(1.) Backup the file that holds the custom-made mercs
If you mean your IMPs, they are stored in Profiles\UserProfile_Vengeance in .dat2 files, so you can store them anywhere if needed then copy back into profile and enter name instead of IMP code to reuse them.
Quote:
(2.) Alter the color of the tracer rounds to a carmine-red hue.
Only possible by modifying source code, by removing light for tracers and repainting second frame of bull.sti from shadow to red tracer, like here:
[Updated on: Mon, 09 July 2018 12:14] by Moderator
Would you happen to have that already-altered code and graphics file handy, and be willing to share it, so that it's easy to copy/paste into the file structure so that we too could have red tracers?
I don't want to sound too picky here, but if you are able/willing to modify the red-carmine tracer, could you make its color more intense and its length shorter? Maybe use this video as a resource...
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@Kyle check Red Tracers folder on my google drive.
If you update your VR with new Ja2_Vengeance.exe, Ja2_Options.INI and BULL.STI, you will be able to use new options:
RED_TRACER to enable red tracers (needs REALISTIC_TRACERS > 0)
TRACER_LIGHT to disable light for tracers
Also options for realistic tracers are changed to allow each bullet in tracer magazine to be tracer, and for better balance:
Hey, newbie here.
I'm playing the mod and it's great, but I was wondering: is there a chance to play with the old movement system/shooting system? Guess I should modify the .ini file?
In your \Data-Vengeance folder of your VR game install you will find APBPConstants.ini.
In first entry of the [APConstants] change value 100 to 25 and save after that:
[APConstants]
;***********************************************************************
;* The maximum number of Action Points a merc may have. *
;* Should be 5x MAX_AP_CARRIED for game-balance purposes. *
;***********************************************************************
AP_MAXIMUM = 25
Thats all. Much fun playing Vengeance: Reloaded Mod with old 25 AP system!
Thanks Schein, that's exactly what I meant. And yes, I wanted to change the Chance to Hit system, but I read that VR supports OCTH only, so...it's not a big deal anyway! Again, the mod is great, thank you so much for your work!
Ah, that's weird. Now I get a runtime error when I launch the mod: number of tilesets in code does not match data file. Weird, it worked perfectly fine last night.