Home » MODDING HQ 1.13 » v1.13 General Development Talk » Better default NCTH settings contest (Post your NCHT tweaks, win a prize!)
Re: Better default NCTH settings contest[message #354921 is a reply to message #354918] Sun, 16 September 2018 14:33 Go to previous messageGo to previous message
townltu

 
Messages:384
Registered:December 2017
Location: here
I would expect an improved cth system to allow every approach,
not "force" (in terms of what is most effective) people to change from one single sided approach to another one,
but create a balance so that both work well side by side, and perhaps even open the way for more options
(which were already added with other features like spies, moving militia etc pp, thx! btw)
My posted settings try to achieve a balance, still favouring pray&spray (so the "cheat" bounces off with no effect at all;) and certaínly not perfect,
in game only the real snipers Reaper and Gaston get reasonable chance to hit a head of a stationary target if they use all aim clicks,
for that they need ~ 90 AP with a 7.62 nato semi auto if the weapon was already brought up in the last turn.
If the weapon is not in excellent condition, sniper wounded, or we have only a marksman, the cth will suffer a lot.

Compare that to a machinegunner like Ice who can fire 26 untargeted rounds with a fully pimped 21E,
or > a dozen at max tergeting lvl, and kill several enemies with both variants.

No question ncth is still to accurate in RL terms, but who wants to play battles taking 10x the time,
the weardown rate we have right now wouldnt really fit,
longer battles = no time to move mercs back to defense spots as next battle pops up instantly ...


A standard G3 fixed on a test mount ist not precise enough to consistently hit a stationary head size target at 200m,
less than 1 of 1000 produced G3's may have been that accurate.



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