Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » AIMNAS » Curing diseases
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Re: Curing diseases[message #359167 is a reply to message #342297]
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Wed, 11 March 2020 01:37
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legs |
Messages:3
Registered:April 2019 |
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Things is, this feature needs some tweaking; more accurate numbers in feature topic the very least.
I played with disease this january, AIMNAS with latest available build, and found following: medic (doctor spec., Spider), non-fatigued, 1 patient (hunger\water stats over 100), heals around 40 points per hour at best for Typhoid, while it rises at same or more amount for all other untreated patients.
Given high level of contagions when one of your merc's get first breakout of disease at 400(? or 300 I dont remember exactly) points, this means your whole squad is sick. And typhoid you can avoid as I understand, but Arulcan Plague is almost inevitable, and it cures even more slow. But, even if its 1 disease, you start healing merc with active stage, with 300points, -40\-60 per hour, meanwhile other 5 or 4 or 7 squad members are getting ~+60 per hour; so basically speaking its a game over.
I didnt know that at first, and tried to heal, hired 3 more docs, injected sick with rejuvenating stims (also tried to find cure, but I dont think such item exists in big maps), managed to keep ppl alive for 2-3 ingame days, then found how to enable cheat mode and checked stats....
Also maybe good idea could be a getting immune once merc is healed once from specific disease. 6 health mercs, after trip from airport to alma sectors through woods\swamps with 1 combat, got all sick in 8 hours with typhoid, arulcan plague, syphilis, and god knows what.
[Updated on: Wed, 11 March 2020 01:38] Report message to a moderator
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