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Re: New feature: ARC[message #364304 is a reply to message #364298] Sun, 06 February 2022 07:41 Go to previous messageGo to previous message
rftr is currently offline rftr

 
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Registered:August 2020
Mai Ti Miao wrote on Sat, 05 February 2022 18:53
rftr wrote on Sat, 05 February 2022 04:50

4) This is something that I could look into. Whether it would stack with the ARC modifier or replace it is something I'll have a think about happy
I hadn't thought of that.
The idea was actually that the loyalty slowdown would be a separate setting for non-ARC playthroughs. As explained, when i enter cities, the loyalty of the first town sector is often way above 20-25%, in some cases even above 30% (playing on Expert difficulty, i find enough patrols around a town to rise loyalty a couple points).
Alma and Balime are always a bit lower, with Balime very often at less than 20% - but what to expect of regime supporters tired
While there's currently no global modifier, you can manually adjust how much loyalty is gained in \Data-1.13\Scripts\StrategicTownLoyalty.lua. Specifically, the HandleGlobalLoyaltyEvent function.

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