Home » SIRTECH CLASSICS » Jagged Alliance 2 » JA2 Solutions. Tips. Spoilers! » Mac10 or smg
Mac10 or smg[message #35095]
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Fri, 16 July 2004 08:07
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TNT |
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Messages:49
Registered:June 2004 Location: Netherlands |
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So which one is better? Which one do you prefer?
The stats make little to no difference. So its probably the ammo type.
9mm vs 45.
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Corporal
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Re: Mac10 or smg[message #35097]
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Fri, 16 July 2004 08:53
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AZAZEL |
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Messages:750
Registered:February 2004 |
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I prefer...cash!
It's not that they're not worth having.But I sell them,usually.The only pair I use is a pair of FN P90,with silencer,laser,rod&spring and extender, action points 5-9 for damage 60.
And to answer your entire post:the difference is enormous.That extra damage point in favour of the MAC10 makes all the difference,its damage is 27,the same as the one of the G11!But not that effective!
If I had to choose between a pair of MAC10 and a pair of MP5K,both having full options,I would choose 2 MP5K,for Fox,Vicki or Danny!Not for my IMP character,although firing more you could gain MRK faster...
Not because ap5 is better than ap6,but those few extra points remaining after you shoot an ennemy could save the merc's life,even if damage inflicted is smaller.And you usually don't finish an elite with a pair of MAC10s either,you need help from (at least) a partner.
Things are totally different with a pair of P90 or with an auto weapons specialist having a fully equipped C7 to use for those 5-9 points...
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Re: Mac10 or smg[message #35103]
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Mon, 19 July 2004 10:23
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DNA from the Lowlands |
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Messages:337
Registered:July 2003 |
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That MP5-icon has a 'front-hold', whereas the MAC is just plain heavy. I'd guess in reality I'd burst, closest on target with the MP5.
http://www.jaggedalliance2.com
-secrets: amongst other things there's info on JA2's hit-probability-calculation, single shot & burst. Range to target/max gun range is a key factor in this.
I myself, in many games, when I encounter the NME,
I run to get behind cover at end-of-turn, while attempting to make a sorta encirling move,
2 turns later I'm faced with 4 enemies in sight and my encirclers have to move in fast so they get into this: Run4nearestTree/rock-look-(Crouch)-let of fire, burstfire if APpossible-END TURN-Run4nearestTree/rock-etc.
Now, Mercs will have more APs to spend, before kneeling and letting of lead, with an MP5 than MAC. -> You can get closer to target.
Trying to sound like an old man here but it'd has got that psycho/enthousiastic ring to it:
LMG's are the next thing to pistols 'n' shotguns. "Don't burst with these, till you can catch them bloodsplats on your garments!!!"
Though it'd raise Mrk quicker...
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Master Sergeant
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Re: Mac10 or smg[message #35105]
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Mon, 19 July 2004 21:23
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Larynx |
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Messages:183
Registered:April 2003 |
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Quote:Originally posted by yellow:
My mercs cant seem to hit anything with a mac10 burst. Attach a laser scope (when you can get one). They seem to have a tremendous benefit to burst accuracy.
It also seems to help if you fire a single shot (with at least an extra AP or two for aiming) just prior to firing the burst. And always fire bursts at the torso unless you are extremely close to the target.
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Staff Sergeant
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Re: Mac10 or smg[message #35106]
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Fri, 23 July 2004 03:46
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AZAZEL |
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Messages:750
Registered:February 2004 |
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Quote:Originally posted by Sarge McSarge:
I tend to stay with the MP5K because I have the impression that in real life the Mac-10 is a piece of crap. But having never used either of them it is just what I have picked up. (maybe very wrong but don't let the facts get in the way of a good story)
Sarge The MAC10 must(!) be a piece of crap if it fires that fast,for some gang members or drug dealers,and must be very(!) unreliable,in spite of the progress in construction materials.
But certainly it isn't what "the game thinks",cause Jake Cameron won't buy it from you,it's not junk or thrash from his point of view.
He will buy the MP5K,though...
In spite of the fact it's more accurate and has better sound(except when silenced),the HK seems not to have the upper hand,and the reason is...the MAC10's unreliability:you repair more,you get better faster.
It's a twisted thing to say,I know,but it seems reasonable.Not that the other logic,less damage=more firing=better marksmanship doesn't work,but it must be what the "game makers" thought.
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Re: Mac10 or smg[message #35108]
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Mon, 13 June 2005 13:00
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Executioner |
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Messages:20
Registered:August 2003 Location: Barberton Ohio |
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I sell both the mac and the mp.I prefer my squads to use the RPK74/AP ammo/sil,laser,ss,and extender.As long as you don't use burst theres virtually no repairs to be done except for the extender.
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Private 1st Class
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