Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » All about modding JA2 » Guerilla Warfare Mod: A Review
Guerilla Warfare Mod: A Review[message #59425]
|
Mon, 22 July 2002 12:58
|
|
Alias Smith & Wesson |
|
Messages:6
Registered:January 2001 |
|
|
The "Guerilla Warfare Pack" has been created for those who find the Expert level of JA2 gameplay to be a bore, and is inappropriate for all but the most extreme JA2 players. Its difficulty level is completely over the top, and you should attempt it only if your tactics are superb, your tolerance for merc death high, and your patience long.
Created by Romualdas Arm, Guerilla Warfare is intended for use with the "Wildfire" and "Early Rebel Recruitment" packs created by Serge Popoff and Ivan B, respectively.
The greatest strength of the mod is in its unifying theme. Arulco is now a country in Central America, and the terrain reflects this. Most previously open space is now covered in long grass, adding an interesting tactical dimension. At night the changes are even more profound, with light being used as a defensive advantage. No longer is it easy to sneak up under one of those big perimeter lights!
Romualdas has also extensively modified the AIM mercs, giving them a minimum level of 4 and upping the equipment quality for everyone. This is as it should be: high dollar mercenaries OUGHT to go into battle armed with good equipment.
The various rebels also join with you immediately, which I also approve of. I always wondered if Miguel was being careful or cynical when he let the player win the war for him. Now, with the addition of all 4 rebels at the outset, you have a powerful force early in the game.
And you need it. As good as your squad may be, the enemies are better. Imagine if you would, a squad of 5th level mercs all with a marksmanship of 85+, all sporting Night Goggles and carrying chemical break lights and armed with M870s, SKS and MP5Ks. Pretty good? Those are the weaklings defending DRASSEN. It only gets worse.
Take for example the SAM site near Drassen. The enemies there are backed up by mortars. But this tactical difficulty is only the beginning - the worst part are the mines. These mines are not the dreaded invisible mines - but they are awfully close. Red, a merc with 99 skill in Explosives, finds them about 1/8 the time, and Trevor, 99 mechanical and 88 explosives, about 1/5. Unless you cheat, chances are you are going to step on a mine...or two...or four.
Night, the great advantage of the mercenary, is now his enemy. Although the lighting is now more realistic, it is also inescapable. Too often there are no "holes" in the light to sneak through. Furthermore ALL the enemies have night or UV goggles and carry chemical break lights. Attacking at night is to the complete disadvantage of the mercenary since his enemy is better equipped and generally higher level. Because enemies toss their break lights as their first priority action (even during daylight) you will almost always get lit up...then fired at by hidden enemies...then mortared. Bring plenty of body bags.
I did not attempt to continue after my experiences at the SAM site. Romualdas states that later cities have enemies up to level 9, armored in enhanced spectra armor and wearing UV goggles, backed up by tanks and multiple mortars. It just wasnt worth the frustration to see what fighting that kind of opposition was like.
Oddly enough, Romualdas states on his web site that some of his friends consider this mod to be "too easy" even as it stands now - which boggles me. I cannot recommend Guerilla Warfare to you as it stands now. There is much that is good about the mod, and much I would like to keep - but the author has gone completely over the top in his attempt to add difficulty to an already challenging game.
Report message to a moderator
|
Private
|
|
|
|
|
|
|
|
|
|
Re: Guerilla Warfare Mod: A Review[message #59433]
|
Tue, 23 July 2002 11:03
|
|
LCJr. |
|
Messages:83
Registered:November 2001 |
|
|
The part about Absolute Games in your license agreement is rather odd but thats your business. And is Freelancer considered part of AG?
Report message to a moderator
|
Corporal 1st Class
|
|
|
|
|
Re: Guerilla Warfare Mod: A Review[message #59436]
|
Tue, 23 July 2002 14:01
|
|
Romualdas Arm |
|
Messages:53
Registered:June 2001 Location: Tyumen, Russia |
|
|
Quote:Originally posted by LCJr.:
The part about Absolute Games in your license agreement is rather odd but thats your business. And is Freelancer considered part of AG? Yes, freelancer is a part of AG network and the reason for such addition. Some people here can remember, that first versions of WildFire's mods originally were at freelancer site (year 2000). But in automn of 2000 direction of AG, without any consultation with authors, appoved country wide publication of _all_ user created software related to JA2 and placed by authors at freelancer site, by Igromanya magazine (on supplied CD), like it is they own property. We don't know was some fee payd by Igromanya magazine to AG Direction, but we don't wish to have further relations with this organisation. Further to previous action AG declined to remove author created content as was requested by indignanted authors. I think it will by a negligible margin to say, that not less than 80% of JA2 content on freelancer stored there contrary to it's authors will....
Report message to a moderator
|
Corporal
|
|
|
Re: Guerilla Warfare Mod: A Review[message #59437]
|
Tue, 23 July 2002 14:48
|
|
Romualdas Arm |
|
Messages:53
Registered:June 2001 Location: Tyumen, Russia |
|
|
Quote:Are you saying that I need to play through each map twice before being able to beat it? Where is the challenge (or realism) in playing when you know the location of every enemy?
I'm willing to learn from your tactics - so long as they are tactics, not taking advantage of the game engine. I dont like these tactics: setting up a pool of light using chem flares and tossing a grenade nearby, then shooting down the hapless fools that come to investigate it...or....doing a complete sweep of the map to learn all the enemy locations and then reloading...etc. I'm agree with your stand in it's absoute, but only partitial in current situation.
If mod will created in such a way you are talking about it will be "valid for one occasion only".
One russian some small time before said: "I like 3DO's politics to it's HMM product. They do not change game engine, but give the player new game scene each half an year. I wish JA2 owners do the same. I'm satisfied by engine and graphics I just want new scene..." And I'm completelly agree with this point of view.
Fans are limited in creating new scene. UB is limited inside itself - too small map's limit and too cutted engine. And JA2 is hardly coded. And in both cases we don't have full functional editor like for civ3 for exemple. So only owner is able to create new scene for such a small period and the owner does not any steps in this direcion till now... In such a situation I don't think it's wise to spent so much time as we spent, to create mods "valid for one occasion only". Fan's playing JA2 many times prefer extreme difficulty not exact realism. I have many wishes to realise that alow as to create game you are talking about cause I'm one who stands the same position, but it's only wishes now, so let's wait till the turned to possibility...
Btw, Serge Wildfire passed all the game using advanced versionof maps with no saves from the first try, and it's pushed me to create expert version and than 4th version too...
P.S: Many problems could be solved if we were able to put JA2UB "iron man" procedure into JA2 it can let us to lower difficulty without lowering it [ ]...
Report message to a moderator
|
Corporal
|
|
|
|
Re: Guerilla Warfare Mod: A Review[message #59439]
|
Fri, 26 July 2002 16:31
|
|
Romualdas Arm |
|
Messages:53
Registered:June 2001 Location: Tyumen, Russia |
|
|
Quote:"Engine" ?? You mean to say a slightly hacked, copyrighted (not to you) ja2.exe that you distribute as (quote) "freeware". Think about it. I'm not interested to argue about this, it is like I said before: You got only modified exe and maps for free - not less, not more... May be term freeware in this case is unclear, but it changes nothing...
Quote:
Sounds? Sorry, been there. The WF gunsounds can be found by the most superficial searching methods on the web.
LOL! You ment the sound were made by Serge three years ago? Be our guest - let it be a small present, and I wish you good luck in searching on the web the sounds we are distributing NOW... You will need it... [ ]
Quote:
All that was done there was to loop them, big thing. I actually experimented with the same raw samples that were used for WF's mod myself and rejected them because of the bad quality. You didn't even apply the most basic audio enhancements to those low-bitrate samples.
It's your own problem - if you dont know now to do something, you'd better not even try - it's just advice - freeware [ ]
Quote:
And it's pretty daring to call a handful of weapon .sti's that were converted from web pics artwork.
Fall asleep of bore...
Quote:
But anything that beats your drum, I wish you a lot of luck finding paying members for your club. Thanks a lot, but I can lend your some luck - call me if you need it [ ]
Report message to a moderator
|
Corporal
|
|
|
|
|
Re: Guerilla Warfare Mod: A Review[message #59442]
|
Mon, 29 July 2002 15:11
|
|
Romualdas Arm |
|
Messages:53
Registered:June 2001 Location: Tyumen, Russia |
|
|
Quote:Originally posted by Snap:
Well, you can't get the mod for free, other than on Freelancer - and that would be pirating, according to you. So what's there to talk about? Stat tables? Well, anyone can do that to suit their own tastes. As for maps, most of them are unauthorised modifications of Sirtech maps, so any "copyrights" that you claim are void. Do you even know what copyright is? Snap, I'm tired of your blame in russian forums alredy. You are deaf to arguments given by other people pointing that all your claims are groundless. You see only things your wish to see, not what are written. I've neither time no wish to make 999 chines try to change your mind... Only you got with your behaviuor during last three weeks in AG forum is mime (and not only mine) disrespection...
Goodbye.
Report message to a moderator
|
Corporal
|
|
|
Re: Guerilla Warfare Mod: A Review[message #59443]
|
Mon, 29 July 2002 17:56
|
|
Wodan |
|
Messages:538
Registered:December 2001 Location: Antwerp, Belgium |
|
|
Maybe Snap's euhm, firmness, has something to do with the fact that right here, at the Bear's pit, a team is also
working on an extensive mod, you know, working hard on it, putting hours in it, all out of love for the game...as in 'FOR FREE'.
I think FREE is a keyword here.
Fine by me that you ask money for your 'artwork', but you should've known that the moment you do that, you 'd get criticism.
No reason to disrespect people because they just have a point of view that 'll never coincide with yours.
Just my point of view, not trying to start a war here.
But it's too bad I don't read Russian. :diabolical:
Report message to a moderator
|
First Sergeant
|
|
|
|
|
|
|
Re: Guerilla Warfare Mod: A Review[message #59448]
|
Tue, 30 July 2002 11:14
|
|
weapon x |
|
Messages:61
Registered:November 2000 Location: Ruined Earth |
|
|
The way I see it,if I understand the sitiuation correctly is Romualdas Arms created a campaign and you can only access it if you are a member(not sure if you actually have to pay to be a member)of their site.I do not think they have tried to copyright their work.
I do not see anything wrong with that,since it is their campaign.They give access to members and availability of something they created.That's their perogative.
Same as Gamespot in a way.Only paying members have accesss to some of their downloads,reviews,demos which are available elsewhere for free.Gamespot doesn't have copyrights to all downloads they carry but they can charge people for a service they provide.A service of making certain items available.Similar to celebrity or porn sites that do not have copyrights to all images but charge for services provided.
Such would be the case in Romualdas Arms sitiuation..If they included other such products in their site,not only or exclusively JA2 related downloads,then I think freedom of enterprenuership would apply in this case.Same would be the sitiuation if Batman and his team made DL only available in their site for paying members,as long as their "supply" of available merchendise is not solely JA.
On the up-side,nothing would be stopping other sites from offering their "merchandise" for free in their sites since there are not copyright laws either protecting their merchandise.
I have created and been a part of some campaigns which are free to the public,but if someone decided to place my campaigns or mini-missions on a site that has members pay for access,their is nothing I can really do about it.I'm not sure about all the legalities involved regarding copyright laws but my guess is,Sirtech would have "limited" options of actions as well.Best they could do,as far as I know is to have thier product pulled from the site.
Just my thoughts on a thread that started out as a review of a promising campaign.
Report message to a moderator
|
Corporal
|
|
|
|
|
|
|
|
|
|
|
Re: Guerilla Warfare Mod: A Review[message #59457]
|
Wed, 31 July 2002 21:59
|
|
Wodan |
|
Messages:538
Registered:December 2001 Location: Antwerp, Belgium |
|
|
Quote:Originally posted by Romualdas Arm (at I-Deal games forum):
First - not exactly. Neither mod(moified executable and some more files) no GW(maps) are not commercial itself, we decided to take a fee for sounds and graphics.
Second - we are tired of people who ask for changes and lashing us for inactivity in realising they wishes as if we are to realise them... So we decided to segregate project in free and members areas.
In free area there will be only work done in the past and some samples of new work for evaluation (exclude graphics, sounds documentation etc).
In members area there will be completed products supplied with documentation install shields etc.
Members have a right to ask for some personal changes and they voices affect on mod development direction.
We are deaf for non-members asks...
For now membersip is available for Russian Federation citizens only, due some problems linked to the borders between payment systems of RF and other world, but we going to solve this problem in future.
So, this is where it's all about? Yes, I did see/find this, but was actually looking for a reason why you would turn to the dark side (= my visa )... but the only one I found is that you got aggrevated by people expressing their wishes?? I hope I am missing something here because c'mon, you gotta admit that would be a real bad excuse.
I appreciate the idea of personalizing your mod for members though, but why take away the goodies from everybody else?
Out of curiosity, what does membership cost, or what would it cost to DL your stuff when you go international?
Report message to a moderator
|
First Sergeant
|
|
|
Re: Guerilla Warfare Mod: A Review[message #59458]
|
Wed, 31 July 2002 23:56
|
|
Khaine |
|
Messages:65
Registered:July 2001 Location: Bergen, Hordaland, Norway |
|
|
Quote:Originally posted by Romualdas Arm:
I don't see how you can claim that I'm wrong if you can't read the forums I'm talking about
Both me and Sanp can translate the thread, but it will be sily cause we are interested party so nobody will thrust... I ain't talking about the other forum. My whole intelligence on this matter relies on what is said here. And so far you have not argumented a single time, only rubbishing criticism. Don't even bring it here if the only ones "allowed" to comment on the matter are people from your own forum.
Quote:
Ah... another one Samaritan... Go to our forum at I-Deal Games and READ the description first. Weapon X discribed the situation not exactly clear, but intelligibility, so I think there is no need to continue explanations... Okay, read it (the one Wodan posted). All I see now is that you are limiting your mods to paying Russian members. Either that, or the mods are only available to memers who have to pay for "sounds&graphics".
Still doesn't sound like a good deal, especially considering that a high-quality mod by the name of "JA2DL2UC" (g'damn!) will be dropped in the lap of all of us for free right here at BP.
Side notes:
Quote:Originally posted by quasimodo:
Well I am not cheap at all and I will pay top dollar to Sir-Tech and/or Strategy First for any product having anything to do with JA. I will not pay for something that does not have the approval of either of these two companies. Actually, Strategy First have said they support modding. Thus, "approval" is not needed to distribute mods of their games.
Quote:Originally posted by weapon x
Just my thoughts on a thread that started out as a review of a promising campaign. Problem is, the campaign isn't available to any of us right here, so why do I care whether it's promising or not...
Report message to a moderator
|
Corporal
|
|
|
Re: Guerilla Warfare Mod: A Review[message #59459]
|
Thu, 01 August 2002 05:05
|
|
weapon x |
|
Messages:61
Registered:November 2000 Location: Ruined Earth |
|
|
You are welcome Romualdas Arms.I'm not sure if I said it right.I just don't see why all this negativity towards an unreleased project.You already released a mod available to the public and instead of thanks you guys get THIS for PLANNING not to release you next project for free.I also know how difficult it is to explain things in a language which is not your own.I had that trouble too when I first started learning English.So don't let that stop you.
Quote:Originally posted by Khaine:
Quote:Originally posted by weapon x
Just my thoughts on a thread that started out as a review of a promising campaign. Problem is, the campaign isn't available to any of us right here, so why do I care whether it's promising or not...[/QB] MY OPINION,is for someone who doesn't care if something is promising or not,Why do you have a lot to say about it?
Why would it be a PROBLEM to you if you don't care,do you usually have problems regarding things you don't care about?
If it wasn't available to ANY OF US,how did Alias Smith and Wesson play it and make a review of the game?
I think the problem is people tend to react negatively when they hear someone COULD make money from this.Some people just want to critisize others even if they have no idea how good or bad the "product" is.
I for one have no idea if it is that good or worth paying money for.But I would not go as far as critisize it before seeing it.
I don't see what Romualdas Arms has to argue about.This is a review of a mod,not a debate on how ethical or legal it is for someone to charge members to access their mods.
It's as simple as not paying if you don't want the product.Why all the hoopla?
Some people just have trouble with other people thinking and doing ways on making a dollar.What's wrong with that.It's not like they are forcing you to pay.
Give the guy a break.He's contributing to the JA community.If you don't really want to pay,chances are,someone if not you will just upload their mod on a free site.
Report message to a moderator
|
Corporal
|
|
|
Re: Guerilla Warfare Mod: A Review[message #59460]
|
Thu, 01 August 2002 06:40
|
|
LCJr. |
|
Messages:83
Registered:November 2001 |
|
|
How did S&W play it? Either he played an old version or the review was a plant. With as much of Arm's writing as he used I'm surprised they're not suing him for infringing on their copyrights.
But then again is it a review or an advertisement for a commercial product?
Notice your not paying directly for any of the work but your paying a "membership fee" to join a "club" to get access to all the parts you need to play the game. Seems like a clever way to skirt some copyright laws to me.
Report message to a moderator
|
Corporal 1st Class
|
|
|
|
|
|
Re: Guerilla Warfare Mod: A Review[message #59464]
|
Thu, 01 August 2002 15:34
|
|
Batman |
|
Messages:363
Registered:January 2001 Location: Gotham City |
|
|
This has all been covered before, I believe the original concept was... store your MOD for download on your own site, then advertise... you gain dollars based on the hits to the site...
Now if someone else decides to store your MOD on their site, you lose hits... hence... you lose dollars... Obviously this tends to force you into a different direction to earn some money.
Personally, I really don't think the concept of "members only" is a bad idea, in fact, I think it's a very clever idea... hmmm... that gives me an idea... JA2DL2UC for MEMBERS ONLY!!!!
Gee, I wish I had a dollar for every download of JA2DL, what was the latest count 50,000 +
Report message to a moderator
|
|
|
|
Goto Forum:
Current Time: Thu Jan 02 13:53:53 GMT+2 2025
Total time taken to generate the page: 0.02131 seconds
|