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Re: textfile location / translation[message #366190 is a reply to message #366188]
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Tue, 09 July 2024 21:56 ![Go to previous message Go to previous message](/theme/Bear_Classic_Brown/images/up.png)
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Felix |
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Messages:4
Registered:July 2024 Location: Germany |
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Thanks for the answer.
I'm trying to get to know VS.
Unfortunately, I don't speak English well enough to provide decent translations. I'm also writing this with Google Translate. Personally, I don't care if the game isn't translated correctly.
If I've understood correctly, are all the language files already included in the source? So does that apply to all language versions?
And _GermanText.cpp therefore contains most of the texts? At least I can see one of the texts from the laptop there.
So if I change the _GermanText.cpp file now, I can create a ja2.exe from the source with VS. Right?
And if nobody has a problem with my translations, can I also make the changed files available as a pull request so that someone can integrate them into the source?
PS
Maybe you can help me.
I can open the source in VS and also change files.
But how can I create the JA2.exe from it?
Is there a guide somewhere? All the ones I find show me menus that I don't have in VS.
For example, Build.
[Updated on: Wed, 10 July 2024 01:52] Report message to a moderator
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