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Re: Better default NCTH settings contest[message #365910 is a reply to message #364805] Mon, 19 February 2024 10:58 Go to previous messageGo to previous message
1Sascha is currently offline 1Sascha
Messages:3
Registered:February 2024
Not even sure what 1.13 build I'm running but it's at least 9 or even 10 years old at this point (2014 or 2015 release IIRC). Since JA3 made me fire up my old installation of 1.13 and I stupidly neglected to disable the new chance to hit system, I'm going to necro this thread to vent a bit:

I'm really starting to get annoyed with this NCTH-stuff - so much so that I'm probably going to restart my campaign so that I can switch it off, even though I already took Drassen and Chitzena and their respective SAM-sites and am currently in the process of taking Cambria. I hadn't fired up 1.13 in a *long* while so I forgot some of the more intricate details of doing things in combat, but I *think* I spent most of my time in 1.13 back in the day in versions that didn't have the NCTH-system - or at least not this sort of NCTH or maybe it was even switchable mid-campaign. I can't seem to switch it off in the options in this build and disabling it in the INI doesn't seem to work (even though disabling "advanced repair" does for example). In any case: I'm not expecting to be able to head-shot everything from half a map away and I always play on "Expert", so I'm a bit of a glutton for punishment when it comes to JA2/1.13.

All that said: This system is producing ridiculous results. I always start with one or two IMP Mercs and only hire one higher tier AIM Merc (usually Raven) and pick up Ira as a medic and (eventually) militia trainer. This used to work pretty well in the past, though I usually cheese the insane Drassen counter-attack (I've seen over 100 enemies in-sector during that in some versions of 1.13) by hiding in the bar and using interrupts to kill everyone who walks in. This results/resulted in some pretty good stats on all my Mercs by the time the Drassen counter was done. But even with Raven at level 5 and with marksmanship at 95 or 96, she will miss super easy shots on targets at closer ranges (~10 tiles) with an M-14 that has an ACOG and bipod attached. Doesn't matter how many APs I invest in aiming, she'll still find a way to miss the torso of a dude standing still or walking slowly towards her at that range.

I just recruited Lynx and gave him my only sniper rifle (Steyr Scout) to see if he would suck as well and ... yup. Doesn't matter if I use the default 7x or my recently acquired 10x scope on the gun: He will still miss easy shots over and over.
On the other hand, my second IMP Merc has the auto weapons trait but started out with underwhelming marksmanship (65 IIRC - better to invest points into max wisdom and let them learn on the job) - and her hit-rate is much higher than I would've expected. But only if I let her use an SMG with 3-round burst mode and if the distance isn't too great.

And reading up on NCTH on the web it seems that the new system is forcing you to burst-/auto-fire whenever possible to increase your chances to score a lucky hit. And that's supposed to be more "realistic"? In a game that has rocket rifles and gigantic insects lurking underground, I might add. I can't help but chuckle when folks speak of "realism" WRT gun-play in this game. I did my (then) mandatory service with the Red Cross instead of with the Bundeswehr but even I know that automatic fire is usually not the preferred method of spending your ammo in combat. Well aimed single shots are the ticket and this game now seems to rely heavily on spray and pray, at least in the early to mid section of the campaign.

I think I'm going to give this campaign one more RL day to convince me, but if/when I start a new one, I am *definitely* going to switch off the NCTH-system. Hopefully that will also remove that laughably huge aiming cursor...




S.

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