Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » All about modding JA2 » Sierra Gordo Campaign for UB by BecomingX
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Re: Hyping up my Campaign, again[message #58392]
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Mon, 05 November 2001 09:22
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Khaine |
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Messages:65
Registered:July 2001 Location: Bergen, Hordaland, Norway |
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Hey there, X.
Gotta say I'm incredibly satisfied with your maps so far (though I've only played five of them).
I met the Scotty guy, but he didn't have much to tell me so I decided to follow the storyline in stead (read the other team's files and I gotta say, I think somebody like T-Rex has a face more suitable for the story you gave to T-Dawg).
As far as I've played the game, I don't think it's too hard. Sure, when you walk into the first sector and it reads 20 enemies, you get a little taken aback, but it wasn't really that difficult.
Good work, anyway.
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Corporal
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Re: Hyping up my Campaign, again[message #58394]
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Mon, 05 November 2001 19:02
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Snap |
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Messages:286
Registered:September 2000 Location: USA (by way of the Old Wo... |
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Hey, Becoming X! I am playing your campaign, haven't gotten very far yet. I am trying to follow the clues. I have recovered documents 1 through 5, in correct order, so I guess I am doing OK. After Ninja school, am I supposed to go to that place, which is mentioned on the cup?
Of the RPCs I have so far recruited the remains of the Alpha team. Had some trouble recruiting T-Dawg. Aside: I always thought that since in UB you are not filling out the questionair, your mercs automatically get normal attitude. But it looks like I was wrong. I chose the big blonde guy with an earing for my custom, and I think he is unfriendly or aggressive or something. Because he can't recruit anyone. Before I always relied on my custom to do the talking, and as it happens my other mercs were lacking in the leadership department. I had to reload, edit T-Dawg/Dynamo's script to make it easier to recruit him, and then try again.
BTW, T-Dawg is pretty hilarious! And I like Muskrat too. Only shouldn't he be stealthy, if he is a trapper? Too bad I can't really use them as front-line mercs, but they do see some action in support roles.
P.S. About "squad noticed someone" messages: I think these "ghost" NPCs are left over from JA2. Although they are no longer on the map, ja25prof.dat still says that they are supposed to be there, and that triggers the message.
[ 05 November 2001: Message edited by: Snap ]
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Master Sergeant
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Re: Hyping up my Campaign, again[message #58396]
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Tue, 06 November 2001 12:10
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Snap |
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Messages:286
Registered:September 2000 Location: USA (by way of the Old Wo... |
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Oh no, I find it quite difficult indeed. I am playing on experienced, daytime only, like you suggested. I had to adjust my tactics for your campaign. For one thing, I can not wander into a sector with 4-5 mercs and hope to survive the initial onslaught. I have to use all the mercs I have, and that's where T-Dawg and Muskrat and even Maddog come into play. The reason I couldn't include them into my "elite" team was that they were too far behind when I found them. By that time custom was at level 7, and the rest (Ice, Blood, and Cougar) at level 6. I am trying to get Conrad and Iggy up to snuff though.
As for recruiting T-Dawg, I know how it is supposed to go (since he is just Dynamo in another incarnation), but it just didn't work. My custom must be too unsociable, and the rest had pretty low leadership (30 is required to hire).
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Master Sergeant
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Re: Hyping up my Campaign, again[message #58397]
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Tue, 06 November 2001 12:12
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Snap |
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Messages:286
Registered:September 2000 Location: USA (by way of the Old Wo... |
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Oh no, I find it quite difficult indeed. I am playing on experienced, daytime only, like you suggested. I had to adjust my tactics for your campaign. For one thing, I can not wander into a sector with 4-5 mercs and hope to survive the initial onslaught. I have to use all the mercs I have, and that's where T-Dawg and Muskrat and even Maddog come into play. The reason I couldn't include them into my "elite" team was that they were too far behind when I found them. By that time custom was at level 7, and the rest (Ice, Blood, and Cougar) at level 6. I am trying to get Conrad and Iggy up to snuff though.
As for recruiting T-Dawg, I know how it is supposed to go (since he is just Dynamo in another incarnation), but it just didn't work. My custom must be too unsociable, and the rest had pretty low leadership (30 is required to hire).
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Master Sergeant
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Re: Hyping up my Campaign, again[message #58401]
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Tue, 06 November 2001 19:48
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Snap |
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Messages:286
Registered:September 2000 Location: USA (by way of the Old Wo... |
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Quote:Originally posted by Lethal:
or can the programme change thoes troops to a different class?
It can and it will, even when you don't want that. (Read my other posts on this forum about this issue if you are planning on making your own maps.)
I must confess, I am about ready to give up. Things were just starting to look up, but then... I went into a sector, at daytime as always. Spread my mercs a little, and as it often happens in this campaign, the enemy engaged me almost instantly, before I even had a chance to put on makeup... er, camo. About a dozen enemies charged my positions - I was ready for that. What I didn't anticipate was mortars! They just destroyed me, and there was nothing I could do. My mercs got caught in the firefight on the very edge of the sector - they took the best cover they could find, but they didn't have anywhere to retreat. How do you guys deal with that?
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Master Sergeant
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Re: Hyping up my Campaign, again[message #58403]
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Wed, 07 November 2001 16:50
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DurtyDan |
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Messages:103
Registered:November 2001 Location: Oregon, USA |
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Great campaign but I have a couple of questions... I have about half of the levels complete in SG now, all in the north, and have retrieved the video tape. I found Betty Fung (from JA2UB) and everytime I try to buy from her the game locks up with the watch curser. Any sugestions? Also, If I'm not supposed to talk to her, where do I get a transmitter? I have over $85k and no where to spend it. I have plenty of weapons (I steal when I find one I like)and ammo but would also like to bring in a merc that I couldn't affort when I left- Lynx. Another problem is that I can't get any of the basements to work. The game goes to the basement screen and crashes with a runtime error. The map files are there so it should work... Any help here is appreciated.
For those playing who don't have very good weapons- try stealing. I have modified three 50s, three VALs, four G11s, and dozens of P90s, RPKs, Minimis, and PSGs and I am only halfway through the campaign.
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Sergeant
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Re: Hyping up my Campaign, again[message #58413]
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Thu, 08 November 2001 19:15
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Snap |
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Messages:286
Registered:September 2000 Location: USA (by way of the Old Wo... |
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Hey X,
You traitor! You tell me to go ahead and waste the "gunrunners" in F15, but you don't tell me that they are all level 8-9! None can do - my custom is at level 8, and the rest are less experienced. Well, I could rig the place with lotsa explosives, but I don't like this style.
BTW, the reason I had to fire up the editor is that when I engaged "gunrunners" in E15, to my surprise only about half of them responded. Apparently this is because they weren't all in the same group. I fixed this problem for you - you can download the corrected map here:
e15.zip
I wasn't sure where to go next, so I went further east and found two choppers. They lead me to two isolated sectors, neither of which seems to have a way back? Also in one of the sectors (the one with rebels) I found a creature organ - was that supposed to be a document?
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Master Sergeant
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