Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Vengeance 1.13 Reloaded » Help with a new campaign... No ammo
Help with a new campaign... No ammo[message #351081]
|
Thu, 21 September 2017 05:39
|
|
TheOmegaMan |
|
Messages:19
Registered:November 2012 |
|
|
Hey,
Wanted to know what starting settings are balanced and recommended for this mod? I've made three failed attempts now with default settings, experienced (barring changing from 1 to 4 IMPs.) I can't get past taking 2 or 3 towns. Had to restart campaign after playing 5+ hours each try... I keep running into the same problem where I get ground down as I run out of higher tier ammunition. I do ok when I get access to enough nato 7.62x51mm or get a good 5.56 gun with plenty of ammo early but It just seems like I'm doing something wrong. Not enough Nato ammo (for m24) drops and Bobby Rays has nothing at all this early. I have 30 enemy counter attacks coming to Oronegro I can't beat even with save scumming (hate having to do that)
Should I be doing more night missions? Better tactics? I am trying to be frugal with ammo but there are tons of enemies in towns and countryside. And it doesn't help the starting PDW has 6x35mm ammo that NEVER drop and no one sells.
Also, I tried novice difficulty this run through (day 1 so far) and Bobby Rays has WAY more items than in experienced, is that by design?
Report message to a moderator
|
Private
|
|
|
Goto Forum:
Current Time: Fri Jan 24 22:47:57 GMT+2 2025
Total time taken to generate the page: 0.00777 seconds
|