| CAMO.COL ?[message #356998]
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Mon, 18 March 2019 03:40
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Bobby R. |
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Messages:46
Registered:September 2016 |
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I observed something and was wondering if anybody here has some experience with it.
[01]
I cant find any .sti files in the original JA2 that contain the camo images, but the game uses camo kits (item).
And the file CAMO.COL is a palette for .sti files [contained in Data\ANIMS.SLF] which made me come to the conclusion
that this palette is layed on top of the image palette by the game, as a kind of a filter.
[02]
If that is true, is there a way to merge palettes so that lets say, I take the palette of a merc (11.sti),
and place the palette of the CAMO.COL on top of it, while the empty parts will be made transparent.
Then I use that merged palette to load it into lets say 11.sti and get all 8 images with a (in this case)
wood camo effect?
[03]
Of course I would have to edit that CAMO.COL for the other 3 camo kinds and repeat the process and
could that be changed within the game code, so that we have CAMO_D.COL, CAMO_S.COL, CAMO_U.COL and CAMO_W.COL
instead of individual images for each merc?
The thought here is to create repeatable face results, automation of creation process and time efficiency while JA2 spriting. 
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