| Individual stats caps[message #366823]
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Tue, 26 May 2026 00:50
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vota dc |
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Messages:56
Registered:August 2006 |
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There is LifeMax that is used only for some characters like Dynamo but isn't the cap of health, it just means the character start wounded. Which is strange if you hire a mercenary with that stat modded.
It is possible to instead give an individual cap for each mercenary for a certain stat? After all in the original with years of pratice even Wally and Needle could reach 100 markmanship.
Also it is possible combat health regeneration with a trait or background like a real troll?
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