Home » MODDING HQ 1.13 » v1.13 General Development Talk » stuff id like to disable
stuff id like to disable[message #352406]
|
Wed, 14 February 2018 01:53
|
|
mbr.to |
|
Messages:17
Registered:February 2018 |
|
|
good evening
i checked out the latest build 8519 and there is some pretty cool stuff.
like aiming walk animations, stealing while crouching or the epic stun gun.
but there is some stuff id like to disable/remove, but i didnt find it in the ini settings like
- the weather button
- new websites (like campaign history)
can i remove new items or new mercs selectively?
Report message to a moderator
|
Private
|
|
|
|
|
Re: stuff id like to disable[message #352415 is a reply to message #352408]
|
Wed, 14 February 2018 18:09
|
|
AllisonIsLivid |
|
Messages:19
Registered:January 2018 Location: New England |
|
|
Most of that isn't INI stuff, but some of it is. You can toggle Campaign History in there, if you go to the Laptop Settings section, and you can disable the weather systems piece by piece through the Tactical Weather Settings section. The load screen hints are in Graphics Settings, but you can also find the TableData\LoadScreenHints xml file and just write whatever you want in there, if that's what you're after.
Removing the buttons is more complicated. You'd need to find and remove the user interface elements (the button graphics, as well as the code that states where to display them, and what to display there,) and then probably replace the part of the interface where those buttons are displayed with a previous version of the graphics. And I don't know where you'd find that at this point.
Removing Mercs is also complicated. They have data spread out all over the tables, so if you remove somebody, you're also going to have to remove every reference to their ID number, or you may run into errors. You're probably better off just not hiring Mercs you don't like.
Removing items is much easier, depending on the item. All you've got to do is find what you want to remove in the TableData\Items xml, and either delete it's entry, or replace the item with a NADA entry. NADA's are place holders, so they aren't supposed to show up in the game. You may need to manually remove NADA items from merc inventories, equipment lists, and so on, because if they do show up, they can cause crashes. But usually they don't, so it's not a huge deal. If you delete an entry all together, you'll need to find the corresponding item in the weapon, explosive, magazine, etc xml, and delete that too, and then you'll have to go through the tedium of adjusting the index numbers for every item in the list after it, and every item in the weapon, explosive, magazine, etc xml after it.
There are two short ways to just cut down on clutter. If you start a game in Realistic mode, any items tagged Sci Fi will just never show up. That's mostly futuristic weapons, ammo, and the like, and some stuff that's like, a neat historical oddity, but only 10 or 20 of them were ever produced. Super powered and gag weapons, basically. You can also switch Tons of Guns off in the new game menu, but I've never clicked that button in my entire life, so I don't know what it actually does, other than reduce the number of guns.
I hope at least some of that helps.
Report message to a moderator
|
Private
|
|
|
|
|
Re: stuff id like to disable[message #352421 is a reply to message #352415]
|
Wed, 14 February 2018 20:04
|
|
townltu |
|
Messages:384
Registered:December 2017 Location: here |
|
|
AllisonIsLivid wrote on Wed, 14 February 2018 18:09...
Removing Mercs is also complicated. They have data spread out all over the tables, so if you remove somebody, you're also going to have to remove every reference to their ID number, or you may run into errors. You're probably better off just not hiring Mercs you don't like.
...
Well its not that complicated if you do it the townltu way:
In rare occasions i hired mercs i dont like!
1st got an obsolete combat pack filled with low condition explosives, molotovs, you name it.
One had a remote trigger attached, already activated, the control was given to the merc,
as a remote opener for the entrance of the building where he had to enter a keycode to open the door and deliver the package.
Some were told to pick a (too difficulty;) locked door, after a while "someone" became impatient and ordered another merc
to open fire at the doors lock from the other side.
(some decoration makes the event funnier;)
For Lynx i have a special treatment which fits perfectly to "finds pleasure in killing endangered species", the reason why i hate him:
Send him to the bloodcat lair and give him wrong or no ammo at all.
Also you can have your fun in every campaign that way, instead of boring work on xmls
Report message to a moderator
|
Master Sergeant
|
|
|
|
|
Re: stuff id like to disable[message #360986 is a reply to message #352425]
|
Sat, 22 August 2020 13:15
|
|
russianroulette |
Messages:1
Registered:August 2020 |
|
|
I also wish a ini-toggle to deactivate all new features that change the user interface. the new stuff looks very unpolished (like the buttons in laptop view) and is destroying the atmosphere for me.
Report message to a moderator
|
Civilian
|
|
|
|
Goto Forum:
Current Time: Thu Jan 23 00:21:39 GMT+2 2025
Total time taken to generate the page: 0.01083 seconds
|