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psycho in 1.13[message #362864] Mon, 12 April 2021 23:30 Go to next message
gougluinn is currently offline gougluinn

 
Messages:383
Registered:September 2018
according to this article psychos get 15% CTH but in game when you create IMP character there is nothing written about this. instead it says if it doesnt fire bullets like a crazy it loses morale.

which one is true?

[Updated on: Tue, 13 April 2021 19:16]

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Master Sergeant
Re: psycho in 1.13[message #362870 is a reply to message #362864] Tue, 13 April 2021 08:39 Go to previous messageGo to next message
pfenth

 
Messages:5
Registered:December 2020
Not quite sure, but CTHConstants.ini has the following lines:

[Base CTH]
; This modifier is given to any character with the "PSYCHO" trait.
BASE_PSYCHO = -3.0

[Aiming CTH]
AIM_PSYCHO = -5.0

Implying that a psycho trait actually makes a character more inaccurate.

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Private
Re: psycho in 1.13[message #362871 is a reply to message #362870] Tue, 13 April 2021 08:46 Go to previous messageGo to next message
Deleted.

 
Messages:2656
Registered:December 2012
Location: Russian Federation
15% CTH bonus is for OCTH with old traits system only.

With NCTH, soldier gets AIM_PSYCHO modifier, BASE_PSYCHO is not used in the code as far as I see.



Left this community.

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Lieutenant

Re: psycho in 1.13[message #362876 is a reply to message #362871] Tue, 13 April 2021 19:18 Go to previous messageGo to next message
gougluinn is currently offline gougluinn

 
Messages:383
Registered:September 2018
so non-swimmer is the best disability then happy

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Master Sergeant
Re: psycho in 1.13[message #364251 is a reply to message #362876] Thu, 27 January 2022 22:38 Go to previous message
Warp_2568 is currently offline Warp_2568

 
Messages:14
Registered:January 2022
Psycho disability can be managed by increasing wisdom, using a trigger group, or use weapons such as An-94 and Beretta 93R. Psycho mercs will switch from single shot to burst and not lose morale. But if gun is already in Burst mode and they go psycho, they switch to auto and waste ammo.

Psycho, Machinegunner and Aggressive trait goes perfectly well, and is one of my favorite disabilities to choose on a few IMPs. The other IMPs are non-swimmers. I choose Fear of Insects if I do Realistic mode.

[Updated on: Thu, 27 January 2022 22:44]

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