Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » UC/DL 1.13 & AFS » Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)
Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #331839]
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Sun, 20 April 2014 21:04
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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Deidranna Lives!-1.13 v4.48 Release Candidate 1 20140420
Tested with: SCI_Unstable_Revision_7141_on_GameDir_2007
A clean install of at least the above SCI is needed due to the many changes between v4.47 and v4.48 (over half a year of time has elapsed. By clean install, this means no legacy Data-DL113, Data-Graphics, or past save games.
Core mod is broadly similar with other Release Candidates (AFS and UC-1.13) released today.See:
If you do not have an XP machine still used for old stuff like the original Deidranna Lives!:
RoWa21@Jagged_ID: Here it is, just download and extract the 7z-package in your JA2 installation directory. After that, you should have a folder called "Data-DL" in your JA2 root directory.
Then you have to install the 1.13-DL version.
http://dl.dropbox.com/u/34560718/Original_JA2_DL_GameDir.7z
Aside from v4.48 Core mod changes, I've also removed some of the map placement XML's, it looks like the (unstable) Rev.7141 JA2.exe is reading map placements from the original DL maps reliably. Still need a few for some item differences.
Plans are to have the RC's links posted to the main release posts after a few days (to allow for any replacements if significant problems are found). This will hold things over while I work on the documentation. Additonally, I want to see if I can actually put the Deidranna Lives! fiction into the in-game encyclopedia.
[Updated on: Sun, 20 April 2014 21:14] by Moderator Report message to a moderator
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Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #333394]
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Sun, 01 June 2014 02:21
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wsmithjr2013 |
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Messages:50
Registered:March 2013 Location: New Jersey |
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Is the Taser of any value? Started a new game, and had Barry with his Taser around a corner. A guy walked around the corner and Barry unloaded 3 Taser shots into him, and he didn't drop. Next round, enemy unloaded his weapon on Barry. Should I just get rid of these things, or is there a proper way to use them?
Re-loaded and tried again. This time it worked. Does it require extra aiming to be more effective. Since it was such close range, the first time I just fired without extra aiming clicks. The second time I maxed out the aiming clicks and the guy dropped. 'Course, it was a different enemy so there could be other factors involved.
As for bug reports, I hired Rev from MERC and said *not* to pay for the gear, but he still came with an HK MP5SD5 (though no other gear) with a partial ammo clip and a laser pointer. When I removed the ammo, it was supposed to be 9mm but turned into a .45 ACP clip.
Also, has anybody else had money spontaneously appear. Rev suddenly found 20,000 in one of his vest pockets. A earlier save shows nothing there but I don't know if I put an item in that pocket that then got converted to 20,000 or if it just appeared there out of nowhere. Should have kept it, but deleted it.
Added to my list of problems, the Angel-Maria quest keeps hanging the game on me. I free Maria and she talks to Angel who is happy and gives me the deed to the shop. However, Angel doesn't leave like they do in the normal game. No matter what you do at that point, the game hangs and won't accept any input and needs to be shut down via Task Manager.
[Updated on: Thu, 05 June 2014 07:13] by Moderator Report message to a moderator
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Corporal
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Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #334213]
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Mon, 14 July 2014 13:03
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Yfrite |
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Messages:12
Registered:July 2014 Location: Russia |
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Hi, guys.
Downloaded the latest DL 1.13 SCI and played it for a couple of hours. I was fascinated, and still am, but there were some thoughts in the process.
Actually, first of all I was expecting a few bugs (unstable version, that is), and found one. Or two.
First one is - the game tends to crash when using variable scope in battle. Meaning, when mercs switch the magnification in combat. Out of it - as if Swiss Made.
Second goes for internal attachments. Some of the guns say to have some features already installed and mounted - bipods, scopes and so forth. But. Sometimes, they are just missing. Trying to plant them - nope, only integrated ones fit in this slot. The easiest way to solve it was using the fold-unfold function - all the HK GR2 guns went back to business after it and the scope suddenly appeared. But it turned out harder with Scout Tactical, for example. Has to have integral bipod, yeah. Sometimes it does. But in has no folding function, thus this crude reset can't be done. Not lethal, but still.
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Private
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Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #338245]
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Sat, 13 December 2014 03:56
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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[s]Deidranna Lives!-1.13 v4.50 Preview 3 20141212[/s]
Obsolete now, see later posts
- Tested with SCI_Unstable_Revision_7667_on_GameDir_2186 (Nov 30 SCI)
- Tested with 2014 Stable 1.13 Release (7435) + JA2_113_UpdateForRelease7435_English_7609
- Details
- Changed Pockets.XML
- - 11. Pistol Holster no longer fits size 4, only 0 and 3
- - 57. Large Pistol Holster now set for sizes 0 3 4 - Changed Large Holster, now uses Large Pistol Holster
- Changed PH-PDW and variants, Size = 6, was 3
- Changed Baikal Margolin, Size = 4, was 5
- Changed Welrod Mk.II, Size = 5, was 4
- Changed Baikal MCM, Size = 4, was 6
- Changed Beretta U22 Neos, Size = 4, was 5
- Changed Beretta U22 Neos Inox, Size = 5, was 4
- Changed Br
[Updated on: Mon, 22 December 2014 22:24] by Moderator Report message to a moderator
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Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #352777 is a reply to message #347585]
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Mon, 26 March 2018 00:34
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madbunny |
Messages:2
Registered:February 2015 |
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Was trying this recently as well, couldn't get it to work.
Did a clean install of GOG version JA2 gold.
Installed latest v113 SCI from March.
Checked at that point game was working.
Copied DATA folder from DL install, renaming to Data-DL.
Copied contents of DL-113 v4.50 .zip to JA2 game folder, overwriting when asked.
Copied contents of DL-113 v4.50.1 patch to game folder.
Ran JA2 with ini editor using DL113 vfs file and JA2_options.ini from the DL113 folder.
Get normal v113 menu screen and game contents.
Any idea where I went wrong with this? Also when overwriting ja2.ini with the one from DL113 mod (which is 4 years older) you get a bunch of .ini error messages when game starts.
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Civilian
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Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #365382 is a reply to message #359003]
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Sat, 24 June 2023 10:01
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Ramirez |
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Messages:89
Registered:January 2004 Location: M |
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Although it doesn't look like much is going on here, maybe I'm lucky and someone knows the answers to my questions.
I couldn't find the 1.13 Version that is recommend for 4.50, so I took the newest one I could find, I think something like 96xx.
1. Weapon damage is ridiculously low. Point blank shots 1-3 damage. Maybe an ini-setting I could look for?
2. All Mercs seem to have the same voice-wav in use. English with an east-european accent. I treid to find out in which folder the wavs are that DL-113 uses, but no luck so far.
Does that familar to someone or knows where the files are?
Thx
Edit: I have found a soundsprofile.xml in DATA-DL113 in which each merc has the line 'enabledsound 1'.
But I can't find the reference. all wav-files in other folders start with 004 as lowest number.
Edit2: Looks like it's in MercProfile.xml. All usvoiceindex entries are missing, tested with keith and grizzly, they have the correct voice now. Only about 200 more to go, lol.
So now I just need to solve the low damage.
[Updated on: Sat, 24 June 2023 17:33] Report message to a moderator
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Corporal 1st Class
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Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #365385 is a reply to message #365384]
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Mon, 26 June 2023 21:09
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Ramirez |
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Messages:89
Registered:January 2004 Location: M |
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Is it a known problem, that enemy-turns take forever? And bullet animation is in slowmo. Might there be a workaround?
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Corporal 1st Class
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