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Enemy Voice Taunts[message #364158] Tue, 11 January 2022 17:05 Go to next message
guilao is currently offline guilao

 
Messages:21
Registered:July 2002
Location: Brazil
Hello guys! Im back after so many years, miss the JA2 lol

Anyway, i have a question.
Is there a way to make enemy taunts with customized voice (like in Vengeance)... How? Is it via XML?
I try to make it work, but no luck, i dont know if it is on ja.exe or externalized

Thx!!

[Updated on: Tue, 11 January 2022 17:07]

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Re: Enemy Voice Taunts[message #364159 is a reply to message #364158] Tue, 11 January 2022 17:11 Go to previous messageGo to next message
Deleted.

 
Messages:2634
Registered:December 2012
Location: Russian Federation
guilao wrote on Tue, 11 January 2022 20:05
Is there a way to make enemy taunts with voice... How? Is it via XML?
For actual development version of 1.13
Taunts_Settings.INI:
; If true, will play sound file instead of showing text.
TAUNT_VOICE = TRUE
You may also want to make them play always and not when someone can hear them in game terms
; If true, taunts are treated like noises - will be shown only if there's someone close enough to hear them.
TAUNT_MAKE_NOISE = FALSE
More information here:
http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24289&goto=358952&#msg_358952
Also the base 1.13 game does not have actual taunt voice files, you need to download them separately from Data\VoiceTaunts.7z on my google drive (and put VoiceTaunts folder into Data folder) or make your own files.

[Updated on: Tue, 11 January 2022 17:12]




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Re: Enemy Voice Taunts[message #364160 is a reply to message #364159] Tue, 11 January 2022 17:31 Go to previous message
guilao is currently offline guilao

 
Messages:21
Registered:July 2002
Location: Brazil
Hi Seven.

Thx a lot for the quick reply!

I will try those options in the Taunts_Settings.INI along with the voice files.

*EDIT: It works! Thx a lot Seven.

[Updated on: Tue, 11 January 2022 17:48]

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