently offline omegakill

 
Messages:13
Registered:April 2015
sevenfm wrote on Sun, 19 February 2017 22:33
omegakill wrote on Mon, 20 February 2017 02:25
Thanks Sevenfm, but as I said I already have my settings set to TRUE and 0% chance of shipment loss.

I don't know the code mechanics of shipment stealing so maybe it's just one of the numerous 1.13 bugs.
In my games with these settings shipments worked correctly.


I suspect it is some kind of bug, I did some testing and found that if I use control V and move stuff to my merc (standing next to the crates) and then close the crates before ordering more my things appeared as normal, very strange not sure

[Updated on: Mon, 20 February 2017 14:31]

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Private
Re: Vengeance: Reloaded Bugzilla[message #348939 is a reply to message #348922] Tue, 21 February 2017 22:27 Go to previous messageGo to next message
Infinet is currently offline Infinet

 
Messages:28
Registered:January 2017
Location: Germany
I better put it in here, item choices get really wonky. Im now at 86/86 Progression and attacking an sector with elite guys and i noticed that the guys not wearing any armor.. ???
Heres a picture of a sector i assaulted before with unselled loot:

As you can see the Equipment is pretty crap. The weapons are crap too.
And now here too:


This cant be intended right? In this rate i never will find any AEKs or ANs.


_


Is this only with my game? Do i have something to check? Camo is not working, i had it since the beginning but never mentioned it:

Before

After


big grin

[Updated on: Tue, 21 February 2017 22:52]

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Private 1st Class
Re: Vengeance: Reloaded Bugzilla[message #348940 is a reply to message #348939] Tue, 21 February 2017 22:58 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
Infinet wrote on Wed, 22 February 2017 01:27
I better put it in here, item choices get really wonky. Im now at 86/86 Progression and attacking an sector with elite guys and i noticed that the guys not wearing any armor.. ???
Heres a picture of a sector i assaulted before with unselled loot:

As you can see the Equipment is pretty crap. The weapons are crap too.
And now here too:


This cant be intended right? In this rate i never will find any AEKs or ANs.

I see on your picture several NVG's, spectra armour and high level weapons.
Have no idea what are you talking about.
If soldier has no armour, someone should check his settings on the map.
Enemy soldiers have all kinds of armour and other equipment in their inventory tables.
Enemy gun progression is based on real world, so there will be no AEKs or ANs, it's not stock 1.13.
In the next release you will be able to buy AEK guns from BR and you should be able to buy many rare guns from Tony in actual release, including AEKs and ANs.



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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #348941 is a reply to message #348939] Tue, 21 February 2017 23:15 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
Infinet wrote on Wed, 22 February 2017 01:27
Is this only with my game? Do i have something to check? Camo is not working, i had it since the beginning but never mentioned it

Camo is working but the level to change palette was too high, also it used different levels for soldier animation and corpse.
Fixed in r1500



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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #348942 is a reply to message #348940] Tue, 21 February 2017 23:55 Go to previous messageGo to next message
Infinet is currently offline Infinet

 
Messages:28
Registered:January 2017
Location: Germany
sevenfm wrote on Tue, 21 February 2017 22:58
Infinet wrote on Wed, 22 February 2017 01:27
I better put it in here, item choices get really wonky. Im now at 86/86 Progression and attacking an sector with elite guys and i noticed that the guys not wearing any armor.. ???
Heres a picture of a sector i assaulted before with unselled loot:

As you can see the Equipment is pretty crap. The weapons are crap too.
And now here too:


This cant be intended right? In this rate i never will find any AEKs or ANs.

I see on your picture several NVG's, spectra armour and high level weapons.
Have no idea what are you talking about.
If soldier has no armour, someone should check his settings on the map.
Enemy soldiers have all kinds of armour and other equipment in their inventory tables.
Enemy gun progression is based on real world, so there will be no AEKs or ANs, it's not stock 1.13.
In the next release you will be able to buy AEK guns from BR and you should be able to buy many rare guns from Tony in actual release, including AEKs and ANs.



_
Pictures above in Sector
Well the problem is that i have the feeling that the enemys dont even try to stop me. 24 Guys in a hidden Army Outpost with 2 tanks this is the loot:


1 Spectra Vest? 4 NVGs? 6 ExEars? For 24 Elites? Shouldnt Elite guys at least wear Kevlar Vests? They are clearly underequipped...

NADA found in Fixed -Hawkeye

[Updated on: Fri, 24 February 2017 12:13] by Moderator

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Re: Vengeance: Reloaded Bugzilla[message #348943 is a reply to message #348942] Wed, 22 February 2017 00:02 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
Infinet wrote on Wed, 22 February 2017 02:55

1 Spectra Vest? 4 NVGs? 6 ExEars? For 24 Elites? Shouldnt Elite guys at least wear Kevlar Vests? They are clearly underequipped...

Most likely a map problem - bad soldier settings or equipment. Have to wait for Hawkeye to review soldiers at map.
Option SOLDIERS_ALWAYS_WEAR_ANY_ARMOR is enabled in VR, so any enemy should have at least some helmet/vest/pants.
As for NVG numbers, the game decides randomly when to give NVG to soldier unless the soldier is manually given equipment by map maker.
Quote:
Well the problem is that i have the feeling that the enemys dont even try to stop me.

Why do you have that feeling? Enemy is not shooting at you?

[Updated on: Wed, 22 February 2017 00:48]




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Re: Vengeance: Reloaded Bugzilla[message #348944 is a reply to message #348943] Wed, 22 February 2017 01:10 Go to previous messageGo to next message
Infinet is currently offline Infinet

 
Messages:28
Registered:January 2017
Location: Germany
sevenfm wrote on Wed, 22 February 2017 00:02
Infinet wrote on Wed, 22 February 2017 02:55

1 Spectra Vest? 4 NVGs? 6 ExEars? For 24 Elites? Shouldnt Elite guys at least wear Kevlar Vests? They are clearly underequipped...

Most likely a map problem - bad soldier settings or equipment. Have to wait for Hawkeye to review soldier's at map.
Option SOLDIERS_ALWAYS_WEAR_ANY_ARMOR is enabled in VR, so any enemy should have at least some helmet/vest/pants.
As for NVG numbers, the game decides randomly when to give NVG to soldier unless the soldier is manually given equipment by map maker.
Quote:
Well the problem is that i have the feeling that the enemys dont even try to stop me.

Why do you have that feeling? Enemy is not shooting at you?


Well i guess you can put it like that big grin they dont wear armor and i one shoot them with purple ammo and silenced p90 big grin Its easy that way becouse only a few soldiers have ExEars & NVGs, so they dont see each other in the night.

_

I looked now into the sector inventory and found something interesting it seems like the following sectors have no armor / only a few:

Toggle Spoiler


Heres a screenshoot of the whole Malino Town Loot: (AK-74 was sadly dropped by a terrorist on my list of Carmen)
Toggle Spoiler


And now in the Malino Baracks:
Toggle Spoiler


Guess im going to camp tony everyday happy

[Updated on: Wed, 22 February 2017 01:13]

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Re: Vengeance: Reloaded Bugzilla[message #348945 is a reply to message #348944] Wed, 22 February 2017 01:30 Go to previous messageGo to next message
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Messages:2657
Registered:December 2012
Location: Russian Federation
@Infinet
I still don't see the problem. Enemy has all kinds of weapons - sniper rifles, machineguns, assault rifles, grenade launchers and even mortars.
Ammo drop from enemy is limited in this mod, but there should be enough ammo to fight unless you like to use suppression too much, in this case you can always buy more ammo from BR or Tony.
P90 has coolness 8
MGL-140 - coolness 8
Mortar - coolness 8
SSG-P1 - coolness 9
It looks like enemy inventory is reasonable for this progress with the exception of enemy armour that needs map checking.
Quote:
Well i guess you can put it like that big grin they dont wear armor and i one shoot them with purple ammo and silenced p90 big grin Its easy that way becouse only a few soldiers have ExEars & NVGs, so they dont see each other in the night.

The solution I see is to manually give enemies at key sectors high level undroppable NVG's and Extended Ears, this should solve the problem with night battles.
It should be possible to change NVG/Extended Ear probability in the code also but that will require some time and can possibly break the balance.



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Re: Vengeance: Reloaded Bugzilla[message #348946 is a reply to message #348945] Wed, 22 February 2017 01:50 Go to previous messageGo to next message
Infinet is currently offline Infinet

 
Messages:28
Registered:January 2017
Location: Germany
The last screenshoots were to just show you that the enemys dont wear armor in the sectors i mentioned in the spoiler happy
Toggle Spoiler


im advancing now to the last town lets see what i find there big grin

_

Sector O9 Seems to be ok with armor. I found GAS_EXPLOSION (NADA) in the inventory in this soldier: Fixed- Hawkeye - This map is one of the few with detailed placements/equipment.



[Updated on: Fri, 24 February 2017 12:33] by Moderator

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Re: Vengeance: Reloaded Bugzilla[message #348953 is a reply to message #348946] Wed, 22 February 2017 11:57 Go to previous messageGo to next message
Xafloz is currently offline Xafloz

 
Messages:98
Registered:December 2016
A bug. After I put a grenade into a hand of a merc and the merc is moving or at least turns into a new direction and in efect the merc spots a new enemy, not seen by anyone else, the granade is teleported back to the inventory.

If an option "inventory manipulation AP cost" is on, this may spoil you turn...otherwise it is clickwise annoying thing. Not sure whether it is more general issue or only V:R thing.

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Re: Vengeance: Reloaded Bugzilla[message #348958 is a reply to message #348953] Wed, 22 February 2017 22:04 Go to previous messageGo to next message
Infinet is currently offline Infinet

 
Messages:28
Registered:January 2017
Location: Germany
N8, N7 is armorless, only one guy had spectra vest.



Can someone confirm this or is this only in my client?

@Xafloz were you in my mentioned sectors and the enemys were armorless?

Btw, How can i activate Cheats? It seems to be deactivated. Would make a new game and test this on my own but i wouldve to play hours to get there again...

[Updated on: Wed, 22 February 2017 22:25]

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Re: Vengeance: Reloaded Bugzilla[message #348960 is a reply to message #348943] Thu, 23 February 2017 01:30 Go to previous messageGo to previous message
Hawkeye is currently offline Hawkeye

 
Messages:2434
Registered:October 2005
Location: Australia
sevenfm wrote on Wed, 22 February 2017 09:02
Infinet wrote on Wed, 22 February 2017 02:55

1 Spectra Vest? 4 NVGs? 6 ExEars? For 24 Elites? Shouldnt Elite guys at least wear Kevlar Vests? They are clearly underequipped...

Most likely a map problem - bad soldier settings or equipment. Have to wait for Hawkeye to review soldiers at map.
Option SOLDIERS_ALWAYS_WEAR_ANY_ARMOR is enabled in VR, so any enemy should have at least some helmet/vest/pants.


I'll take a look, but I generally haven't messed with many Queen's army enemy loadouts in the maps, the only detailed placements I've worked on is usually civilian's and some Hale & Burton, Kingpin staff. The others will be using data from the original Vengeance mod or externally from the maps.

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