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Re: New Briefing Room feature - Where can I find more info!?[message #360034 is a reply to message #322251] Thu, 14 May 2020 18:13 Go to previous messageGo to previous message
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Registered:October 2017
Location: Germany
RoWa21 wrote on Sun, 30 June 2013 19:36
The Briefing room is currently a "work in progress" feature, that s the reason, why it has not been announced official.
Anyway, the "Briefing Room Example 2.zip" is the interesting file . Just extract it in your JA2 folder, and set the ja2.ini to the new briefing room mod. You will also find a Readme.txt file that explains how it works.
Well, it's seven years, but I still try asking a few things.

The description says: "To build missions, the modders needs files: BriefingRoom.xml, Overhead.lua and also different files LUA".

In Example 2, there are Overhead, Quests, StrateticMap, HourlyUpdate and GameInit.

But there are some lines in those, I don't understand. Like "SetGlobal=True" and "CheckGlobalBool". Where is "global" refering to? Is there a place in code where I can see the values used in example?
In Overhead it says: "SetGlobalTrue (2) -- block". What is blocked?

And some lines refer to new quest numbers, but there are no new quests defined in Quests.lua. Those new quest numbers are also needed in npc-scripts, but where do they come from?

Can the StartingCode be changed and if, would this allow to start a second round in Briefing Room?

In general, is it possible to provide a more detailed description? I got it somehow running, but that has needed a lot of trial and error.
I don't know of any mod that has used this, which is kinda sad, because I think there is a lot of potential in this.

So, if you, or anybody else experienced with this, could give a little advice, that'll be cool.

[Updated on: Thu, 14 May 2020 18:48]




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