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How can I create new ammo ?[message #361847] Sun, 15 November 2020 06:20 Go to previous message
Kitty

 
Messages:505
Registered:October 2017
Location: Germany
Is there any up-to-date guide on how to create new ammo?

What I'm looking for:


- Ammotypes.xml has a bunch of flags, where I'm not sure if they even exist anymore. E.g., some stuff has flags for poison (poison percentage, etc), but the poison-system doesn't exist anymore (replaced by disease?)


- how can I connect an ammotype with animation in Tilecache ? I'm thinking of something like the flamethrower or incenary-shotgun-ammo in UC ? Where can this be defined ?


- how are items.xml, ammotypes.xml, ammostrings.xml are connected to each other ? Like, ui-index in this is refering to xyz in that.


I guess, it's somehow simular to how explosives are defined, but so far I fail to see the interactions for ammo. So, any advice or hint would be great.



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