| Various questions[message #362134]
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Tue, 29 December 2020 12:24
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ATigersClaw |
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Messages:209
Registered:October 2014 |
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I've been offline for quite a while and am now trying to get back into JA 2 1.13.
So far I've encountered a few questions somebody might be able to answer.
- I downloaded Depri's latest available 1.13 pack (Revision 8796 on GameDir 2531) but then read in some other thread that this isn't the latest release to get.
Can anybody point me to where I can always find the latest release?
- While browsing through the various XML files I noticed there are still some typos.
Which is the best way (e. g. contact person) to make sure they get corrected for upcoming releases?
- Last time (~ two years ago) I still had an individual avatar for my forum account which isn't available anymore.
Have individual avatars since been removed?
- I know that evolution within MercProfiles.xml sets whether mercenaries can or can not increase their stats but there are more than just two values.
What do the values "1", "2", and "5" exactly stand for?
[Updated on: Wed, 06 January 2021 21:45] Report message to a moderator
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Sergeant 1st Class
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| Re: Various questions[message #362141 is a reply to message #362134]
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Wed, 30 December 2020 12:31 
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| silversurfer |
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Messages:2787
Registered:May 2009 |
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J1v1n wrote on Tue, 29 December 2020 11:24
- While browsing through the various XML files I noticed there are still some typos.
Which is the best way (e. g. contact person) to make sure they get corrected for upcoming releases?
Best would be if you take the most current XML file, fix the typos and then upload it somewhere. One of the persons with code access can then upload it to SVN.
J1v1n wrote on Tue, 29 December 2020 11:24
- I know that evolution within MercProfiles.xml sets whether mercenaries can or can not increase their stats but there are more than just two values.
What do the values "1", "2", and "5" exactly stand for?
From the code - should be self explainatory:
Toggle Spoiler
// training defines for evolution, no stat increase, stat decrease( de-evolve )
typedef enum
{
NORMAL_EVOLUTION =0,
NO_EVOLUTION,
DEVOLVE,
THREEQUARTER_EVOLUTION,
HALF_EVOLUTION,
ONEQUARTER_EVOLUTION,
} CharacterEvolution;
Also keep the "DISABLE_EVOLUTION" settings from JA2_Options.ini in mind. It is set to TRUE in the current GameDir, so the <bEvolution> tag in MercProfiles.xml has no effect.
Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MODReport message to a moderator
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