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Re: Better default NCTH settings contest[message #354960 is a reply to message #354953] Tue, 18 September 2018 17:02 Go to previous messageGo to previous message
LatZee is currently offline LatZee

 
Messages:187
Registered:December 2015
I don't know, inspired by this I actually started a new game on latest version, with vanilla settings (experienced, WF maps, but I delete all of the guns found on maps to simulate vanilla maps better), and it's, well, even more meh than I remembered. While the beginning is kinda crappy as only my two IMPs had any semi decent weaponry (read, not a pistol), it's still very easy to push progress to 10 at which point Tony starts having a decent choice of bottom end smgs and an occasional m1 carbine rifle or two (he has some crappy SMGs even before, so you can get them day 1). On the other hand, at this point when I control whole of Drassen(not that hard with smallish default counterattack on experienced, I think that 40 blue militia would have defended it even without me) and half of Cambria, opponents still have 99% pistols only, and they are absolutely no threat whatsoever. In fact, the only anywhere close to dangerous situation I had so far was when I misclicked and had Barry shoot Ears for about half his HP cheeky not that it mattered as he only stays in the back with radio and binoculars cheeky

So, it's mindnumbingly easy so far, 90% of opponents haven't even tried shooting at us before they die at this point. Didn't even use BR for anything but some utility stuff (radio set, some LBE). If anything, I'd say Deidranna's forces need some help early game cheeky

Now, some of that might be due to the nature of WF maps or the "new" progress calculation which probably slows down the general progress unless you move it up artificially by "exploring" lots of uninteresting sectors just to push it up that way. Still, it seems to me that anyone who finds this early game too hard is doing something wrong. Maybe pushing up pistol vs pistol fights which I avoid as they are complete random ass shit cheeky

But it's not that hard to get everyone past that point using only Tony (and other merchants if extra merchants are on, rebel quartermaster usually has a type 85 for sale and so on). Now, that requires a bit slower play style and more planning, instead of just rushing Drassen straight from Omerta on day 1.

In the end, the problem now appears even harder to me. How to make the early NCTH game more palatable for people who kinda skip the strategic part of the game and just rush into combat, while not making it insultingly easy for people who use other tools that the game gives us at this point (get better equipment in San Mona, drag some militia with you, make a night op team for early game, whatever, the game has so many options).

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