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Curing Larry[message #35517] Wed, 26 January 2005 09:58 Go to next message
MagicJuggler is currently offline MagicJuggler

 
Messages:24
Registered:January 2005
Once Larry succumbs to drugs, is there any way to heal him back to his original stats, or at least temporarily offset them?

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Private 1st Class
Re: Curing Larry[message #35518] Wed, 26 January 2005 18:49 Go to previous messageGo to next message
AZAZEL is currently offline AZAZEL

 
Messages:750
Registered:February 2004
Erm...reloading save? Smile
Just joking!But that's what I did once and the intoxication was delayed,even if he had medical supplies around.
Keep him on the payroll long enough and he'll recover(so I heard).

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First Sergeant
Re: Curing Larry[message #35519] Thu, 27 January 2005 00:02 Go to previous messageGo to next message
wudu is currently offline wudu

 
Messages:56
Registered:September 2002
I've read that if you manage to get Larry to a near-death status he would be cured. Not sure about this Surprised

Go test it out, get him shot or shoot at him yourself :biglaugh:

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Corporal
Re: Curing Larry[message #35520] Thu, 27 January 2005 10:12 Go to previous messageGo to next message
Phantom is currently offline Phantom

 
Messages:66
Registered:November 2001
Location: behind you ...
Wait a while (a day or two), he'll snap out of it. Don't let him do ANYTHING but sleep, or his stats will drop. He will be utterly useless in combat, but if desperate might annoy the enemy with a sniper rifle/ shotgun/ or grenade launcher (if you can spare the 'nades). Once he recovers he can still get stoned again.

btw, the first time I had him drugged, when he recovered, his skills were much higher than they should have been (?some kind of bug?). ie, he had advanced 6pts of Marksmanship before hitting the bottle, but when he sobered up he was 12pts higher (and same with other skills) - as if the improvements he made had doubled. {I think that some file had recorded his skill advances and then when he came to, added it to his latest skill levels - not his original values}.

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Corporal
Re: Curing Larry[message #35521] Fri, 28 January 2005 04:54 Go to previous messageGo to next message
CCKeane is currently offline CCKeane

 
Messages:98
Registered:September 2004
Location: Hoboken/Long Island
I ended up getting Larry to -1000 strength. That SUCKED. Blah, he's still a fun, effective merc.

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Corporal 1st Class
Re: Curing Larry[message #35522] Wed, 16 February 2005 04:05 Go to previous messageGo to next message
fightcancer is currently offline fightcancer

 
Messages:214
Registered:February 2005
Location: USA
so what induces his drug state? is it just random?

is his recovery random too?

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Sergeant 1st Class
Re: Curing Larry[message #35523] Wed, 13 April 2005 14:43 Go to previous messageGo to next message
LegacyOfApathy is currently offline LegacyOfApathy

 
Messages:101
Registered:September 2004
if you give him medical supplies, he'll get high.

I don't think he can get high from the guns or the repair kit, or other related stuff. Though, you would think he'd at least try.

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Sergeant
Re: Curing Larry[message #35524] Wed, 13 April 2005 21:27 Go to previous messageGo to next message
Bane is currently offline Bane

 
Messages:201
Registered:May 2000
Location: Vancouver, BC, Canada
I was browsing through the source code looking for proof that Larry can be "scared straight" by a near death experience. I didn't find any evidence of that, although I may have missed it...

I did find that Larry can get high on (in order of temptation) adrenaline boosters, alcohol, med kits, regen boosters and beer. Also, if Larry is stationed in a sector with a bar, he can buy alcohol and consume it.

Looking at the code, it appears that there is (or was) a bug where his stats are doubly improved as idkfa states. That section of the code was disabled so I'm not sure if it still applies though.

Basically, every hour there is a check to see if Larry "falls off the wagon". If Larry has a temptation item, a random number is generated between 0 and the temptation level of the item (between 2 and 5). This number is then ADDED to his temptation counter. Once this counter reaches 8 or more, Larry becomes drunk Larry and he will automatically consume an item per hour. If he is in a bar sector, he will buy booze as long as you have money and he has an empty slot. Once he has no more temptation items, he will lose 0-2 points per hour. Once he goes down to 0, he sobers up and becomes normal Larry again.

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Sergeant 1st Class
Re: Curing Larry[message #35525] Thu, 14 April 2005 02:11 Go to previous message
DNA from the Lowlands is currently offline DNA from the Lowlands

 
Messages:337
Registered:July 2003
Thanks. So the 1st aid kits are safe ?

I hired him at the central-sam once, he 'fell of the wagon' and just the march to Estoni nearly killed him.
I didn't wait for him to recover,(perhaps I lacked the proper knowledge as well) I fired him, and never hired him since.
But if that double-improvement-bug works... it might be the fastest way to level-10-type-stats. Smile

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Master Sergeant
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