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Mac10 or smg[message #35095] Fri, 16 July 2004 08:07 Go to next message
TNT is currently offline TNT

 
Messages:49
Registered:June 2004
Location: Netherlands
So which one is better? Which one do you prefer?
The stats make little to no difference. So its probably the ammo type.
9mm vs 45.

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Corporal
Re: Mac10 or smg[message #35096] Fri, 16 July 2004 08:34 Go to previous messageGo to next message
Apollo is currently offline Apollo

 
Messages:57
Registered:November 2003
Location: England
You mean Mac-10 vs MP5K??

I prefer the Mac-10, mainly because of the increased damage of the .45. The better firerate of the MP5K can be compensated for by adding a rod and spring, but nothing can increase the damage, so Mac-10 has it. Although I don't know burst penalties and draw costs... That might change the landscape...

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Corporal
Re: Mac10 or smg[message #35097] Fri, 16 July 2004 08:53 Go to previous messageGo to next message
AZAZEL is currently offline AZAZEL

 
Messages:750
Registered:February 2004
I prefer...cash!
It's not that they're not worth having.But I sell them,usually.The only pair I use is a pair of FN P90,with silencer,laser,rod&spring and extender, action points 5-9 for damage 60.

And to answer your entire post:the difference is enormous.That extra damage point in favour of the MAC10 makes all the difference,its damage is 27,the same as the one of the G11!But not that effective!
If I had to choose between a pair of MAC10 and a pair of MP5K,both having full options,I would choose 2 MP5K,for Fox,Vicki or Danny!Not for my IMP character,although firing more you could gain MRK faster...
Not because ap5 is better than ap6,but those few extra points remaining after you shoot an ennemy could save the merc's life,even if damage inflicted is smaller.And you usually don't finish an elite with a pair of MAC10s either,you need help from (at least) a partner.
Things are totally different with a pair of P90 or with an auto weapons specialist having a fully equipped C7 to use for those 5-9 points...

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First Sergeant
Re: Mac10 or smg[message #35098] Fri, 16 July 2004 08:54 Go to previous messageGo to next message
Sarge McSarge is currently offline Sarge McSarge

 
Messages:51
Registered:February 2000
Location: Queenstown, New Zealand
I tend to stay with the MP5K because I have the impression that in real life the Mac-10 is a piece of crap. But having never used either of them it is just what I have picked up. (maybe very wrong but don't let the facts get in the way of a good story)

Sarge

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Corporal
Re: Mac10 or smg[message #35099] Sun, 18 July 2004 21:42 Go to previous messageGo to next message
cdudau is currently offline cdudau

 
Messages:22
Registered:December 2014
i preferred the mac-10, but occasionally it was just too heavy. sometimes i equip, say, fox, with 2 of them, decked out, and use her for close combat/city fighting.

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Private 1st Class
Re: Mac10 or smg[message #35100] Sun, 18 July 2004 22:31 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
I prefer the Mac 10 (or of course the P90 if you find it). I normally only keep them around as a silenced weapon for non throwers. But when weight keeps me from having an SMG and an Assault Rifle the SMG goes the way of the .38.

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Sergeant Major
Re: Mac10 or smg[message #35101] Mon, 19 July 2004 08:52 Go to previous messageGo to next message
DNA from the Lowlands is currently offline DNA from the Lowlands

 
Messages:337
Registered:July 2003
In the beginning of the game I let weight/strength decide, this mainly depends on the availability of transport. If my squad has to rough it, trodding through swamp to get some chopper-bum, some of the weaker Mercs (sounds ambigous... strength low = weak, right) get to carry a nice lil' MP5K*

9mm / .45cal (both standard)
.45-mags are heavier (Guns as well)
.45 costs more (cash that is, those A.P.'s require 'strategy' (LOL, as if I never run out of A.P.'s in the middle of somewhere, somewhere unsafe)
.45-SMG's do more damage

Still the P90 leaves both others behind...
Longer range
Higher damage
A.P.'s among the top-lowest
More ammo, 50-rounds capacity
And of course more EXPENSIVE!!!

*Azazel'z "P90's&Hummer-1st-strat" negates all this. -> http://www.ja-galaxy-forum.com/ubb/ultimatebb.php?ubb=get_topic;f=10;t=000680 :bow:

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Master Sergeant
Re: Mac10 or smg[message #35102] Mon, 19 July 2004 08:57 Go to previous messageGo to next message
yellow is currently offline yellow

 
Messages:11
Registered:June 2004
I'd take the mp5 over the mac10. My mercs cant seem to hit anything with a mac10 burst.

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Private
Re: Mac10 or smg[message #35103] Mon, 19 July 2004 10:23 Go to previous messageGo to next message
DNA from the Lowlands is currently offline DNA from the Lowlands

 
Messages:337
Registered:July 2003
That MP5-icon has a 'front-hold', whereas the MAC is just plain heavy. I'd guess in reality I'd burst, closest on target with the MP5.

http://www.jaggedalliance2.com
-secrets: amongst other things there's info on JA2's hit-probability-calculation, single shot & burst. Range to target/max gun range is a key factor in this.

I myself, in many games, when I encounter the NME,
I run to get behind cover at end-of-turn, while attempting to make a sorta encirling move,
2 turns later I'm faced with 4 enemies in sight and my encirclers have to move in fast so they get into this: Run4nearestTree/rock-look-(Crouch)-let of fire, burstfire if APpossible-END TURN-Run4nearestTree/rock-etc.
Now, Mercs will have more APs to spend, before kneeling and letting of lead, with an MP5 than MAC. -> You can get closer to target.

Trying to sound like an old man here but it'd has got that psycho/enthousiastic ring to it:
LMG's are the next thing to pistols 'n' shotguns. Smile "Don't burst with these, till you can catch them bloodsplats on your garments!!!"

Though it'd raise Mrk quicker...

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Master Sergeant
Re: Mac10 or smg[message #35104] Mon, 19 July 2004 19:22 Go to previous messageGo to next message
AZAZEL is currently offline AZAZEL

 
Messages:750
Registered:February 2004
Heck,I never ever tried to be that noisy with a gun!
Usually,I shoot once with the pair,then run for cover or duck behind...prone so that the ennemy will have a more difficult shot to make,etc.And bursts are always more effective on second shots(pin him down,then overkill him).
But I'll give it a try,recently created a psycho auto weapons expert.Ennemy "muzzle throwing" in A9... Spectacular!

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First Sergeant
Re: Mac10 or smg[message #35105] Mon, 19 July 2004 21:23 Go to previous messageGo to next message
Larynx

 
Messages:183
Registered:April 2003
Quote:
Originally posted by yellow:
My mercs cant seem to hit anything with a mac10 burst.
Attach a laser scope (when you can get one). They seem to have a tremendous benefit to burst accuracy.

It also seems to help if you fire a single shot (with at least an extra AP or two for aiming) just prior to firing the burst. And always fire bursts at the torso unless you are extremely close to the target.

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Staff Sergeant
Re: Mac10 or smg[message #35106] Fri, 23 July 2004 03:46 Go to previous messageGo to next message
AZAZEL is currently offline AZAZEL

 
Messages:750
Registered:February 2004
Quote:
Originally posted by Sarge McSarge:
I tend to stay with the MP5K because I have the impression that in real life the Mac-10 is a piece of crap. But having never used either of them it is just what I have picked up. (maybe very wrong but don't let the facts get in the way of a good story)

Sarge
The MAC10 must(!) be a piece of crap if it fires that fast,for some gang members or drug dealers,and must be very(!) unreliable,in spite of the progress in construction materials.
But certainly it isn't what "the game thinks",cause Jake Cameron won't buy it from you,it's not junk or thrash from his point of view.
He will buy the MP5K,though...
In spite of the fact it's more accurate and has better sound(except when silenced),the HK seems not to have the upper hand,and the reason is...the MAC10's unreliability:you repair more,you get better faster.
It's a twisted thing to say,I know,but it seems reasonable.Not that the other logic,less damage=more firing=better marksmanship doesn't work,but it must be what the "game makers" thought. Smile

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First Sergeant
Re: Mac10 or smg[message #35107] Fri, 10 June 2005 04:55 Go to previous messageGo to next message
brandon is currently offline brandon

 
Messages:37
Registered:February 2005
The MAC is only unreliable in full-auto, really.

I've not had them jam until they hit 60%.

IRL, a mac will be my first class III buy.

1/12 the cost of an MP5SD, with suppressor, and firing a much larger cartridge.

The advantage of the .45 cartridge can't be neglected.

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Private 1st Class
Re: Mac10 or smg[message #35108] Mon, 13 June 2005 13:00 Go to previous message
Executioner is currently offline Executioner

 
Messages:20
Registered:August 2003
Location: Barberton Ohio
I sell both the mac and the mp.I prefer my squads to use the RPK74/AP ammo/sil,laser,ss,and extender.As long as you don't use burst theres virtually no repairs to be done except for the extender.

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Private 1st Class
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