Random thoughts while playing[message #354180]
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Sun, 29 July 2018 19:10
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winehouse |
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Messages:84
Registered:October 2012 |
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Just some random thoughts while playing
New disability:
Pyromania - Character has % chance to start fire in adjacent square, but gains morale. Increased efficiency when using fire weapons such as molotov and flame thrower
Head decapitation via melee weapons (ala head-pop animation):
Mercenaries with martial arts skill would have greater % chance VIA FOCUSED ATTACK to decapitate enemy. (Would apply to the larger knives such as the katana, k-bar, and machete with varying % chance for sucessful head decapitation)
Mercenary/Enemy View via Ctrl + c:
When using mercenary and/or enemy view, the green and red solid colors are rather obtrusive and take away from the aesthetics of the game. Translucent squares of shade from lights to darks would be a much better fit. (Lighting graphics utilized?)
Watchtowers:
If we have the ability to have drive-able vehicles while also being able to use weapons while driving, then we have the ability to enter watch towers to snipe/scout
watch towers behave like vehicles can be entered but can not travel due to travel restriction (Like jeep not being able to go offroad) have to be pre-placed via map editor though and graphics already exist.
Town loyalty doesn't raise when militia wins a battle independent of mercenary support?
That's it for now.
[Updated on: Mon, 30 July 2018 02:21] Report message to a moderator
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Corporal 1st Class
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