Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » All about modding JA2 » Guerilla Warfare Mod: A Review
Guerilla Warfare Mod: A Review[message #59425] Mon, 22 July 2002 12:58 Go to next message
Alias Smith & Wesson is currently offline Alias Smith & Wesson

 
Messages:6
Registered:January 2001
The "Guerilla Warfare Pack" has been created for those who find the Expert level of JA2 gameplay to be a bore, and is inappropriate for all but the most extreme JA2 players. Its difficulty level is completely over the top, and you should attempt it only if your tactics are superb, your tolerance for merc death high, and your patience long.

Created by Romualdas Arm, Guerilla Warfare is intended for use with the "Wildfire" and "Early Rebel Recruitment" packs created by Serge Popoff and Ivan B, respectively.

The greatest strength of the mod is in its unifying theme. Arulco is now a country in Central America, and the terrain reflects this. Most previously open space is now covered in long grass, adding an interesting tactical dimension. At night the changes are even more profound, with light being used as a defensive advantage. No longer is it easy to sneak up under one of those big perimeter lights!

Romualdas has also extensively modified the AIM mercs, giving them a minimum level of 4 and upping the equipment quality for everyone. This is as it should be: high dollar mercenaries OUGHT to go into battle armed with good equipment.

The various rebels also join with you immediately, which I also approve of. I always wondered if Miguel was being careful or cynical when he let the player win the war for him. Now, with the addition of all 4 rebels at the outset, you have a powerful force early in the game.

And you need it. As good as your squad may be, the enemies are better. Imagine if you would, a squad of 5th level mercs all with a marksmanship of 85+, all sporting Night Goggles and carrying chemical break lights and armed with M870s, SKS and MP5Ks. Pretty good? Those are the weaklings defending DRASSEN. It only gets worse.

Take for example the SAM site near Drassen. The enemies there are backed up by mortars. But this tactical difficulty is only the beginning - the worst part are the mines. These mines are not the dreaded invisible mines - but they are awfully close. Red, a merc with 99 skill in Explosives, finds them about 1/8 the time, and Trevor, 99 mechanical and 88 explosives, about 1/5. Unless you cheat, chances are you are going to step on a mine...or two...or four.

Night, the great advantage of the mercenary, is now his enemy. Although the lighting is now more realistic, it is also inescapable. Too often there are no "holes" in the light to sneak through. Furthermore ALL the enemies have night or UV goggles and carry chemical break lights. Attacking at night is to the complete disadvantage of the mercenary since his enemy is better equipped and generally higher level. Because enemies toss their break lights as their first priority action (even during daylight) you will almost always get lit up...then fired at by hidden enemies...then mortared. Bring plenty of body bags.

I did not attempt to continue after my experiences at the SAM site. Romualdas states that later cities have enemies up to level 9, armored in enhanced spectra armor and wearing UV goggles, backed up by tanks and multiple mortars. It just wasnt worth the frustration to see what fighting that kind of opposition was like.

Oddly enough, Romualdas states on his web site that some of his friends consider this mod to be "too easy" even as it stands now - which boggles me. I cannot recommend Guerilla Warfare to you as it stands now. There is much that is good about the mod, and much I would like to keep - but the author has gone completely over the top in his attempt to add difficulty to an already challenging game.

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Private
Re: Guerilla Warfare Mod: A Review[message #59426] Mon, 22 July 2002 13:30 Go to previous messageGo to next message
Eisenhower is currently offline Eisenhower

 
Messages:99
Registered:January 2002
Location: Aruba

ha , how do you mean stressing Very Happy ,

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Corporal 1st Class
Re: Guerilla Warfare Mod: A Review[message #59427] Mon, 22 July 2002 13:52 Go to previous messageGo to next message
weapon x is currently offline weapon x

 
Messages:61
Registered:November 2000
Location: Ruined Earth
This sounds like a mod I would really enjoy.Is it available and where can we download it?

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Corporal
Re: Guerilla Warfare Mod: A Review[message #59428] Mon, 22 July 2002 13:55 Go to previous messageGo to next message
Romualdas Arm is currently offline Romualdas Arm

 
Messages:53
Registered:June 2001
Location: Tyumen, Russia

May be your need some help with tactics? [ Smile ]

I'm agree that Mod looks too difficult for the first try, but on the third round you will not see so much problems... Only thing you need is forget you are "Rambo" you got not less then 6 mercs at the start alreay so you are to use them... For a team using distracting attention tactics it's not so difficult like it mights... And first motto of player is hit and run - if you killed even only enemy and can escape with no casulties it's good. What is the reason to take sam site in single attempt? Kill some guards escape and reenter the sector they will not respawn they all are dead so each next try you get less and less enemy opposing you...

And about mines... there is no mines where is no lpace to hide... [ Smile ]
So after small examination of tactical map you are able to avoid all the mine fields...

P.S:I'm playing at night time only, using chem. flares for open space fights and buildings like hidding so enemies are unable to use they "I see your approaching" advantage... All the difficulties are the matter of experience - your experience...

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Corporal
Re: Guerilla Warfare Mod: A Review[message #59429] Mon, 22 July 2002 16:46 Go to previous messageGo to next message
weapon x is currently offline weapon x

 
Messages:61
Registered:November 2000
Location: Ruined Earth
So where can we download it :confused:

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Re: Guerilla Warfare Mod: A Review[message #59430] Mon, 22 July 2002 19:00 Go to previous messageGo to next message
Romualdas Arm is currently offline Romualdas Arm

 
Messages:53
Registered:June 2001
Location: Tyumen, Russia

Quote:
Originally posted by weapon x:
So where can we download it :confused:
Correct is - where you can download one of older 3 versions.

Here:

I-Deal Games Ja2 Guerilla Warfare Section

Read info and history before install or if you are too lazy remember that each fooloving difficulty version must include previous

Basic version: prime.zip + country.zip and prof.dat
Advanced version: country.zip and and prof.dat +7 archives with towns from advanced section
Expert version: country.zip and and prof.dat + +7 archives with towns from advanced section + ring.zip + beta country + two bonus maps of meduna from version 4.

4th version available only for I-Deal Games club members..

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Corporal
Re: Guerilla Warfare Mod: A Review[message #59431] Mon, 22 July 2002 19:57 Go to previous messageGo to next message
weapon x is currently offline weapon x

 
Messages:61
Registered:November 2000
Location: Ruined Earth
Thanks a lot Romualdas Arm.This is the first I heard of this mod.And thanks too to AliasS&W for informing us of this mod.

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Corporal
Re: Guerilla Warfare Mod: A Review[message #59432] Mon, 22 July 2002 20:43 Go to previous messageGo to next message
Dr.Quack is currently offline Dr.Quack

 
Messages:124
Registered:November 2001
Location: old Europe
Hmm.. but still no way to play it because only Wildfire V3 is for download and that one doesn't include the weapons pics and sounds Surprised

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Sergeant
Re: Guerilla Warfare Mod: A Review[message #59433] Tue, 23 July 2002 11:03 Go to previous messageGo to next message
LCJr.

 
Messages:83
Registered:November 2001
The part about Absolute Games in your license agreement is rather odd but thats your business. And is Freelancer considered part of AG?

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Corporal 1st Class
Re: Guerilla Warfare Mod: A Review[message #59434] Tue, 23 July 2002 13:27 Go to previous messageGo to next message
Alias Smith & Wesson is currently offline Alias Smith & Wesson

 
Messages:6
Registered:January 2001
Quote:
Originally posted by Romualdas Arm:
May be your need some help with tactics? [ Smile ]

I'm agree that Mod looks too difficult for the first try, but on the third round you will not see so much problems... Only thing you need is forget you are "Rambo" you got not less then 6 mercs at the start alreay so you are to use them... All the difficulties are the matter of experience - your experience...
Are you saying that I need to play through each map twice before being able to beat it? Where is the challenge (or realism) in playing when you know the location of every enemy?

I'm willing to learn from your tactics - so long as they are tactics, not taking advantage of the game engine. I dont like these tactics: setting up a pool of light using chem flares and tossing a grenade nearby, then shooting down the hapless fools that come to investigate it...or....doing a complete sweep of the map to learn all the enemy locations and then reloading...etc.

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Private
Re: Guerilla Warfare Mod: A Review[message #59435] Tue, 23 July 2002 13:45 Go to previous messageGo to next message
Romualdas Arm is currently offline Romualdas Arm

 
Messages:53
Registered:June 2001
Location: Tyumen, Russia

Quote:
Originally posted by Dr.Quack:
Hmm.. but still no way to play it because only Wildfire V3 is for download and that one doesn't include the weapons pics and sounds Surprised
We decided to stop free distribution of sounds and artwork. Only engine and maps are free now and all the author created sounds and artwork are not.

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Corporal
Re: Guerilla Warfare Mod: A Review[message #59436] Tue, 23 July 2002 14:01 Go to previous messageGo to next message
Romualdas Arm is currently offline Romualdas Arm

 
Messages:53
Registered:June 2001
Location: Tyumen, Russia

Quote:
Originally posted by LCJr.:
The part about Absolute Games in your license agreement is rather odd but thats your business. And is Freelancer considered part of AG?
Yes, freelancer is a part of AG network and the reason for such addition. Some people here can remember, that first versions of WildFire's mods originally were at freelancer site (year 2000). But in automn of 2000 direction of AG, without any consultation with authors, appoved country wide publication of _all_ user created software related to JA2 and placed by authors at freelancer site, by Igromanya magazine (on supplied CD), like it is they own property. We don't know was some fee payd by Igromanya magazine to AG Direction, but we don't wish to have further relations with this organisation. Further to previous action AG declined to remove author created content as was requested by indignanted authors. I think it will by a negligible margin to say, that not less than 80% of JA2 content on freelancer stored there contrary to it's authors will....

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Corporal
Re: Guerilla Warfare Mod: A Review[message #59437] Tue, 23 July 2002 14:48 Go to previous messageGo to next message
Romualdas Arm is currently offline Romualdas Arm

 
Messages:53
Registered:June 2001
Location: Tyumen, Russia

Quote:
Are you saying that I need to play through each map twice before being able to beat it? Where is the challenge (or realism) in playing when you know the location of every enemy?

I'm willing to learn from your tactics - so long as they are tactics, not taking advantage of the game engine. I dont like these tactics: setting up a pool of light using chem flares and tossing a grenade nearby, then shooting down the hapless fools that come to investigate it...or....doing a complete sweep of the map to learn all the enemy locations and then reloading...etc.
I'm agree with your stand in it's absoute, but only partitial in current situation.
If mod will created in such a way you are talking about it will be "valid for one occasion only".

One russian some small time before said: "I like 3DO's politics to it's HMM product. They do not change game engine, but give the player new game scene each half an year. I wish JA2 owners do the same. I'm satisfied by engine and graphics I just want new scene..." And I'm completelly agree with this point of view.
Fans are limited in creating new scene. UB is limited inside itself - too small map's limit and too cutted engine. And JA2 is hardly coded. And in both cases we don't have full functional editor like for civ3 for exemple. So only owner is able to create new scene for such a small period and the owner does not any steps in this direcion till now... In such a situation I don't think it's wise to spent so much time as we spent, to create mods "valid for one occasion only". Fan's playing JA2 many times prefer extreme difficulty not exact realism. I have many wishes to realise that alow as to create game you are talking about cause I'm one who stands the same position, but it's only wishes now, so let's wait till the turned to possibility...

Btw, Serge Wildfire passed all the game using advanced versionof maps with no saves from the first try, and it's pushed me to create expert version and than 4th version too...

P.S: Many problems could be solved if we were able to put JA2UB "iron man" procedure into JA2 it can let us to lower difficulty without lowering it [ Very Happy ]...

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Corporal
Re: Guerilla Warfare Mod: A Review[message #59438] Tue, 23 July 2002 21:15 Go to previous messageGo to next message
Dr.Quack is currently offline Dr.Quack

 
Messages:124
Registered:November 2001
Location: old Europe
Quote:
Originally posted by Romualdas Arm:
Quote:
Originally posted by Dr.Quack:
Hmm.. but still no way to play it because only Wildfire V3 is for download and that one doesn't include the weapons pics and sounds Surprised
We decided to stop free distribution of sounds and artwork. Only engine and maps are free now and all the author created sounds and artwork are not.
"Engine" ?? You mean to say a slightly hacked, copyrighted (not to you) ja2.exe that you distribute as (quote) "freeware". Think about it.

Sounds? Sorry, been there. The WF gunsounds can be found by the most superficial searching methods on the web. All that was done there was to loop them, big thing. I actually experimented with the same raw samples that were used for WF's mod myself and rejected them because of the bad quality. You didn't even apply the most basic audio enhancements to those low-bitrate samples.

And it's pretty daring to call a handful of weapon .sti's that were converted from web pics artwork.

But anything that beats your drum, I wish you a lot of luck finding paying members for your club.

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Sergeant
Re: Guerilla Warfare Mod: A Review[message #59439] Fri, 26 July 2002 16:31 Go to previous messageGo to next message
Romualdas Arm is currently offline Romualdas Arm

 
Messages:53
Registered:June 2001
Location: Tyumen, Russia

Quote:
"Engine" ?? You mean to say a slightly hacked, copyrighted (not to you) ja2.exe that you distribute as (quote) "freeware". Think about it.
I'm not interested to argue about this, it is like I said before: You got only modified exe and maps for free - not less, not more... May be term freeware in this case is unclear, but it changes nothing...

Quote:

Sounds? Sorry, been there. The WF gunsounds can be found by the most superficial searching methods on the web.

LOL! You ment the sound were made by Serge three years ago? Be our guest - let it be a small present, and I wish you good luck in searching on the web the sounds we are distributing NOW... You will need it... [ Very Happy ]

Quote:

All that was done there was to loop them, big thing. I actually experimented with the same raw samples that were used for WF's mod myself and rejected them because of the bad quality. You didn't even apply the most basic audio enhancements to those low-bitrate samples.
It's your own problem - if you dont know now to do something, you'd better not even try - it's just advice - freeware [ Very Happy ]

Quote:

And it's pretty daring to call a handful of weapon .sti's that were converted from web pics artwork.
Fall asleep of bore...

Quote:

But anything that beats your drum, I wish you a lot of luck finding paying members for your club.
Thanks a lot, but I can lend your some luck - call me if you need it [ Very Happy ]

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Corporal
Re: Guerilla Warfare Mod: A Review[message #59440] Fri, 26 July 2002 18:39 Go to previous messageGo to next message
Eisenhower is currently offline Eisenhower

 
Messages:99
Registered:January 2002
Location: Aruba

hahah Romualdas Arm is going hot ,
mwahahaahhah Wink

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Re: Guerilla Warfare Mod: A Review[message #59441] Sat, 27 July 2002 13:31 Go to previous messageGo to next message
Snap is currently offline Snap

 
Messages:286
Registered:September 2000
Location: USA (by way of the Old Wo...
Well, you can't get the mod for free, other than on Freelancer - and that would be pirating, according to you. So what's there to talk about? Stat tables? Well, anyone can do that to suit their own tastes. As for maps, most of them are unauthorised modifications of Sirtech maps, so any "copyrights" that you claim are void. Do you even know what copyright is?

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Master Sergeant
Re: Guerilla Warfare Mod: A Review[message #59442] Mon, 29 July 2002 15:11 Go to previous messageGo to next message
Romualdas Arm is currently offline Romualdas Arm

 
Messages:53
Registered:June 2001
Location: Tyumen, Russia

Quote:
Originally posted by Snap:
Well, you can't get the mod for free, other than on Freelancer - and that would be pirating, according to you. So what's there to talk about? Stat tables? Well, anyone can do that to suit their own tastes. As for maps, most of them are unauthorised modifications of Sirtech maps, so any "copyrights" that you claim are void. Do you even know what copyright is?
Snap, I'm tired of your blame in russian forums alredy. You are deaf to arguments given by other people pointing that all your claims are groundless. You see only things your wish to see, not what are written. I've neither time no wish to make 999 chines try to change your mind... Only you got with your behaviuor during last three weeks in AG forum is mime (and not only mine) disrespection...

Goodbye.

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Corporal
Re: Guerilla Warfare Mod: A Review[message #59443] Mon, 29 July 2002 17:56 Go to previous messageGo to next message
Wodan is currently offline Wodan

 
Messages:538
Registered:December 2001
Location: Antwerp, Belgium
Maybe Snap's euhm, firmness, has something to do with the fact that right here, at the Bear's pit, a team is also
working on an extensive mod, you know, working hard on it, putting hours in it, all out of love for the game...as in 'FOR FREE'.
I think FREE is a keyword here.
Fine by me that you ask money for your 'artwork', but you should've known that the moment you do that, you 'd get criticism.
No reason to disrespect people because they just have a point of view that 'll never coincide with yours.

Just my point of view, not trying to start a war here.
But it's too bad I don't read Russian. :diabolical:

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First Sergeant
Re: Guerilla Warfare Mod: A Review[message #59444] Mon, 29 July 2002 18:01 Go to previous messageGo to next message
Romualdas Arm is currently offline Romualdas Arm

 
Messages:53
Registered:June 2001
Location: Tyumen, Russia

[QUOTE]Originally posted by Wodan:
I think FREE is a keyword here.
[QUOTE]

Me too...

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Corporal
Re: Guerilla Warfare Mod: A Review[message #59445] Tue, 30 July 2002 01:31 Go to previous messageGo to next message
Khaine is currently offline Khaine

 
Messages:65
Registered:July 2001
Location: Bergen, Hordaland, Norway
Quote:
Originally posted by Romualdas Arm:
Snap, I'm tired of your blame in russian forums alredy. You are deaf to arguments given by other people pointing that all your claims are groundless. You see only things your wish to see, not what are written. I've neither time no wish to make 999 chines try to change your mind... Only you got with your behaviuor during last three weeks in AG forum is mime (and not only mine) disrespection...

Goodbye.
I don't see how you can claim that Snap's arguments are groundless and that he's deaf to arguments from other people, when you fail to post a single argument yourself.
You demand money for a copyright you are not in possession of.
You argue without saying anything and say you don't want to argue, yet you keep coming back to dismiss all well grounded arguments and offend people (and lay off the goddamn smilies every time you make an insult; they don't make them any less insulting).
To me, it seems you're in way over your head here. If you have no good arguments for claiming money for your "work", then don't try to defend it.

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Corporal
Re: Guerilla Warfare Mod: A Review[message #59446] Tue, 30 July 2002 04:21 Go to previous messageGo to next message
DR J is currently offline DR J

 
Messages:37
Registered:April 2002
Location: Amarillo, TX
Yeah I gotta agree with Wodan you guys. Im kinda a cheapskate myself. These guys doing the UC/DL/SB/SOG 69 mods and campaigns not to mention several others have got my applause and thanks. :cheers:
And as far as your wanting to charge to be able to have everything needed to play your mod... well... :puke: ... Sorry about that.

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Private 1st Class
Re: Guerilla Warfare Mod: A Review[message #59447] Tue, 30 July 2002 07:15 Go to previous messageGo to next message
quasimodo is currently offline quasimodo

 
Messages:54
Registered:November 2000
Location: eugene, oregon U.S.A.
Well I am not cheap at all and I will pay top dollar to Sir-Tech and/or Strategy First for any product having anything to do with JA. I will not pay for something that does not have the approval of either of these two companies.

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Corporal
Re: Guerilla Warfare Mod: A Review[message #59448] Tue, 30 July 2002 11:14 Go to previous messageGo to next message
weapon x is currently offline weapon x

 
Messages:61
Registered:November 2000
Location: Ruined Earth
The way I see it,if I understand the sitiuation correctly is Romualdas Arms created a campaign and you can only access it if you are a member(not sure if you actually have to pay to be a member)of their site.I do not think they have tried to copyright their work.
I do not see anything wrong with that,since it is their campaign.They give access to members and availability of something they created.That's their perogative.

Same as Gamespot in a way.Only paying members have accesss to some of their downloads,reviews,demos which are available elsewhere for free.Gamespot doesn't have copyrights to all downloads they carry but they can charge people for a service they provide.A service of making certain items available.Similar to celebrity or porn sites that do not have copyrights to all images but charge for services provided.

Such would be the case in Romualdas Arms sitiuation..If they included other such products in their site,not only or exclusively JA2 related downloads,then I think freedom of enterprenuership would apply in this case.Same would be the sitiuation if Batman and his team made DL only available in their site for paying members,as long as their "supply" of available merchendise is not solely JA.

On the up-side,nothing would be stopping other sites from offering their "merchandise" for free in their sites since there are not copyright laws either protecting their merchandise.

I have created and been a part of some campaigns which are free to the public,but if someone decided to place my campaigns or mini-missions on a site that has members pay for access,their is nothing I can really do about it.I'm not sure about all the legalities involved regarding copyright laws but my guess is,Sirtech would have "limited" options of actions as well.Best they could do,as far as I know is to have thier product pulled from the site.

Just my thoughts on a thread that started out as a review of a promising campaign.

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Corporal
Re: Guerilla Warfare Mod: A Review[message #59449] Tue, 30 July 2002 22:35 Go to previous messageGo to next message
Wodan is currently offline Wodan

 
Messages:538
Registered:December 2001
Location: Antwerp, Belgium
Hey Dr J, you 's callin' me a cheapskate?? :transform: :taskmaster:
Very Happy

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First Sergeant
Re: Guerilla Warfare Mod: A Review[message #59450] Wed, 31 July 2002 13:56 Go to previous messageGo to next message
DR J is currently offline DR J

 
Messages:37
Registered:April 2002
Location: Amarillo, TX
Are you talking to me? Are you talking to me??? :rifle: Smile

Say hello to my little friend!!!

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Private 1st Class
Re: Guerilla Warfare Mod: A Review[message #59451] Wed, 31 July 2002 14:14 Go to previous messageGo to next message
Romualdas Arm is currently offline Romualdas Arm

 
Messages:53
Registered:June 2001
Location: Tyumen, Russia

Quote:
Originally posted by quasimodo:
Well I am not cheap at all and I will pay top dollar to Sir-Tech and/or Strategy First for any product having anything to do with JA. I will not pay for something that does not have the approval of either of these two companies.
So what stopping you to ask them what they think on this case?

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Corporal
Re: Guerilla Warfare Mod: A Review[message #59452] Wed, 31 July 2002 14:23 Go to previous messageGo to next message
Romualdas Arm is currently offline Romualdas Arm

 
Messages:53
Registered:June 2001
Location: Tyumen, Russia

Quote:
Originally posted by Khaine:
I don't see how you can claim that Snap's arguments are groundless and that he's deaf to arguments from other people, when you fail to post a single argument yourself.
I don't see how you can claim that I'm wrong if you can't read the forums I'm talking about
Both me and Sanp can translate the thread, but it will be sily cause we are interested party so nobody will thrust...

Quote:

You demand money for a copyright you are not in possession of.
Ah... another one Samaritan... Go to our forum at I-Deal Games and READ the description first. Weapon X discribed the situation not exactly clear, but intelligibility, so I think there is no need to continue explanations...

BTW, Thanks you Weapon X

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Corporal
Re: Guerilla Warfare Mod: A Review[message #59453] Wed, 31 July 2002 18:13 Go to previous messageGo to next message
Wodan is currently offline Wodan

 
Messages:538
Registered:December 2001
Location: Antwerp, Belgium
Well, first of all, sorry if I/we misinterpreted anything about the paying stuff, I feel this topic is completely going the wrong way, as Weapon X kinda indicated.
But maybe you should've been a bit more clearer about that in the beginning as it seems a lot of people react on the paying part, and we definitely don't read Russian.
b.t.w., Couldn't really find anything about it on the link you posted nor at Freelancer, but I'm probably just blind or stupid Very Happy

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First Sergeant
Re: Guerilla Warfare Mod: A Review[message #59454] Wed, 31 July 2002 18:32 Go to previous messageGo to next message
Romualdas Arm is currently offline Romualdas Arm

 
Messages:53
Registered:June 2001
Location: Tyumen, Russia

Quote:
Originally posted by Wodan:
b.t.w., Couldn't really find anything about it on the link you posted not at Freelancer, but I'm probably just blind or stupid Very Happy
If I understand your question clearly you searching for this:

Forum at I-Deal Games. Jagged alliance Central (english section)

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Corporal
Re: Guerilla Warfare Mod: A Review[message #59455] Wed, 31 July 2002 19:41 Go to previous messageGo to next message
Linx is currently offline Linx

 
Messages:188
Registered:March 2001
Location: The Netherlands

Well Romualdas, if you admit you don't own the copyrights, you can't say or do anything against people distributing your mod freely... :rolleyes:

I too wish your members-club a lot of luck, because you will need it (in the english community at least) :wrysmiley:

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Staff Sergeant
Re: Guerilla Warfare Mod: A Review[message #59456] Wed, 31 July 2002 20:31 Go to previous messageGo to next message
Romualdas Arm is currently offline Romualdas Arm

 
Messages:53
Registered:June 2001
Location: Tyumen, Russia

Quote:
Originally posted by Linx:
Well Romualdas, if you admit you don't own the copyrights, you can't say or do anything against people distributing your mod freely... :rolleyes:
We not going to do some thing against such a people. Only reaction for a such action is membership termination - not less not more...

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Corporal
Re: Guerilla Warfare Mod: A Review[message #59457] Wed, 31 July 2002 21:59 Go to previous messageGo to next message
Wodan is currently offline Wodan

 
Messages:538
Registered:December 2001
Location: Antwerp, Belgium
Quote:
Originally posted by Romualdas Arm (at I-Deal games forum):


First - not exactly. Neither mod(moified executable and some more files) no GW(maps) are not commercial itself, we decided to take a fee for sounds and graphics.

Second - we are tired of people who ask for changes and lashing us for inactivity in realising they wishes as if we are to realise them... So we decided to segregate project in free and members areas.

In free area there will be only work done in the past and some samples of new work for evaluation (exclude graphics, sounds documentation etc).

In members area there will be completed products supplied with documentation install shields etc.

Members have a right to ask for some personal changes and they voices affect on mod development direction.

We are deaf for non-members asks...

For now membersip is available for Russian Federation citizens only, due some problems linked to the borders between payment systems of RF and other world, but we going to solve this problem in future.

So, this is where it's all about? Yes, I did see/find this, but was actually looking for a reason why you would turn to the dark side (= my visa Very Happy )... but the only one I found is that you got aggrevated by people expressing their wishes?? I hope I am missing something here because c'mon, you gotta admit that would be a real bad excuse.
I appreciate the idea of personalizing your mod for members though, but why take away the goodies from everybody else?
Out of curiosity, what does membership cost, or what would it cost to DL your stuff when you go international?

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First Sergeant
Re: Guerilla Warfare Mod: A Review[message #59458] Wed, 31 July 2002 23:56 Go to previous messageGo to next message
Khaine is currently offline Khaine

 
Messages:65
Registered:July 2001
Location: Bergen, Hordaland, Norway
Quote:
Originally posted by Romualdas Arm:
I don't see how you can claim that I'm wrong if you can't read the forums I'm talking about
Both me and Sanp can translate the thread, but it will be sily cause we are interested party so nobody will thrust...
I ain't talking about the other forum. My whole intelligence on this matter relies on what is said here. And so far you have not argumented a single time, only rubbishing criticism. Don't even bring it here if the only ones "allowed" to comment on the matter are people from your own forum.

Quote:

Ah... another one Samaritan... Go to our forum at I-Deal Games and READ the description first. Weapon X discribed the situation not exactly clear, but intelligibility, so I think there is no need to continue explanations...
Okay, read it (the one Wodan posted). All I see now is that you are limiting your mods to paying Russian members. Either that, or the mods are only available to memers who have to pay for "sounds&graphics".
Still doesn't sound like a good deal, especially considering that a high-quality mod by the name of "JA2DL2UC" (g'damn!) will be dropped in the lap of all of us for free right here at BP.

Side notes:

Quote:
Originally posted by quasimodo:
Well I am not cheap at all and I will pay top dollar to Sir-Tech and/or Strategy First for any product having anything to do with JA. I will not pay for something that does not have the approval of either of these two companies.
Actually, Strategy First have said they support modding. Thus, "approval" is not needed to distribute mods of their games.

Quote:
Originally posted by weapon x
Just my thoughts on a thread that started out as a review of a promising campaign.
Problem is, the campaign isn't available to any of us right here, so why do I care whether it's promising or not...

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Corporal
Re: Guerilla Warfare Mod: A Review[message #59459] Thu, 01 August 2002 05:05 Go to previous messageGo to next message
weapon x is currently offline weapon x

 
Messages:61
Registered:November 2000
Location: Ruined Earth
You are welcome Romualdas Arms.I'm not sure if I said it right.I just don't see why all this negativity towards an unreleased project.You already released a mod available to the public and instead of thanks you guys get THIS for PLANNING not to release you next project for free.I also know how difficult it is to explain things in a language which is not your own.I had that trouble too when I first started learning English.So don't let that stop you.

Quote:
Originally posted by Khaine:

Quote:
Originally posted by weapon x
Just my thoughts on a thread that started out as a review of a promising campaign.
Problem is, the campaign isn't available to any of us right here, so why do I care whether it's promising or not...[/QB]
MY OPINION,is for someone who doesn't care if something is promising or not,Why do you have a lot to say about it?

Why would it be a PROBLEM to you if you don't care,do you usually have problems regarding things you don't care about?

If it wasn't available to ANY OF US,how did Alias Smith and Wesson play it and make a review of the game?

I think the problem is people tend to react negatively when they hear someone COULD make money from this.Some people just want to critisize others even if they have no idea how good or bad the "product" is.

I for one have no idea if it is that good or worth paying money for.But I would not go as far as critisize it before seeing it.

I don't see what Romualdas Arms has to argue about.This is a review of a mod,not a debate on how ethical or legal it is for someone to charge members to access their mods.

It's as simple as not paying if you don't want the product.Why all the hoopla?

Some people just have trouble with other people thinking and doing ways on making a dollar.What's wrong with that.It's not like they are forcing you to pay.

Give the guy a break.He's contributing to the JA community.If you don't really want to pay,chances are,someone if not you will just upload their mod on a free site.

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Corporal
Re: Guerilla Warfare Mod: A Review[message #59460] Thu, 01 August 2002 06:40 Go to previous messageGo to next message
LCJr.

 
Messages:83
Registered:November 2001
How did S&W play it? Either he played an old version or the review was a plant. With as much of Arm's writing as he used I'm surprised they're not suing him for infringing on their copyrights.

But then again is it a review or an advertisement for a commercial product?

Notice your not paying directly for any of the work but your paying a "membership fee" to join a "club" to get access to all the parts you need to play the game. Seems like a clever way to skirt some copyright laws to me.

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Corporal 1st Class
Re: Guerilla Warfare Mod: A Review[message #59461] Thu, 01 August 2002 06:50 Go to previous messageGo to next message
Bearpit is currently offline Bearpit

 
Messages:1068
Registered:August 2001
Location: Sydney Australia.
Just like an "adult" site.
Free samples in the preview area. "Good stuff" in the members paid zone.
Problem is that this might create enemies or simply someone disgruntled enough with a bit of tech skill to ..... seeing how easy it is to host a mod of only a few megs ..... links saying psssst wanna download a weapon mod stolen from XXXX .... here it is FOR FREE.

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Sergeant Major
Re: Guerilla Warfare Mod: A Review[message #59462] Thu, 01 August 2002 12:19 Go to previous messageGo to next message
Snap is currently offline Snap

 
Messages:286
Registered:September 2000
Location: USA (by way of the Old Wo...
Quote:
Originally posted by LCJr.:

Notice your not paying directly for any of the work but your paying a "membership fee" to join a "club" to get access to all the parts you need to play the game. Seems like a clever way to skirt some copyright laws to me.
Not that clever. Don't you think other crooks haven't thought of this before? I'm sure if SF really wanted to go after them, they could, but the chances of that are slim to nil. (Not that I have a problem with that.)

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Master Sergeant
Re: Guerilla Warfare Mod: A Review[message #59463] Thu, 01 August 2002 14:34 Go to previous messageGo to next message
quasimodo is currently offline quasimodo

 
Messages:54
Registered:November 2000
Location: eugene, oregon U.S.A.
Actually weapon X, I think some of the hostility in this thread is fallout from previous posts. I know that is so in my case. All I can do is apologize for such petty mindedness.

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Corporal
Re: Guerilla Warfare Mod: A Review[message #59464] Thu, 01 August 2002 15:34 Go to previous messageGo to previous message
Batman is currently offline Batman

 
Messages:363
Registered:January 2001
Location: Gotham City
This has all been covered before, I believe the original concept was... store your MOD for download on your own site, then advertise... you gain dollars based on the hits to the site...

Now if someone else decides to store your MOD on their site, you lose hits... hence... you lose dollars... Obviously this tends to force you into a different direction to earn some money.

Personally, I really don't think the concept of "members only" is a bad idea, in fact, I think it's a very clever idea... hmmm... that gives me an idea... JA2DL2UC for MEMBERS ONLY!!!!

Gee, I wish I had a dollar for every download of JA2DL, what was the latest count 50,000 + Wink

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Master Sergeant

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