Jagged Alliance 1 question[message #47671]
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Sun, 06 August 2006 12:40
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king.com |
Messages:3
Registered:August 2006 |
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Im new hear and while waiting fro a copy of JA2 i decided to download the original. Early on i ran into some problems.
1: Which is the most useful starting group (i use wolf and ivan but not sure about the rest).
2: How do you use the micro purifier to restart tree harvesting.
3: Do i simply have to wait for the day to end or can i end it manually?
Anyone help would be appriciated!
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Civilian
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Re: Jagged Alliance 1 question[message #47675]
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Tue, 22 August 2006 03:18
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krba6931 |
Messages:2
Registered:May 2006 Location: sweden |
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1. Ivan and but instead of Wolf you should recruit Ice Williams. And also Hurl! Very underestimated merc. 100 in health and a fast learner. Beth and Fox are great to have in your team aswell! Good Luck!
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Civilian
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Re: Jagged Alliance 1 question[message #159875]
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Sun, 30 September 2007 06:05
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vota dc |
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Messages:54
Registered:August 2006 |
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Fidel as other psycho mercenaries refuses orders when he engages an enemy.However you can rid of this problem if you order Fidel to pick up (just give the order,even there are no items to take) with CONTROL,then you have to stop him or Fidel will wastes AP.
The problem for pshycho mercenaries is that they need to kill a lot of time or they quit and you won't be allowed to rehire.For some mercenaries with low markmanship is a problem,for Reuban you can use a trick (it works on DG I never tried this with classical Jagged Alliance 1) you can give him money (just 10$) e he will quit,he will return with better stats.For Skitz it is quite difficult to keep him:low markmanship,low level and he will never improve!
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Corporal
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