Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Arulco Vacations » AV v1.11 Download, Discussion & Bug Reports
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Re: AV v1.11 Download, Discussion & Bug Reports[message #358078 is a reply to message #358077]
|
Mon, 23 September 2019 15:45
|
|
edmortimer |
|
Messages:1533
Registered:January 2015 Location: Home Free |
|
|
OK, while I am taking a non-Arulco vacation from modding Arulco Vacations (sorry, I had to say it), not everyone else is! We have an Add-on for Arulco Vacations here with additional recruitable characters from the FFF-MP mod and as otherwise assembled by The Scorpion. You can find this AV-addon.7z here. Unpack the file into your Data-AV folder and overwrite all files. Here is the readme:
RPC-Update for Arulco Vacations
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
This Mod turns various NPC's from the Original Game into playable characters, along the lines of the PCM Mods.
The general idea is to have NPCs fulfill their quests and only be able to join player later. Some exceptions were necessary.
Recruting key NPCs may have an impact on quests or the game.
Most NPCs simply have too little text to generate speech sets so most new RPCs current only use battlesounds. Exception: Kingpin (cool voice/speech) and Deidranna (entertaining)
Mod content can be used for other versions of 1.13, too. In that case, make sure that any character to be RPC has a fighting bodytype set in mercprofiles.xml / proedit.
Additional RPCs include:
075 Queen Deidranna (yes)
--recruitment: if she is non-hostile, you can just ask her to join. If she is hostile, injure her then use forced talking on her. She'll prefer living.
---game impact: game doesn't end. Player should skip cut scenes after her recruitment
078 Carmen Dancio
-- recruitment: Can be hired without further requirements
---game impact: Can't finish the Terrorists quest
079 Joe Papanus (Queens Bodyguard)
-- recruitment: Either bribe him (100k) or shoot him and use forced talk. May follow queen deidranna if she joins while non-hostile.
---game impact: Player should skip cut scenes triggerd after his recruitment
086 Kingpin
-- recruitment: As long as player is not in trouble with KP (took money, got spotted rescuing Maria) he can hire KP and his henchman
---game impact: All Kingpin related quests including extreme fights will be inaccesible.
087 Darren
-- recruitment same as Kingpin (086)
---game impact: extreme fights will be inaccesible.
092 Frank
-- recruitment same as Kingpin (086)
---game impact: loss of Frank as barkeeper
093 Spike
-- recruitment same as Kingpin (086)
---game impact: extreme fights will be inaccesible/bugged
094 Damon
-- recruitment same as Kingpin (086)
---game impact: Shoulnd't have much
096 Mickey O'Brien
-- recruitment: Give him enogh booze until he is drunk. Then hire
---game impact: Loss of trader for animal parts
100 Father Walker
-- recruitment: Can be hired after food quest is over
---game impact: should have none
102 Warden
-- recruitment: shoot/injure her and use forced talk
---game impact: should have none
107 Madame
-- recruitment: Can be hired normally
---game impact: Loss of brothel functionality.
112 Druggist
-- recruitment: Can be hired normally
---game impact: Loss of barkeeper, can't close Terrorists quest.
115 Dave Gerrard
-- recruitment: Can be hired after we bought his vehicle
---game impact: should have none/no access to gas fillups if that is ever operational
116 Skipper
-- recruiment: joins after giving key card
---game impact: should have none
117 Hans Vanderkilt
-- recruitment: Can be hired after we can see tony. Really, when tony's actually stepped out, we'll see it ourselves when we enter the empty back room
---game impact: Major annoyance moved away
120 General
-- recruitment: Can be recruited normally
---game impact: should have none
121 Sergeant Krott
-- recruitment: joins if spared (wait for him to walk away)
---game impact: should have none
127 Eldin Fiddes
-- recruitment: Can be hired after we stole the chalice of chance
---game impact: should have none
133 Billy
-- recruitment same as Kingpin (086)
---game impact: shouldn't have much / Brothel quest easier
135 Elliot (Messger of bad news)
-- recruitment: Hire him if non-hostile. shoot/injure him and use forced talk if he is hostile.
---game impact: Skip ay cutscenes that follow his recruitment
138 Waldo Zimmer
-- recruitment: Can be hired after he's told us about Skyrider
---game impact: shouldn't have much
150 Daryl
-- recruitment: Can be hired normally
---game impact: can't do Hicks quest.
Arulco Vacations Text and names of hirable characters from Arulco vacations to follow below
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
Scheinworld's "Playable Characters Mod ++" (PCM++) modified for Ed Mortimer's "Arulco Vacations" Mod
Original idea and concept by Smilingassassin aka "the Scorpion"
Features of the PLUS PLUS version (the second 'plus' is the additional content added by Ed for Arulco Vacations):
From PCM+ the following non-playable JA2 characters are now recruitable: Darrel Hick (#73), Alish "Perko" Perkopoulos (#74), Maria DaSilva (#88), Joey Graham (#90), James "Skyrider" Bullock (#97), Fred Morris (#106), Matt Duncan (#148), Oswald Johnston (#156), Calvin Barkmore (#157) and Carl Tercel (#158) into playable characters.
For Arulco Vacations the additional JA2 characters are have been added as Mercs: Rude Dog (#206) (from Urban Chaos Mod), and Jerry Melo (#207) (from JA2.5 UB) have been added as new M.E.R.C. characters. Original Arulco Vacations M.E.R.C. characters have also been added -- Rachel Thorne (#205), Dr. Catherine "Knockout" Onorosa (#208), Dr. ZoRutha Jones (#209), and Guido Grimaldi (#219)
For Arulco Vacations the additional JA2 character Alberto Ruiz (#210) (from Vietnam SOG '69 mod) has been added as a recruitable character. He can be found in northwest Alma (sector H13) in the barracks area of the military facility -- where he has been conscripted into the army.
For Arulco Vacations the following non-playable JA2 characters are now recruitable: Angel DaSilva (#89), Brenda Drake (#85), Doreen Harrows (#139), and the Terrorists Annie (Matron of Mayhem) (#82), Chris (Imposter) (#83), Joe (Tiffany Eddie) (#110), and Jasmin (T-Rex) (#111) and have also been made recruitable. See below for recruitment specifics.
For Arulco Vacations Flugente's additional character Jane Shepard (#254) has been added as an A.I.M. Merc. She can be recruited from the A.I.M. website.
All new playable characters have faces, speech and battle sounds. They also have character skills, backgrounds, and everything else a 'normal' character has. Changes are very nonintrusive to keep the integrity of the vanilla story, setting, maps etc. intact.
It is important to save before any major NPC interaction, and to allow the NPC scripts to play out fully. Sometimes the interaction can be glitchy, and the scripts are not completed. If that happens, reload the save and try again.
Notes:
Brenda is part of an important script tree that allows access to Tony. Play out the video quest completely and let Brenda walk away. Then talk to Hans and go see Tony. You can recruit Brenda anytime after that at her house - the white one in the north center of the sector. Recruiting Brenda before that may prevent access to Tony. Brenda will be on hire for $100/day.
Skyrider has his speech limited due to an overlapping issue from his function as a pilot. If the player prefers to have Skyrider as the pilot (same as in the vanilla game), then you need to react extremely quickly. After Skyrider is escorted to his chopper, he'll do his usual speech, after that Skyrider will walk towards his chopper. If you want to avoid Skyrider to join the squad but want him as a pilot as usual, go immediately to the strategic map after Skyrider has started walking but before he has reached his chopper. Then everything will be as in the Vanilla game. If you want him to join, wait for him to reach his chopper, after that he will automatically be recruited but will not be able to pilot the helicopter. Skyrider will be on hire for $100/day.
Darrell will only join if a female character is married to the Hicks. There might still be issues with this action related to 1.13's messed pathing. Make sure your female character has a path to the place where Darrell is walking to. If she doesn't move, break the deadlock using alt-enter and make her walk into that direction, the pathing might still catch her and continue her script.
Perko can be easily recruited, but requires user input (just click on "recruit").
Maria and Angel automatically join the squad after Maria meets Angel. Like Skryider, there's some time between the end of the quest and them joining the squad but you have to act quickly. After having talked to Angel, Maria and Angel will leave the leather shop and, once standing on the road, join the player's squad. In that time between the end of the quest (history log beeps) and them joining, the player must go immediately to the strategic screen if you don't want Maria and Angel to join the squad. Maria and Angel will be on hire for $100/day each.
The Head Miners (Fred, Matt, Oswald, Calvin & Carl) can only be recruited after the mine they lead has started to produce income for the player.
Upon recruiting, they lose parts of their head miner function, parts might still be active and overlap. For convenience reason, it is advised to minimize the chances that the mining income is interrupted (either the bug quest is already over, or sci-fi mode is unselected) in order not to cause glitches. In testing, however, they can join as soon as their mine has started to produce income without problem. Please report any glitches that appear in this situation. The speech of character 158 (Carl Tercel) is now taken completely from his original JA2 voice files instead of the added PCM+ voice files. Calvin will be on hire for $200/day, the other Head Miners will be on hire for $100/day.
The Terrorists, Annie, Chris, Jasmin, and Joe, are recruited by giving them any amount of money -- and then they will be on hire for $1000/day. Terry (Slay) is recruitable the normal way for him -- give him the Intercept disk. Charlie (The Druggist) is not recruitable (yet).
Let John & Mary Kulba go off on their own upon completion of their quest, John will appear on the M.E.R.C. roster about a week later.
Let Joey Graham go see Martha on his own, and he will join automatically if your leadership is good (don't let Martha see one of your mercs or her thankyou speech will interrupt Joey joining as RPC). Joey is hired for $20/day.
Alberto Ruiz are recruited by giving him any amount of money. He will then be on hire for $750/day.
Doreen Harrows is part of a quest to free the children working at her clothing factory. After convincing Doreen to let the children go and close the factory (completing the non-violent version of the quest) she will walk out of the sector. You will then be able to find her in South Drassen (sector D13) at the bar at the eastern end of town. Give her any amount of money and she will be on hire for $500/day.
Hamous -- while not a new recruitable, has had his appearance locations expanded. There does seem to a problem sometimes as the truck will show up but not Hamous. If that happens, leave the truck alone and continue on. Hamous should appear at a later time at one of his locations with the truck.
Known Bugs / personal experience:
Try to avoid using the new characters for interactions with NPCs, as certain actions like NPC's handing over an item (like Carmen's disk) can cause the game to crash.
Don't try to marry the new female RPCs with Daryl Hick for the recruitment of Darrel or you'll get an endless stop watch.
No more bugs are known, if you find them - report them!
Credits:
Most content is taken from JA2, JA2.5 UB and Mod Squad's Urban Chaos
The speech of character 73 (Darrel Hick) was designed and recorded by Khor 1255
The speech of character 90 (Joey Graham) was designed and recorded by Thor
- Scheinworld for implementing his PCM+ for Arulco Vacations and all the help he has given
- Will Gates for Jerry Melo RPC and several PCM additions and improvements for the English version
- Wil473 for his Urban Chaos-1.13 (UC-1.13) project
- Jay for his Vietnam SOG'69 mod
- Cagemonkey for the improved Bigfaces
- Flugente for his Jane Shepard character and all the help he has given
- Sevenfm for his Experimental 7609 Executable and all the help he has given
- Hawkeye and Silver Surfer for all the help they have given
- D.G. for the endless hours of playtesting, portraits, ideas, voice files, and all the other help she has given
...and of course "the Scorpion"!
Have fun! :-)
[Updated on: Mon, 23 September 2019 22:04] Report message to a moderator
|
|
|
|
|
|
|
Re: AV v1.11 Download, Discussion & Bug Reports[message #358238 is a reply to message #358139]
|
Sun, 13 October 2019 18:27
|
|
mikukion |
|
Messages:7
Registered:October 2019 |
|
|
Hi Ed, I also have some suggestions for 1.12:
Gear kits:
Raven's primary weapons in gear kits should be Remington 700 in Standard and instead M21, AR-10 instead M16A2, M1A instead M14 EBR and Barrett M82 instead M21 EBR in Elite. I based on LAPD official website: www.lapdonline.org/lapd_equipment
Raider's primary weapon in Entry kit should be Benelli M4 or Remington M870 instead Ithaca, based on same website as above.
Shadow's and Spike's primary weapons in all gear kits but Elite should be M24 and in Elite - Barrett M82A1M. I based on this website: www.americanspecialops.com/rangers/weapons/
Spike's secondary weapon should be Beretta 92FS instead HP-35.
Scope's primary weapons in gear kits should be MP5SD in Night Ops kit, G36 in Anti-Terror kit and AWM 338 in Elite kit. Her secondary weapon should be SIG P226R/P229R 9mm or Glock 17/19 because HP-35 is not used by SAS anymore. I based on this website: www.eliteukforces.info/special-air-service/weapons/
Rudolf's primary weapon in Elite kit should be DSR-1.
Screw's primary weapon in Combat kit should be M14 - a civilian version of M1A.
Vinny could have M1911 in Standard kit, MAC-10 in Rub Out gear kit and AKM with M1911 in Elite kit - choices inspired by DeMarco mob from Max Payne 3 :D
Razor could have Katana in one of his gear kits.
Cougar should have Beretta 92FS as secondary weapon and remove wire cutters from his gear kits which include KCB Knife - pointless as he has already a knife with wirecutting ability.
MercProfiles:
Bull, Raider and Steroid look average to me.
Bubba and Meltdown look homely to me.
Cougar should be a Gentleman because of his "sir" everywhere.
Danny should have Athletics trait.
Larry should have Demolitions trait instead Technician - pointless for someone with only 14 Mechanical.
Carlos should have Throwing trait added, like in vanilla JA2.
Steve should be Doctor instead Paramedic.
Jenny should be just Paramedic instead Doctor - she's only a nurse.
Alberto Ruiz should have more diverse attributes instead only 80, 70 etc. Here are his stats from Vietnam SOG '69 mod: Health 71, Agility 72, Dexterity 68, Strength 79, Leadership 10, Wisdom 71, Experience 1, Marksmanship 72, Mechanical 69, 23 Explosives, 22 Medical.
Not sure but should MadLab and Walter have Doctor traits removed? Both are scientists, not physicians.
Backgrounds:
Kelly should have additional modifiers from Bodyguard background plus some new for being a technical consultant because his A.I.M. description mentions these professions.
[Updated on: Sun, 13 October 2019 20:35] Report message to a moderator
|
Private
|
|
|
|
|
|
Re: AV v1.11 Download, Discussion & Bug Reports[message #358255 is a reply to message #358252]
|
Tue, 15 October 2019 19:25
|
|
townltu |
|
Messages:384
Registered:December 2017 Location: here |
|
|
The 2 lists I got from Kermis site:
Toggle Spoiler000 - sees enemy
001 - sees enemy first
002 - sees lots of enemies
003 - sees bug
004 - sees bug for first time
005 - sees signs of the bugs
006 - hears something
007 - smell signs of the bugs
008 - expects trouble / snipers
009 - bug zone / many bugs in area
010 - see too many bugs
011 - sees item 1
012 - sees item 2
013 - out of ammo
014 - badly injured/deathspeech
015 - friend 1 dies
016 - friend 2 dies
017 - friend 3 dies New friend to like
018 - (nothing) <Empty> ?
019 - weapon jams
020 - gets shot repeatedly / Under heavy fire
021 - complains about injury
022 - avoids a bullet or explosion
023 - warns that can't hit target
024 - is injured
025 - is tired
026 - is out of breath / low stamina
027 - killed an enemy
028 - killed a bug
029 - complains about disliked merc 1
030 - complains about disliked merc 2
031 - complains about disliked merc 3 New merc to hate
032 - killed mike
033 - sees gruesome death / rotting corpse
034 - won't go in water / feel uncomfortable / Forgetfull / Nervous
035 - has finished a task
036 - refuses to obey order
037 - killed Deidranna
038 - killed the bug queen
039 - complains about npc / bad NPC
040 - complains about team/job/deal / poor commander
041 - thinks enemies are inferior / team morale is low
042 - sees air strike
043 - complains about quality of equipment
044 - tired of war/combat. Pacifist qoute.
045 - complains about other mercs gender/nationality/race.
046 - just gained a stat point/level-up
047 - disagrees with strategy 1
048 - disagrees with strategy 2
049 - finds out is in team with disliked merc 1
050 - finds out is in team with disliked merc 2
051 - congradulates friend 1
052 - congradulates friend 2
053 - congradulates friend 3 New friend to like
054 - would prefer to discuss contract later / don't want talk right now
055 - AIM sees Mike (for IMP - first time arrive in Omerta)
056 - is blinded
057 - fails repeatedly at a task and refuses to continue / can't do
058 - appreciates an npc's personality / good NPC
059 - detects enemies in sector
060 - knows enemies are still in sector / last enemy in sector
061 - finds cool item / special item
062 - killed an enemy / Nice Gun Quote \ MercQuote62
063 - sees Joey Graham
064 - first responds reassuringly to Miguel in Omerta. (For RPC only - Miguel killed)
065 - all enemies defeated in sector
066 - items are missing from Bobby Ray Shipment
067 - killed Doreen
068 - sees bloodcat
069 - victory speech / game over
070 - all enemies have fled the sector / enemy retreated
071 - Fall asleep. Need to sleep.
072 - After sleep ready to go/work.
073 - seconds someone's comment / "Me too"
074 - complains about quality of equipment / item is broken
075 - discovers a mine on the item
076 - discovers a mine in the ground
077 - Swimming in water. Sinking.
078 - has arrived at chosen destination
079 - (nothing) <Empty> ?
080 - AIM refuses to join because of casualty rate / bad reputation
081 - AIM refuses to join because of casualty rate / high death rate
082 - AIM refuses to extend contract because of low moral
083 - AIM refuses to extend contract because of short notice / too late!
084 - AIM video-phone greeting / machine message
085 - accepts dismissal pleased and willing to work again
086 - refuses to join because of disliked merc 1
087 - refuses to join because of disliked merc 2
088 - refuses to join because of disliked merc 3 new merc hated
089 - notifies that contract is ending soon
090 - accepts contract extension
091 - AIM accepts to join
092 - reluctantly accepts to join because of friend 1's influence
093 - reluctantly accepts to join because of friend 2's influence
094 - reluctantly accepts to join because of friend 3's influence New friend to like
095 - refuses to join because of casualty rate / low moral
096 - AIM repeats
097 - AIM you cannot afford this mercenary / No Money
098 - accepts dismissal / too late to extend contract
099 - refuses to join because of casualty rate (repeated) / high death rate
100 - refuses to join because of disliked merc 1 (repeated)
101 - refuses to join because of disliked merc 2 (repeated)
102 - refuses to join because of disliked merc 3 (repeated) new merc hated
103 - reluctantly accepts to join because of friend 1's influence
104 - reluctantly accepts to join because of friend 2's influence
105 - reluctantly accepts to join because of friend 3's influence New friend to like
106 - repeats
107 - extend contract - you cannot afford this mercenary / No Money
108 - AIM main video-phone greeting
109 - AIM make a 1st comment on video-phone
110 - AIM 2nd comment on your delay while using video-phone
111 - AIM asks how long and if you buy the equipment, etc (payment options)
112 - AIM 3rd comment on video-phone / Hang Up / End Dialog
113 - AIM comment about disliked merc 1 when using video-phone
114 - AIM comment about disliked merc 2 when using video-phone
115 - AIM notifies that contract is ending soon / Merc have other plans / No contract
116 - AIM asks for higher pay grades / Rise the price
0 Enemy 1
1 Enemy 2
2 3 or more enemies sighted
3 Monster in sight
4 Monster sighted for the first time
5 Comment about corpses eaten by monsters
6 hears something
7 ugly monster smell
8 Vague comment on something bad about to happen. In 1.13 used for grenade launcher, rocket launcher or tank presence
9 Monster still there
10 3 or more Monsters sighted
11 Item found 1
12 Item found 2
13 out of ammo
14 critical state, dying
15 Buddy Merc died 1
16 Buddy Merc died 2
17 Learn-ti-like Merc died 3 (e.g. Fox and Grizzly)
18 Forgetful/ character weakness. Drunk?
19 weapon malfunction
20 Panic (under suppressive fire or repeated single shots)
21 Got hit
22 Enemy fires but misses
23 No clear line of sight/ can't fire at target (black cursor)
24 Bleeding
25 Tired
26 Out of breath
27 Killed enemy (also 62)
28 Killed Monster
29 pissed off by hated Merc 1
30 pissed off by hated Merc 2
31 pissed off by learn-to-hate Merc 3
32 AIM characters: killed Mike; MERC/RPC see 30/31
33 Head explodes/ sees rotting corpse
34 Character trait (Forgetful claustrophpobic, fear of insects etc.)
35 Task completed
36 Disobey order (usually not killing civilians if goodguy)
37 Killed Deidranna
38 Killed Monster-Queen
39 NPC is has asshole character (pablo, Calvin)
40 Low Morale
41 Opinion about Team (Idiots) probably used when using the talk icon/ cursor on mercs
42 air raid
43 Bad equipment
44 Opinion about Mission/Team probably used when using the talk icon/ cursor on mercs
45 Opinion (Sexist/Racist etc.)
46 Skill Improvement/ Levelling
47 Bad Idee (not used?)
48 Obvious result of previous bad idea (not used?)
49 Hated Merc hired 1; MERC characters: Leaves Team due to hated Merc on team
50 Hated Merc hired 2
51 Praise for Buddy Merc 1
52 Praise for Buddy Merc 2
53 Praise for learn-to-like Merc 3
54 Contract extension denied; MERC/RPC character: Leave team due to no money paid over a longer period of time
55 AIM character: Mike sighted; IMP's: Arrical at Omerta
56 Blind (Bug spit hit, flashbang in 1.13)
57 Lock/ Door can't be opened by Merc
58 NPC is sympathic (e.g. Firt head Miner)
59 Enemy in Sektor
60 Enemy still in Sektor (game turns real time)
61 good Item/ High relative Coolness value
62 Killed enemy using a good weapon
63 Met Joey (NPC 90)
64 IMP's & AIM chars: Confirmed to Miguel ("we'll teach that deidranna broad what's what); MERC/RPC Character prematurely dismissed (unhappy?)(RPC 71 uses this during the meeting with miguel!)
65 Alle Enemies killed in sector
66 Bobby Ray's delivery incomplete (theft/ loss)
67 Killed Doreen
68 Bloodcat sighted
69 Endgame comment
70 Enemies have retreated
71 Merc goes sleeping
72 Merc awake
73 Merc says "me too" (usually used when tired and other merc uses 25 first)
74 Equipment rendered unusable
75 Trap on lock/ door
76 Trap/ landmine on the ground/ pressure action of any kind
77 drowing
78 arrives at sector
79
80 Phone: Contract denied due to some dead Merc's.
81 Phone: Contract denied due to too many dead Merc's during mission (see also 99)
82 Phone: Contract denied, busy with other things
83 Contract denied, due to other job accepted
84 Phone: voice mail
85 Merc prematurely dismissed - happy
86 Phone: Hated Merc on Team 1 (see also 100)
87 Phone: Hated Merc on Team 2 (see also 101)
88 Phone: Learn-to-hate Merc on Team 3 (see also 102)
89 Contract expired
90 Contract renewed
91 Phone: Contract accepted
92 Phone: Contract accepted - Buddy Merc on Team 1
93 Phone: Contract accepted - Buddy Merc on Team 2
94 Phone: Contract accepted - learn-to-like Merc on Team 3
95 Contract denied. Not interesting enough
96 Phone: come again (see also 106)
97 Phone: Contract not accepted, insufficient funds (see also 107)
98 Merc prematurely dismissed - unhappy
99 Contract denied due to too many dead Merc's during mission (see also 81)
100 Hated Merc on Team 1 (see 86)
101 Hated Merc on Team 2 (see 87)
102 Learn-to-hate Merc on Team 3 (see 88)
103 Contract accepted - Buddy Merc on Team 1
104 Contract accepted - Buddy Merc onTeam 2
105 Contract accepted - learn-to-like Merc on Team 3
106 come again (see also 96)
107 Contract not accepted, insufficient funds (see also 97)
108 Phone: First contact
109 Phone: No Reaction 1 (user idle)
110 Phone: No Reaction 2 (user idle)
111 Phone: Time Frame?
112 Phone: Out of patience (user idle for too long)
113 Phone: Contract hesitatingly accepted/denied - Hated Merc on Team (rare, specific)
114 Phone: Contract denied - Hated Merc on (rare, specific)
115 Contract running out in 24 hours
116 Salary Increase
"- are there methods for adding more phrases variants for any action you know?"
Flugente added the option to trigger some speech lines for specific scenarios,
iirc on entering either any sector or P3 and the skyrider sector,
others like my suggestion of a comment on "hit by friendly fire" are afaik not (yet?) in.
These are triggered by lua script, either in overhaed.lua or strategicEventHandler.lua
in case check the latest sci, as far as i know the new speech via lua is not supported by AI_exe.
Theoretically it should by possible to trigger a comment on any event the game is "aware of".
Report message to a moderator
|
Master Sergeant
|
|
|
|
Re: AV v1.11 Download, Discussion & Bug Reports[message #358267 is a reply to message #358257]
|
Wed, 16 October 2019 17:26
|
|
Colt 45 Peacemaker |
|
Messages:409
Registered:June 2016 Location: Norway |
|
|
Hello Ed, good to be around again, had some pc issues. Luckily my AV game was in a portable drive. Installed it again on another drive but they insist on using NCTH, on the INI.Editor i put the Use NCTH Calculations option to FALSE. I am sure that i have asked before on how to fix this, to use OCTH. I've scoured my previous posts for the last 2 days, regarding AV 1.11 and for the life of me i can't find it. Would you please point out what do i have to edit to fix my problem ?
Also i've had had problems with hiring Slay, he was all passive and refused to get recruited. Any solution to that ?
Lastly, i am happy to see that we have more possible hires and i am going to add the new RPC's to my game, which i haven't enjoyed in a very long time. I am afraid that it may break my current game though. Perhaps i should start a new game ?
Nipson anomimata mi monan opsinReport message to a moderator
|
Master Sergeant
|
|
|
|
Re: AV v1.11 Download, Discussion & Bug Reports[message #358273 is a reply to message #356385]
|
Fri, 18 October 2019 07:18
|
|
No-Nothing |
|
Messages:81
Registered:March 2013 |
|
|
Thank you for sharing info, data and hints on dealing with speeches! Lists seem outdated (2 buddy/hated instead of 5), but should still be very helpful, I'll have to check'em yet.
No-Nothing wrote on Tue, 15 October 2019 11:02- are there methods for adding more phrases variants for any action you know?
I want to correct my question. I meant many phrases for the SAME vanilla action! To make merks speech diverse!
edmortimer wrote on Tue, 15 October 2019 18:22If you find what causes the crash, let me know. Thanks.
I jumped to conclusions too soon! Root of distress are not sectors but new RPCs. In Drassen it's Doreen, in Chitzena it's terrorists. Crashes happen always after they say something glitchy! Is it corrupted .wav's? or missing .gap's/.edt's? I don't know! But something obviously wrong with them! Terribly wrong - makes them unplayable!
- what are detailed & most precise requirements for audio files codecs/parameters? Is it known? Can be that speeches have higher requirements?
- do new RPCs use new special scripts for speeches? Are these scripts supported by exe?
It looks that the game does not understand wtfh is going on and describes it as unrelated problems:
https://my-files.ru/jcxii1
https://my-files.ru/9m47hr
Also there is still an error at C13 & D13. Instead of the usual pre-battle screen where player deploys merks auto-resolve screen pops up followed by different unpleasant glitches including crashes...
[Updated on: Fri, 18 October 2019 07:23] Report message to a moderator
|
Corporal 1st Class
|
|
|
|
|
|
|
|
|
|
|
Goto Forum:
Current Time: Fri Jan 31 00:48:39 GMT+2 2025
Total time taken to generate the page: 0.01965 seconds
|