Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » Sector water type (Montezuma's Revenge in Arulco)
icon1.gif  Sector water type[message #361751] Tue, 03 November 2020 20:49
Kurt is currently offline Kurt

 
Messages:420
Registered:March 2004
Being currently buried in the XML files, I thought I'd post some ideas/suggestions.


The rule about sector water (<sWaterType> in SectorNames.xml) is currently that all rivers and lakes are drinkable. That bothered me right from the start, because I've spent some years in the real tropics, and while water might be abundant, most of the time it's definitely not drinkable. Drink it, and in the best case you will find yourself in the toilets trying to make a deal with god...

So I decided to limit "drinkable water" (1) to settlements, working mines, sectors with inhabited farms, and SAM sites (can't live there if there is no water, can you). In short, everywhere Arulcans live or work on a daily basis, and thus have already solved the water supply problem (doesn't matter how exactly, this is not a hydrology simulation).
Sectors with open bodies of non-salt water and farmlands (irrigation) all get the "dubious water" (3) tag. Drink from it if you must, but expect some fallout...

Seems more natural to me, and it makes supplying your mercs with water a strategic consideration (assuming you play with food & drink).

Report message to a moderator

Master Sergeant
Previous Topic: Random thoughts while playing
Next Topic: Victory system overhaul, to make Covert Ops possible
Goto Forum:
  


Current Time: Fri Jan 10 09:53:13 GMT+2 2025

Total time taken to generate the page: 0.01261 seconds