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Re: Better default NCTH settings contest[message #354917 is a reply to message #354910] Sun, 16 September 2018 12:18 Go to previous messageGo to previous message
silversurfer

 
Messages:2791
Registered:May 2009
LatZee wrote on Sat, 15 September 2018 23:17
I really don't think it is that easy. For starters, I agree, the default NCTH is not great. The main reason why it's not great will not be fixed by any kind of changes to CTHConstants. They are perfectly fine at this point. The main problem is that default weapon progression is made for OCTH and NCTH requires completely different approach. In NCTH a pistol should never be a primary weapon, just like it's not in any military or paramilitary organization in the world. Ammo is a bit too hard to find in sufficient quantities as NCTH is designed to require more shots to score hits. And so on and on. There are many such small things that are symptoms of halfassed NCTH adoption, which is probably a neccessity at this point, as long as we can't have different weapons used/dropped for NCTH/OCTH games.

Now, the not so main problem, but the one that gets most of the complaints is that NCTH works differently from OCTH. Which it is designed to do. That was the whole point of NCTH. And it is perfectly reasonable thing to dislike it if you prefer OCTH kind of game. But a thread like this is only going to end up with answers to the question how to make NCTH more OCTH-ish, not how to make NCTH better. And that shouldn't be a goal.

I have to agree with that. I switched to NCTH the moment it was available and still in beta. At that time it was much more difficult than now because it was still being tested and lots of the improvements that we enjoy today were not in the code. I liked it even at that time and I'm still playing with the default values today.

The problems with NCTH are mostly player related and somewhat game related, like:
  • Players expecting NCTH to work like OCTH.
  • Players trying the headshot approach that worked so well in OCTH.
  • Players giving poor mercs sniper rifles, hoping they could use them properly.
  • Players using scopes at close range.
  • Players not understanding the targeting reticule and/or the sight modes.
  • Players ignoring the trait requirements for proper weapon usage.
  • Players thinking that this is a shooting range with stationary targets and we all know that we can hit a stationary target in the eye at 200m distance using iron sights, right? cheeky At least some players have claimed that...
  • The game still using pistols as primary weapons. This has been fixed somewhat for the player with better gear selection for mercs. However, the better gear is expensive and has to be selected manually.
  • NCTH relying on auto weapons that require more ammo that is scarce until you capture Drassen airport (unless you are using an item mod that also provides better weapons to enemies from the start so you can scavenge ammo and weapons).
Any attempt to make NCTH even more accurate than now will really just turn it into OCTH with a different cursor. No thanks.

Unfortunately Headrock isn't around anymore. Otherwise he might be able to update his description of NCTH with those changes and features that have added since it was invented. The description of NCTH could also use a more prominent spot in this forum. It's quite hard to find.

Btw. Flugente plans to make some of those start screen settings changeable during a campaign. So if you can get him to do so for OCTH/NCTH selection you can cheat your way through a difficult situation by switching back to OCTH whenever you want. ;)



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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