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Is speed running v1.13 already a thing?[message #364683] Mon, 30 May 2022 15:33 Go to previous message
SpeedyMo is currently offline SpeedyMo
Messages:4
Registered:May 2022
First of all, a huge thank you to everyone involved in v1.13 mod.
You absolutely made my days brighter during pandemic.

I had a wild ride since an LGR tweet of the Big Box JA2 sent me back the memory lane. First thing i discovered was the Wildfire Mod which i was totally unaware of and dug the hell out of for 2 month or so in full savescum fashion. Trying iron man at some point however showed that this was a much too steep learning curve in wildfire. The enemy placement is just evil in some parts.
Next was the vanilla JA2 gold which i found much easier to master but obviously the much lower detail in gameplay left much to wish for compared to Wildfire. Which was the point when i finally started lurking here and become aware of all your fine Mods.
New chance to hit, special forces with vehicles, mobile militia, all those settings via xml. Feels like its all i ever dreamed of without knowing.
Even grinded down some scummed insane difficulty games which took weeks in real time. Before going full expert iron man.
That being said, i appreciate both styles of the game, iron man for its planning, cautiousness and bitter sweet losses aspects. Save-scumming for the perfection in execution, recklessness and sheer impossible tactics and moves you can achieve when abusing foreknowledge.

General consensus when reading here seems to be "You have not really achieved anything when it did not happen in iron man". (Pardon me when i am simplifying things) And i concur, this is true for a regular game. The difficulty levels of save scumming a regular game and achieving that win in iron man require a magnitude different skill levels. The extensive XML settings however, do make a different approach possible imo. There are possible settings that are obviously hugely over powered in a regular game, like drop-all, multiple IMPs and recruit-all-rebels early. You can obviously tune a regular-game to be easier using these OP settings. But thinking speedrun, how about enabling all OP settings and try to beat the game as fast as possible? Which includes the skill to identify OP settings at all and tune and combine those into speedrun advantages.
There are speedruns for wildfire and vanilla JAs, which all exploit glitches to some extend and are mostly measured in realtime. But do i figure correctly that all of those glitches have been ironed out in v1.13? And until new glitches are found, moving a squad on shortest path to meduna, fight the tanks using the laws from the secret facility, thus fighting your way through meduna and kill deidranna in the palace/shelter is the minimum needed to be done to beat v1.13 currently?
I did some attempts with the first notable coming down to 5 days. Wasting much time with doing regular-game stuff like getting skyrider, waiting for bobby delivery, getting conrad from alma, freeing tixa, visiting estoni with shank and recruiting a huge staff.
[Missing screenshot 1]

Yesterday i finished a 2 in-game days (33 hours) attempt with 4 IMPs + Grizzley + 4 rebels, making their way directly to cambria, wasting some time in the hospital and to clean weapons. Then going straight down to N7 for the laws.
[Missing screenshot 2]

Its huge fun. Even tho drop-all supplies you with plenty of gear. Cleaning and repairing has a huge impact on final time. Part of the fun is to utilize whatever the RNG bestows on to you to best extend. The game progression is hilarious. G3A3 on on day one from MoM, AWM found in the gardens only to be ever used to shoot through the palace gate. P90s early but only one mag ammunition for loong time. Robots become a huge pita if you are low on 9x21mm ammo. The character progression is very slow compared to the item progression. Dimitri still was lvl 2, when lvl4 Ira killed deidranna.
[Missing screenshot 3]

Obviously, when it comes to rating a speedrun, the amount of save-scumms should be taken into consideration. Is there a way to reliably count them? Are "game saved" messages stored in the log/savegame files?
[Wanted to attach savegames and screenshots. But no links allowed until i posted 5 messages]

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