Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Vengeance 1.13 Reloaded » VENGEANCE: RELOADED Info, Hints and Tips
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350314 is a reply to message #350308] Tue, 11 July 2017 09:22 Go to previous messageGo to next message
Cerhio is currently offline Cerhio

 
Messages:202
Registered:March 2013
Just checking! There's always so much to find in this mod ;-)

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Sergeant 1st Class
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350358 is a reply to message #348249] Wed, 19 July 2017 10:11 Go to previous messageGo to next message
Cerhio is currently offline Cerhio

 
Messages:202
Registered:March 2013
Hey guys! I was just going through the INI for my new clean playthrough and noticed that Alternative Weapon Holding is completely disabled. What's the reasoning of that? I'm just curious as there is no issue with simply activating it of course!

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Sergeant 1st Class
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350359 is a reply to message #350358] Wed, 19 July 2017 10:26 Go to previous messageGo to next message
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Cerhio wrote on Wed, 19 July 2017 12:11
Hey guys! I was just going through the INI for my new clean playthrough and noticed that Alternative Weapon Holding is completely disabled. What's the reasoning of that? I'm just curious as there is no issue with simply activating it of course!

Because there are bugs in the code for AI implementation of this mode. You can use it if it works for you, just the AI will be less effective.



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Lieutenant

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350360 is a reply to message #350359] Wed, 19 July 2017 10:41 Go to previous messageGo to next message
Cerhio is currently offline Cerhio

 
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Ah understandable! I might disable it then. I hate to unbalance the game!

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Sergeant 1st Class
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350637 is a reply to message #350360] Fri, 18 August 2017 21:24 Go to previous messageGo to next message
comicsans is currently offline comicsans

 
Messages:17
Registered:August 2017
Hi, I have some questions regarding Alma H14 and I14

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Private
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350724 is a reply to message #350637] Thu, 24 August 2017 11:17 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2433
Registered:October 2005
Location: Australia
Comic Sans, those scopes may well be left-overs from an older maps or inherited from other data, we've discovered these on a few maps (San Mona seems a common place for this issue,) but some are nigh on impossible to remove without wiping the whole map as they often don't even appear in the map editor.

Depending on what sort of trap they are they should be like any other and could be defused with a skilled specialist, unless they are linked to triggers which I am not sure you'd see anyway.

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Lieutenant

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350725 is a reply to message #350724] Thu, 24 August 2017 11:44 Go to previous messageGo to next message
comicsans is currently offline comicsans

 
Messages:17
Registered:August 2017
Hawkeye wrote on Thu, 24 August 2017 11:17
Comic Sans, those scopes may well be left-overs from an older maps or inherited from other data, we've discovered these on a few maps (San Mona seems a common place for this issue,) but some are nigh on impossible to remove without wiping the whole map as they often don't even appear in the map editor.


What a pity, I was so excited ;) ... but thanks for the answer

Quote:
Depending on what sort of trap they are they should be like any other and could be defused with a skilled specialist, unless they are linked to triggers which I am not sure you'd see anyway.


These are traps, which are obviously connected to alarm switches ... you can see them, when you switch on the metal detector view ... but it sems you cannot disarm them ... and walking over does nothing, too

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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350727 is a reply to message #350725] Thu, 24 August 2017 18:57 Go to previous messageGo to next message
comicsans is currently offline comicsans

 
Messages:17
Registered:August 2017
Another question ... when I played JA 1.13 years ago I used to edit the starting gear of Kingpins killers ... I always thought that their AKs were just a little bit boring ... I gave them high end gear to be more dangerous ... and to get my hands on that gear ofc ... and so I could balance the minor underepresentation of russian weapons atm for myself ...

Is for this change a new game required or can I safely edit the xml (mercstartinggear.xml ?) during my current campaign?

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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350735 is a reply to message #350727] Fri, 25 August 2017 03:37 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2433
Registered:October 2005
Location: Australia
Kingpin's goons will have different loadouts from the standard 1.13, most in Vengeance they have a preference for more American weaponry and some from the aftermarket sector rather than military. These loadouts are governed by values in the map editor when using detailed placement.

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Lieutenant

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350744 is a reply to message #350735] Fri, 25 August 2017 17:29 Go to previous messageGo to next message
comicsans is currently offline comicsans

 
Messages:17
Registered:August 2017
Hawkeye wrote on Fri, 25 August 2017 03:37
Kingpin's goons will have different loadouts from the standard 1.13, most in Vengeance they have a preference for more American weaponry and some from the aftermarket sector rather than military. These loadouts are governed by values in the map editor when using detailed placement.


Maybe a misunderstanding ... I meant the hired Killers (Olaf, Olga etc. ...) which he sends after you, when you steal his money

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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350745 is a reply to message #350727] Fri, 25 August 2017 20:19 Go to previous messageGo to next message
Scheinworld is currently offline Scheinworld

 
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Location: Baltic Sea, Germany
Hello Comicsans,

comicsans wrote on Thu, 24 August 2017 17:57
Is for this change a new game required or can I safely edit the xml (mercstartinggear.xml ?) during my current campaign?


Unfortunately changes in MercStartingGear.xml require a new game. Sorry.

Btw did anybody successfully recruited Carmen (and Slay)? Just curious. happy


Best regards; Schein...



JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"

.- Will Gates

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First Sergeant

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350746 is a reply to message #350745] Sat, 26 August 2017 03:25 Go to previous messageGo to next message
comicsans is currently offline comicsans

 
Messages:17
Registered:August 2017
Scheinworld wrote on Fri, 25 August 2017 20:19
Hello Comicsans,

comicsans wrote on Thu, 24 August 2017 17:57
Is for this change a new game required or can I safely edit the xml (mercstartinggear.xml ?) during my current campaign?


Unfortunately changes in MercStartingGear.xml require a new game. Sorry.

Btw did anybody successfully recruited Carmen (and Slay)? Just curious. happy


Best regards; Schein...


Arrgh! ... thanks for clearing that ... oh well, next time then

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Private
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350751 is a reply to message #350746] Sat, 26 August 2017 09:31 Go to previous messageGo to next message
comicsans is currently offline comicsans

 
Messages:17
Registered:August 2017
Regarding Kingpins Hitmen: I just looked into mercstartinggear.xml with the access runtime and I cannot see all of the NPCs ... if I remember correctly there were six of them ... are they still in the game? ... or better, when I steal Kingpins money and the game cannot find all six hitmen, will it crash?

Thanks

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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350753 is a reply to message #350751] Sat, 26 August 2017 10:14 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2433
Registered:October 2005
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comicsans wrote on Sat, 26 August 2017 16:31
Regarding Kingpins Hitmen: I just looked into mercstartinggear.xml with the access runtime and I cannot see all of the NPCs ... if I remember correctly there were six of them ... are they still in the game? ... or better, when I steal Kingpins money and the game cannot find all six hitmen, will it crash?

Thanks


I was just questioning the same thing.

I believe some of Kinpin's hitmen were replaced with other characters. The original intention was to remove Kinpin's stash anyway, to differ from Vanilla, but on recent inspection I see the money is still there. So it's something we're looking into. I'd maybe refrain from changing any gear for the mean time, as it's likely to change from how the mod currently is.

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Lieutenant

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350756 is a reply to message #350753] Sat, 26 August 2017 19:33 Go to previous messageGo to next message
comicsans is currently offline comicsans

 
Messages:17
Registered:August 2017
Hawkeye wrote on Sat, 26 August 2017 10:14
comicsans wrote on Sat, 26 August 2017 16:31
Regarding Kingpins Hitmen: I just looked into mercstartinggear.xml with the access runtime and I cannot see all of the NPCs ... if I remember correctly there were six of them ... are they still in the game? ... or better, when I steal Kingpins money and the game cannot find all six hitmen, will it crash?

Thanks


I was just questioning the same thing.

I believe some of Kinpin's hitmen were replaced with other characters. The original intention was to remove Kinpin's stash anyway, to differ from Vanilla, but on recent inspection I see the money is still there. So it's something we're looking into. I'd maybe refrain from changing any gear for the mean time, as it's likely to change from how the mod currently is.


I don't mind about Kingpins stash, but I liked the thrill of being chased =) ... six of them were tough, but it would be sad if the remaining three (?) vanish too ... maybe they could chase you for liberating Maria or something else

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Private
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350793 is a reply to message #350756] Tue, 29 August 2017 22:24 Go to previous messageGo to next message
Cerhio is currently offline Cerhio

 
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Just curious, was the radio trait given to any of the new RPCS?

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Sergeant 1st Class
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350797 is a reply to message #350793] Wed, 30 August 2017 11:45 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2433
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Cerhio wrote on Wed, 30 August 2017 05:24
Just curious, was the radio trait given to any of the new RPCS?


It was discussed and I'm hoping they were implemented, I just can't seem to source which characters had that trait at the moment.

Update: TNT has the radio operators trait, as does the head miner Oswald.

[Updated on: Sun, 03 September 2017 04:18]

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Lieutenant

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350929 is a reply to message #350797] Sun, 10 September 2017 18:22 Go to previous messageGo to next message
comicsans is currently offline comicsans

 
Messages:17
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About Morris ... is there a bug or did I srew up something?

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Private
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350934 is a reply to message #350929] Mon, 11 September 2017 01:08 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2433
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comicsans wrote on Mon, 11 September 2017 01:22
About Morris ... is there a bug or did I srew up something?

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That's a bug. speechless

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Lieutenant

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #351011 is a reply to message #350125] Mon, 18 September 2017 05:27 Go to previous messageGo to next message
armynurseboy is currently offline armynurseboy
Messages:4
Registered:December 2007
I'm having similar problem modding weapons as well. can't seem to find a way to use the M4A1 upper receiver on any of the AR style weapons

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Civilian
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #351084 is a reply to message #351011] Thu, 21 September 2017 13:47 Go to previous messageGo to next message
Onin is currently offline Onin

 
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This guy..

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Private
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #351086 is a reply to message #351084] Fri, 22 September 2017 01:12 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2433
Registered:October 2005
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Onin wrote on Thu, 21 September 2017 20:47
This guy..

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Important as any other RPC, he's a bit overpriced, maybe see if you can hold out 'til you have more money or desperate for light relief.

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Lieutenant

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #351176 is a reply to message #351086] Wed, 04 October 2017 09:10 Go to previous messageGo to next message
Mozayka is currently offline Mozayka

 
Messages:15
Registered:October 2017
Location: Latvia
good day. it is possible to recruit Manuel? or he only give information,about Miguel


https://www.youtube.com/user/kukumich Jagged Alliance 2 1.13 Arulco Vacations v1.09 test run

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Private
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #351200 is a reply to message #351176] Fri, 06 October 2017 01:22 Go to previous messageGo to next message
Gopan is currently offline Gopan

 
Messages:397
Registered:June 2016
Location: Norway
So, made it to the Oronegro refinery, killed the enemies, didn't hire Calvin but decided to take a break and do repairs, Can't train militia either, how am i going to keep the enemies out of there once i am gone, remains a mystery. While repairing, the night turned into day and the rig pigs(euphimism for oilrig workers) turned hostile for no reason. What's the deal here ?

[Updated on: Tue, 31 March 2020 14:27]




Nipson anomimata mi monan opsin

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Master Sergeant
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #351202 is a reply to message #351200] Fri, 06 October 2017 02:51 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2433
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Hale & Burton facilities are still patrolled by their security personal at night, and they shoot on sight regardless. This is a left over from behaviour in Vanilla JA. Try to avoid visiting the rig at night and you should be fine, you can still run admin and repair assignments there, just don't open in the tactical screen.

As for Militia, you should be able to train there as long as your loyalty is good enough. I've never had any issues at Oronegro, and find it's a good place to make a foothold in Arulco as I found Drassen is way too unstable with counter attacks early on in the game. Guerilla style, evasive hit and run tactics are almost compulsory in Vengeance until you are established with better mercs and weapons.

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Lieutenant

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #351209 is a reply to message #351202] Fri, 06 October 2017 18:41 Go to previous messageGo to next message
Gopan is currently offline Gopan

 
Messages:397
Registered:June 2016
Location: Norway
Thank you for the security tip. I wasn't aware of it. Concerning militia, i took one of the vanilla sectors and thus i was able to train militia everywhere. I suppose the same rule will apply to all other cities, so the militia problem is no more. I'll just have to be aware of the security fellows.


Nipson anomimata mi monan opsin

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Master Sergeant
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #351213 is a reply to message #351209] Sat, 07 October 2017 01:36 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2433
Registered:October 2005
Location: Australia
Security will be present at any oil rigs, as well as other H&B facilities. It's a bit of an inconvenience but it sort of reflects they are not entirely happy with you taking their assets. We were actually hoping to impliment possible counter strikes with H&B too, so you are probably getting the easier option for now.

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Lieutenant

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #351272 is a reply to message #351213] Mon, 16 October 2017 04:48 Go to previous messageGo to next message
Mozayka is currently offline Mozayka

 
Messages:15
Registered:October 2017
Location: Latvia
if i kill all members of Hale & Burton company,extraction of money from oil rigs and mines will increase ?


https://www.youtube.com/user/kukumich Jagged Alliance 2 1.13 Arulco Vacations v1.09 test run

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Private
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #351278 is a reply to message #351272] Tue, 17 October 2017 00:11 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2433
Registered:October 2005
Location: Australia
No, the miners still work at the same rate.

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Lieutenant

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #351360 is a reply to message #348249] Fri, 27 October 2017 12:00 Go to previous messageGo to next message
wynderbaum is currently offline wynderbaum
Messages:2
Registered:October 2017
Hello! Can someone help me with artillery strike? I got letter from Enrico that i have full acces to LMRS artillery support. I have tryed radio and such, but i dont figure it out how to use that.
My goal is to bombard tracona. Its little bit hard otherwise, cos there like 30 enemies when i land there big grin

Any advise would help. Thank you!

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Civilian
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #351362 is a reply to message #351360] Sat, 28 October 2017 02:54 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2433
Registered:October 2005
Location: Australia
As long as you have access from Enrico and the GPS data to know where to strike you will automatically receive MLRS support by the rebels when entering certain maps, usually those with large Queen's army occupation. You can't pick and choose your targets, you'll know when you have the support when you see it...

http://zupimages.net/up/16/52/0ios.jpg

[Updated on: Sat, 28 October 2017 02:59]

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Lieutenant

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #351392 is a reply to message #351362] Mon, 30 October 2017 10:11 Go to previous messageGo to next message
wynderbaum is currently offline wynderbaum
Messages:2
Registered:October 2017
Thanks for quick reply! I totally noticed it big grin
And btw, it was really great mod. Thank you so much! keep up good work.

[Updated on: Mon, 30 October 2017 10:12]

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Civilian
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #351564 is a reply to message #351392] Wed, 22 November 2017 19:08 Go to previous messageGo to next message
MrKamikazi is currently offline MrKamikazi

 
Messages:8
Registered:November 2017
Is there anything odd about the Angel and Maria quest in this mod? I can't find Angel.

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Private
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #351582 is a reply to message #351564] Sat, 25 November 2017 03:29 Go to previous messageGo to next message
MrKamikazi is currently offline MrKamikazi

 
Messages:8
Registered:November 2017
Love the mod so far. Without 10k for the deed and with CaIvin dead as we stormed the oil rig I'm in a money bind but its fun.

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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #351583 is a reply to message #351582] Sat, 25 November 2017 07:31 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2433
Registered:October 2005
Location: Australia
Things are very tight at the beginning, but it does level out once you manage to keep hold of a mine or oil rig with some careful choices.

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #351736 is a reply to message #348249] Fri, 22 December 2017 13:31 Go to previous messageGo to next message
Cerhio is currently offline Cerhio

 
Messages:202
Registered:March 2013
Hey sorry, another question:

Is there any way to bring by using the spacebar to toggle through characters between squads?

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Sergeant 1st Class
Re: Vengeance: Reloaded Bugzilla[message #351737 is a reply to message #351736] Fri, 22 December 2017 13:44 Go to previous messageGo to next message
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Cerhio wrote on Fri, 22 December 2017 16:31
Is there any way to bring by using the spacebar to toggle through characters between squads?

"Space selects next Squad" in game options.



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Lieutenant

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #351744 is a reply to message #348219] Sat, 23 December 2017 11:10 Go to previous messageGo to next message
No-Nothing is currently offline No-Nothing

 
Messages:81
Registered:March 2013
Please help! If I wear a backpack APs get eaten while moving! Merks don't reach destination marked by path and get killed on a regular basis. Is it bug or "feature"? How to turn off this?

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Corporal 1st Class
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #351745 is a reply to message #351744] Sat, 23 December 2017 11:17 Go to previous messageGo to next message
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Messages:2657
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No-Nothing wrote on Sat, 23 December 2017 14:10
Please help! If I wear a backpack APs get eaten while moving! Merks don't reach destination marked by path and get killed on a regular basis. Is it bug or "feature"? How to turn off this?

Try disabling BACKPACKWEIGHT_LOWERS_AP in Ja2_Options.INI



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Lieutenant

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #351746 is a reply to message #351745] Sat, 23 December 2017 11:25 Go to previous messageGo to previous message
No-Nothing is currently offline No-Nothing

 
Messages:81
Registered:March 2013
sevenfm wrote on Sat, 23 December 2017 11:17
No-Nothing wrote on Sat, 23 December 2017 14:10
Please help! If I wear a backpack APs get eaten while moving! Merks don't reach destination marked by path and get killed on a regular basis. Is it bug or "feature"? How to turn off this?

Try disabling BACKPACKWEIGHT_LOWERS_AP in Ja2_Options.INI

Already did. Doesn't help!

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Corporal 1st Class
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