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| Re: Savegame became cursed[message #360280 is a reply to message #360276]
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Fri, 05 June 2020 07:27 
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LatZee |
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Messages:187
Registered:December 2015 |
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After coming back from the dead, I finally got some time this weekend so I've downloaded 8796 yesterday to see what's new, and can confirm, at one point strange things started happening with real time/turn based transition. I'm neither using forced turn mode or ever touching D key or anything, so it's not that, but generally, every time the game switches to turn based mode, there is no that "pling" sound that it usually makes, turn progress bar doesn't appear as usual, and everyone who was moving when the transition was triggered continues moving (both enemies, and my guys, with the possible exception of the guy that first saw the enemy, not 100% sure) until they reach the spot they were moving to, or deplete their action points for the round.
In fact, I know the exact moment it started happening, and it's the perennial favorite spot entering the ring for first fight at Kingpin's is the first time it happened, at that point I just dismissed it as weird shit that is always possible in that cursed place, but after that it continued happening everywhere. Also, in that fight, Bull had full AP instead of the usual lowered amount, so it made it easier to pummel them guys into the ground 
Since it happened on a really scuffed SDO with gazillion customized shit install I was messing with, I'll try to do reproduce it on a clean game, so if it happens again, I'll put up the save directly before that.
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Staff Sergeant
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| Re: Savegame became cursed[message #360281 is a reply to message #360280]
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Fri, 05 June 2020 09:59 
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LatZee |
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Messages:187
Registered:December 2015 |
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So, eh...
I made a new game with pretty minimal modifications (just dropped in some Ja2_Options I had laying around with NCTH on and some small changes like that) in order to play through fairish and squareish to San Mona and test it like that, and it happened again in the same way.

So, Ben jumped in, the opponent jumped in also, there was no sound, we don't have progress bar on screen, but we are in fight, and Ben has 110 AP available, which is weird.
Then just to be thorough I made another new game, with totally no changes from SCI (apart from Win8 fixes), took Grace and Bull, GABBIed my way to San Mona, got Bull into ring, and it worked normally... so who knows 
Save file before jumping into ring, with both Ja2_Options and Skill_Settings used included (only 2 files changed from stock):
https://1drv.ms/u/s!AmOS3PWnXOd2hAXP6xAp_MTxe9M_?e=Fn17hn
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Staff Sergeant
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| Re: Savegame became cursed[message #360287 is a reply to message #360281]
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Fri, 05 June 2020 17:23 
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orcam3 |
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Messages:123
Registered:August 2011 Location: The Netherlands |
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Just realized i forgot to thank you for your effort!
Sorry and thanks!
I also first noticed this bug soon after visiting san mona (during a battle in the san mona mine area). Could San Mona be cursed?
Edit:
Tried many different changes in Ja2options.ini but nothing resolved the bug
Also, i went to kingpin's fight club and jumped in the ring and everything worked normal for me (on a new save)
Quote:Every time the game switches to turn based mode, there is no that "pling" sound that it usually makes, turn progress bar doesn't appear as usual, and everyone who was moving when the transition was triggered continues moving (both enemies, and my guys, with the possible exception of the guy that first saw the enemy, not 100% sure) until they reach the spot they were moving to, or deplete their action points for the round.
Completely the same as what i experience in my 'cursed' save.
[Updated on: Fri, 05 June 2020 18:18] Report message to a moderator
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Sergeant
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