Home » PLAYER'S HQ 1.13 » v1.13 General Gameplay Talk » Traits - detailed info what each one does ?
Traits - detailed info what each one does ?[message #364586]
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Mon, 18 April 2022 15:53
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Falk Schütze |
Messages:3
Registered:April 2022 |
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Hello all,
Id like to know what each Trait does. In FULL detail. The descriptions mostly arent really helpful in this regard and all of them are vague at best. After an extense search, I did not found a file that contained any info on these as I found for skills and backgrounds.
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Sociable
A: Better Performance when a couple of mercs are nearby.
D: Gains no morale when no other merc is nearby.
Question 1: 'Better performance'; what is that ? +5% to CtH with LMGs, is something I understand
Question 2: 'nearby'; what is 'nearby' ? within 10 tiles range, is something I understand
Loner
A: Better Performance when no other merc is nearby.
D: Gains no morale when in a group.
Question 1: same 'Better performance' and 'nearby' as above ?
Optimist
A: Morale sinks a little slower and grows faster than normal.
D: Lower chance to detect traps and mines.
Question 1: 'a little slower'; what is that ?
Question 2: 'grows faster'; what is that ?
Question 3: 'Lower chance'; what is that ?
Assertive
A: Bonus on training militia and is better at communicating with people.
D: Gains no morale for actions of other mercs.
Question 1: 'Bonus'
Question 2: 'is better at'
Intellectual
A: Slightly faster learning when self practising or as a student.
D: Lower Supression and fear resistance.
Question 1: 'Slightly faster'
Question 2: 'Lower'
Primitive
A: Energy goes down a bit slower except on assignments such as doctor, repairman, militia trainer or if learning certain skills.
D: Wisdom, leadership, explosives, mechanical and medical skills improve slightly slower.
Question 1: 'a bit slower'
Question 2: 'such as'
Question 3: 'certain skills'
Question 4: 'improve slightly slower'
Agressive
A: Slightly better CtH on burst/autofire and inflicts slightly bigger damage in close combat. Gains a little more morale for killing.
D: Penalty for actions that need patience like repairing items, picking locks, removing traps, doctoring, training militia.
Question 1: 'Slightly better'
Question 2: 'slightly bigger'
Question 3: 'a little more'
Question 4: 'Penalty'
Question 5: 'like'
Phlegmatic
A: Bonus for actions that need patience like repairing items, picking locks, removing traps, doctoring and training militia.
D: Interrupt chance is slightly lowered.
Question 1: 'Bonus'
Question 2: 'like'
Question 3: 'slightly lowered'
Dauntless
A: Higher supression and fear resistance. Morale damage for taking damage and companion deaths is lower.
D: Higher chance to be hit and enemy's penalty reduced when oneself is the moving target.
Question 1: 'Higher'
Question 2: 'lower'
Question 3: 'Higher chance'
Question 4: 'penalty'
Question 5: 'reduced'
Pacifist
A: Gains morale on non-combat assignments (except training militia).
D: Gains no morale for killing.
Question 1: 'Gains'
Malicious
A: Higher chance for inflicting stat loss, which may also inflict special painful wounds. Gains bonus morale for inflicting stat loss.
D: Penalty in communicating with people and morale sinks faster when not in battle.
Question 1: 'Higher chance'
Question 2: 'may'
Question 3: 'special painful wounds'
Question 4: 'bonus'
Question 5: 'Penalty in'
Question 6: 'sinks faster'
Show-off
A: Better performance when mercs of opposite gender are nearby.
D: Morale for mercs of the same gender grows slower when nearby.
Question 1: 'Better performance'
Question 2: 'nearby'
Question 3: 'grows slower'
Question 4: 'nearby'
Coward
A: Gains morale when retreating.
D: Looses morale when encountering numerically superior enemy forces.
Question 1: 'Gains'
Question 2: 'Looses'
Question 3: 'numerically superior'
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The best source would of course be a file where all that info is written in but like I said, I didnt found any whatsoever.
Sincerely.
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