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Other Vengeance Stuff[message #353976 is a reply to message #353977] Mon, 09 July 2018 07:32 Go to next message
Kyle

 
Messages:44
Registered:December 2008
I've been searching for a way to do the following, and I'm hoping that someone here could help...

(1.) Backup the file that holds the custom-made mercs

(2.) Alter the color of the tracer rounds to a carmine-red hue.

[Updated on: Mon, 09 July 2018 12:14] by Moderator

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Corporal
Other Vengeance Stuff[message #353977] Mon, 09 July 2018 09:08 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2433
Registered:October 2005
Location: Australia
Here's a catch all thread for those wanting something not applicable to any of the other topics.

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Lieutenant

Other Vengeance Stuff[message #353978 is a reply to message #353976] Mon, 09 July 2018 10:48 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
Kyle wrote on Mon, 09 July 2018 09:32
(1.) Backup the file that holds the custom-made mercs

If you mean your IMPs, they are stored in Profiles\UserProfile_Vengeance in .dat2 files, so you can store them anywhere if needed then copy back into profile and enter name instead of IMP code to reuse them.

Quote:
(2.) Alter the color of the tracer rounds to a carmine-red hue.

Only possible by modifying source code, by removing light for tracers and repainting second frame of bull.sti from shadow to red tracer, like here:

[Updated on: Mon, 09 July 2018 12:14] by Moderator




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Lieutenant

Re: Other Vengeance Stuff[message #353981 is a reply to message #353978] Mon, 09 July 2018 21:30 Go to previous messageGo to next message
Kyle

 
Messages:44
Registered:December 2008
That looks GREAT!

Would you happen to have that already-altered code and graphics file handy, and be willing to share it, so that it's easy to copy/paste into the file structure so that we too could have red tracers?

I don't want to sound too picky here, but if you are able/willing to modify the red-carmine tracer, could you make its color more intense and its length shorter? Maybe use this video as a resource...
[url=][/url]

[Updated on: Tue, 10 July 2018 06:21]

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Corporal
Re: Other Vengeance Stuff[message #353988 is a reply to message #353981] Tue, 10 July 2018 20:33 Go to previous messageGo to next message
Kyle

 
Messages:44
Registered:December 2008
I'm happy to try modifying the tracer rounds myself, but I've done extensive searches to find a tutorial, and have found nothing.

Any advice? I'd be happy to also modify its appearance if someone who has the graphic for it available, and could post it here.

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Corporal
Re: Other Vengeance Stuff[message #353994 is a reply to message #353988] Wed, 11 July 2018 15:30 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
@Kyle check Red Tracers folder on my google drive.
If you update your VR with new Ja2_Vengeance.exe, Ja2_Options.INI and BULL.STI, you will be able to use new options:
RED_TRACER to enable red tracers (needs REALISTIC_TRACERS > 0)
TRACER_LIGHT to disable light for tracers

Also options for realistic tracers are changed to allow each bullet in tracer magazine to be tracer, and for better balance:
REALISTIC_TRACERS = 1
NUM_BULLETS_PER_TRACER 	= 1
CTH_BUMP_PER_TRACER 	= 4
MIN_RANGE_FOR_TRACER	= 1


[Updated on: Wed, 11 July 2018 23:42]




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Re: Other Vengeance Stuff[message #353995 is a reply to message #353994] Thu, 12 July 2018 06:25 Go to previous messageGo to next message
Kyle

 
Messages:44
Registered:December 2008
Thank you for setting all of this up sevenfm!

Terrific!

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Corporal
Re: Other Vengeance Stuff[message #355761 is a reply to message #353995] Fri, 09 November 2018 21:38 Go to previous messageGo to next message
patta is currently offline patta
Messages:3
Registered:November 2018
Hey, newbie here.
I'm playing the mod and it's great, but I was wondering: is there a chance to play with the old movement system/shooting system? Guess I should modify the .ini file?

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Civilian
Re: Other Vengeance Stuff[message #355766 is a reply to message #355761] Sat, 10 November 2018 02:27 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2433
Registered:October 2005
Location: Australia
What do you exactly mean by old movement system/shooting system? Movement as in Action points? Shooting sytstem as in Chance to Hit?

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Lieutenant

Re: Other Vengeance Stuff[message #355775 is a reply to message #355761] Sat, 10 November 2018 13:44 Go to previous messageGo to next message
Scheinworld is currently offline Scheinworld

 
Messages:960
Registered:December 2007
Location: Baltic Sea, Germany
Hello patta and welcome to the forum,

http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23256&goto=347913&#msg_347913

In your \Data-Vengeance folder of your VR game install you will find APBPConstants.ini.

In first entry of the [APConstants] change value 100 to 25 and save after that:

[APConstants]
;***********************************************************************
;* The maximum number of Action Points a merc may have. *
;* Should be 5x MAX_AP_CARRIED for game-balance purposes. *
;***********************************************************************
AP_MAXIMUM = 25 


Thats all. Much fun playing Vengeance: Reloaded Mod with old 25 AP system!


Best regards; Schein...



JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"

.- Will Gates

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First Sergeant

Re: Other Vengeance Stuff[message #355777 is a reply to message #355775] Sat, 10 November 2018 14:29 Go to previous messageGo to next message
patta is currently offline patta
Messages:3
Registered:November 2018
Thanks Schein, that's exactly what I meant. And yes, I wanted to change the Chance to Hit system, but I read that VR supports OCTH only, so...it's not a big deal anyway! Again, the mod is great, thank you so much for your work!

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Civilian
Re: Other Vengeance Stuff[message #355778 is a reply to message #355777] Sat, 10 November 2018 14:34 Go to previous message
patta is currently offline patta
Messages:3
Registered:November 2018
Ah, that's weird. Now I get a runtime error when I launch the mod: number of tilesets in code does not match data file. Weird, it worked perfectly fine last night.

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Civilian
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