Recoil control in NCTH[message #359300]
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Mon, 30 March 2020 01:14
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CareBear |
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Messages:144
Registered:April 2016 |
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If i read NCTH correctly, once the game rolls that your burst won't be on target, the first shot is usually close to the target, while the rest just fly over. But in real life, with longer burst, once the first bullet kick the barrel up, you compensate and adjust to the recoil. Thus let say for a 10 round burst, even if the first bullet kick up the barrel, the next 2-4 rounds will be above the target, but then the rest five bullet should be on the target[barring accuracy aside]. Is it possible to implement something like that? Like a roll/check after every bullet coming from the barrel, with a roll having increased value each time, so given enough bullets you will stay on the target for the rest of the burst.
Edit: Nevermind, 1.13 guide says the recoil is checked every x bullets. If so, it looks like the number is very high. Only dedicated machinegunners can actually move recoil effectively during the course of burst. Kind of bummer, i hoped this was calculated per every bullet
[Updated on: Mon, 30 March 2020 03:03] Report message to a moderator
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Sergeant
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Re: Recoil control in NCTH[message #359344 is a reply to message #359338]
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Wed, 01 April 2020 01:56
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CareBear |
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Messages:144
Registered:April 2016 |
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Thanks. The biggest problem is not the accuracy of long bursts at let say above 100m[10 tiles], since it will be inaccurate, unless on a bipod. Biggest problem is the initial kick that can throw all your shots in the air, even at ridiculous distances like 50m. A competent shooter can shoot fullauto/long burst at 50m from a standing position and still hit >70% time. With bipods and prone position, you should have virtually no initial kick thus no bullets flying over a target hed. Yet it happen frequently even for weak intermediate rounds. What im saying, initial kick is fine in standing position, but should be much lesser while in prone and especially while using bipod. Also while in standing position, the barrel/recoil compensation should kick much sooner, so situations like a whole 10 round burst going into air will not happen, unless your shooter is some scrawny girl with 30 strength and 30 marksmanship[basically if you took an inexperienced GF first time on the range and hand her an full auto rifle, without explaining a proper stance and recoil compensation ].
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Sergeant
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Re: Recoil control in NCTH[message #361698 is a reply to message #361694]
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Wed, 28 October 2020 17:34
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TWJunky |
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Messages:94
Registered:November 2012 Location: Austria |
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ok cool!thx sevenfm. am i reading this correctly? cyborg always puts the bRecoilX between 1-2 and bRecoilY is adjusted based on the recoil of the gun?
[Updated on: Wed, 28 October 2020 17:35] Report message to a moderator
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Corporal 1st Class
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