Home » MODDING HQ 1.13 » v1.13 Feature Requests » Drop All & TravelRating
Drop All & TravelRating[message #364312] Wed, 09 February 2022 14:25 Go to previous message
edmortimer is currently offline edmortimer

 
Messages:1533
Registered:January 2015
Location: Home Free
I was just thinking (dangerous, I know) that the main problem Players have with drop all seems to be the over abundance of items -- and the need to deal with them all. But there was intended to be a way to alleviate that -- items are supposed to 'disappear' (be snatched up by locals) when you leave the sector. There is a tag in MovementCosts.xml to control it - but it is not implemented. Perhaps it can be?

Here is the comment in the XML file:

TravelRating - represents how travelled a sector is. Typically, the higher the travel rating,
the more people go near it. A travel rating of 0 means there are never people
around. This value is used for determining how often items would "vanish" from
a sector (nice theory, except it isn't being used that way). NOT USED IN GAME!!!!

Report message to a moderator

Sergeant Major
 
Read Message
Read Message
Read Message
Read Message
Previous Topic: A possible new stat proposal - weapon attunement
Next Topic: interface improvement
Goto Forum:
  


Current Time: Fri Jun 12 19:53:22 GMT+3 2026

Total time taken to generate the page: 0.00541 seconds