Home » MODDING HQ 1.13 » v1.13 General Development Talk » stuff id like to disable
stuff id like to disable[message #352406] Wed, 14 February 2018 01:53 Go to next message
mbr.to is currently offline mbr.to

 
Messages:17
Registered:February 2018
good evening
i checked out the latest build 8519 and there is some pretty cool stuff.
like aiming walk animations, stealing while crouching or the epic stun gun.

but there is some stuff id like to disable/remove, but i didnt find it in the ini settings like

- the weather button
- new websites (like campaign history)

can i remove new items or new mercs selectively?

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Re: stuff id like to disable[message #352407 is a reply to message #352406] Wed, 14 February 2018 01:55 Go to previous messageGo to next message
mbr.to is currently offline mbr.to

 
Messages:17
Registered:February 2018
or edit the backgrounds descriptions ROFL

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Re: stuff id like to disable[message #352408 is a reply to message #352407] Wed, 14 February 2018 02:40 Go to previous messageGo to next message
mbr.to is currently offline mbr.to

 
Messages:17
Registered:February 2018
and the loading screen tips

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Re: stuff id like to disable[message #352415 is a reply to message #352408] Wed, 14 February 2018 18:09 Go to previous messageGo to next message
AllisonIsLivid is currently offline AllisonIsLivid

 
Messages:19
Registered:January 2018
Location: New England
Most of that isn't INI stuff, but some of it is. You can toggle Campaign History in there, if you go to the Laptop Settings section, and you can disable the weather systems piece by piece through the Tactical Weather Settings section. The load screen hints are in Graphics Settings, but you can also find the TableData\LoadScreenHints xml file and just write whatever you want in there, if that's what you're after.

Removing the buttons is more complicated. You'd need to find and remove the user interface elements (the button graphics, as well as the code that states where to display them, and what to display there,) and then probably replace the part of the interface where those buttons are displayed with a previous version of the graphics. And I don't know where you'd find that at this point.

Removing Mercs is also complicated. They have data spread out all over the tables, so if you remove somebody, you're also going to have to remove every reference to their ID number, or you may run into errors. You're probably better off just not hiring Mercs you don't like.

Removing items is much easier, depending on the item. All you've got to do is find what you want to remove in the TableData\Items xml, and either delete it's entry, or replace the item with a NADA entry. NADA's are place holders, so they aren't supposed to show up in the game. You may need to manually remove NADA items from merc inventories, equipment lists, and so on, because if they do show up, they can cause crashes. But usually they don't, so it's not a huge deal. If you delete an entry all together, you'll need to find the corresponding item in the weapon, explosive, magazine, etc xml, and delete that too, and then you'll have to go through the tedium of adjusting the index numbers for every item in the list after it, and every item in the weapon, explosive, magazine, etc xml after it.

There are two short ways to just cut down on clutter. If you start a game in Realistic mode, any items tagged Sci Fi will just never show up. That's mostly futuristic weapons, ammo, and the like, and some stuff that's like, a neat historical oddity, but only 10 or 20 of them were ever produced. Super powered and gag weapons, basically. You can also switch Tons of Guns off in the new game menu, but I've never clicked that button in my entire life, so I don't know what it actually does, other than reduce the number of guns.

I hope at least some of that helps.

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Re: stuff id like to disable[message #352416 is a reply to message #352415] Wed, 14 February 2018 19:06 Go to previous messageGo to next message
mbr.to is currently offline mbr.to

 
Messages:17
Registered:February 2018
thanks a lot for your answer!
i will check that out asap.

i really loved the build 4870.
it was just like the original, but with the awsome new inventory system and awsome new weapons. everything was authentic.

the current builds have pretty nice fixes & features but also awkward ones which i´d rather disable.

i guess ill have to start modding myself to get rid of it.

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Re: stuff id like to disable[message #352420 is a reply to message #352416] Wed, 14 February 2018 19:49 Go to previous messageGo to next message
AllisonIsLivid is currently offline AllisonIsLivid

 
Messages:19
Registered:January 2018
Location: New England
The good news is, nearly everything is modular, so once you know how it's built, you can take it apart and rearrange it however you like. It can be a little tedious, but it's not so bad to learn. Good luck!

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Re: stuff id like to disable[message #352421 is a reply to message #352415] Wed, 14 February 2018 20:04 Go to previous messageGo to next message
townltu

 
Messages:384
Registered:December 2017
Location: here
AllisonIsLivid wrote on Wed, 14 February 2018 18:09
...

Removing Mercs is also complicated. They have data spread out all over the tables, so if you remove somebody, you're also going to have to remove every reference to their ID number, or you may run into errors. You're probably better off just not hiring Mercs you don't like.

...

Well its not that complicated if you do it the townltu way:
In rare occasions i hired mercs i dont like!
1st got an obsolete combat pack filled with low condition explosives, molotovs, you name it.
One had a remote trigger attached, already activated, the control was given to the merc,
as a remote opener for the entrance of the building where he had to enter a keycode to open the door and deliver the package.
Some were told to pick a (too difficulty;) locked door, after a while "someone" became impatient and ordered another merc
to open fire at the doors lock from the other side.
(some decoration makes the event funnier;)
For Lynx i have a special treatment which fits perfectly to "finds pleasure in killing endangered species", the reason why i hate him:
Send him to the bloodcat lair and give him wrong or no ammo at all.

Also you can have your fun in every campaign that way, instead of boring work on xmls

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Master Sergeant
Re: stuff id like to disable[message #352422 is a reply to message #352415] Wed, 14 February 2018 20:10 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3651
Registered:July 2009
AllisonIsLivid wrote on Wed, 14 February 2018 17:09
Removing Mercs is also complicated. They have data spread out all over the tables, so if you remove somebody, you're also going to have to remove every reference to their ID number, or you may run into errors. You're probably better off just not hiring Mercs you don't like.
Actually, the AIM/MERCAvailability.xml should act as single point toggles for mercs, no need to actually remove things from the files.



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Captain

Re: stuff id like to disable[message #352425 is a reply to message #352422] Thu, 15 February 2018 02:30 Go to previous messageGo to next message
AllisonIsLivid is currently offline AllisonIsLivid

 
Messages:19
Registered:January 2018
Location: New England
Ah! I'm learning new things constantly!

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Re: stuff id like to disable[message #360986 is a reply to message #352425] Sat, 22 August 2020 13:15 Go to previous messageGo to next message
russianroulette is currently offline russianroulette
Messages:1
Registered:August 2020
I also wish a ini-toggle to deactivate all new features that change the user interface. the new stuff looks very unpolished (like the buttons in laptop view) and is destroying the atmosphere for me.

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Civilian
Re: stuff id like to disable[message #360990 is a reply to message #360986] Sun, 23 August 2020 04:50 Go to previous message
SinMachina is currently offline SinMachina

 
Messages:48
Registered:August 2020
So I'm currently working on having a large portion of the 1.13TableData XML files reformatted to better fit c&p into excel for editing. I'm currently working on translating MercProfiles into a quick edit system; as this is the easiest and shortest [despite being something like 6k+ lines]. Having an easier to read and easily editable method seems to be the biggest request on reddit for 1.13.

If you want a version of JA2_Options edited to as closely match 1.12 as possible, I COULD do that with relative ease, but with that said, so could anyone else. Nearly all these changes over the last 15+ years are entirely optional, and are mostly TRUE / FALSE values.

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