Re: Ja2UB:Shady Job mod is released.[message #62076]
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Fri, 30 April 2004 10:16
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Lupus Tambovis |
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Messages:19
Registered:April 2004 |
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2Hedman
mate, we can't adapt Gaston's samples to Simon for instance, since they both are completely different RPCs, who can easily co-exist even in the same squad. that would look (and sound) non-professional and amateur, at least
in fact, there is no prob to create a .doc w/ rough translation of ingame e-mails and other gameplay hints, like a guide-to-hire for the new characters.
to tell you the truth - i had the same prob while testing the MOD for the first time; i didn't have the russian ver of the game then, and the first thing to do after the crash-landing was - as usual - to wack the pilot. guess what happened - the moment i punched him, that loco pulled out his gun and chopped me to pieces i really feel for ya, guys
but, like i said before - the MOD's creation took so long that we simply cannot afford ourselves to release halfa-job. throwing in a .doc w/ hints and walkthroughs,instead of full-scale translation, will be exactly doing a halfa-job. and we DO care 'bout our reputation.
so, we really count on you guys to help us create something we plain cannot. like authentic audiosamples
2Lanfear
mate, that's awesome, but... but we're fresh outta Dutch characters sorry... :whoknows: however, if u happen to find any native French, Latino or British, that would be an enormous benefit for the MOD
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Private
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Re: Ja2UB:Shady Job mod is released.[message #62077]
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Fri, 30 April 2004 14:43
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markpoll |
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Messages:101
Registered:November 2002 Location: sydney |
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SHADY JOB ENGLISH GUIDE - SPOILERS
Intro
I thought if we all kicked in, we can unravel a lot of this. Post what you've discovered (additions and corrections) and I'll edit to reflect.
Fixes
Delete all NOMAP files in folder DATA\CAMPAIGNS\SJ.
Apply Roman's patch. Fixes various things. See his post of 29/9/04.
Integrated Weapon attachments
* MAC10 - suppressor
* most sniper rifles - sniper scope
* Steyr HBar - scope and bipod
Combinables
* broken collimator + optic unit = collimator which replaces rod and spring. Goes on most weapons except LMGs
* armour + webbing = armour with pouches. Increases armour rating and allows ceramic plates (if patched), gas mask and first aid kit to be worn in armour
* Xray device, can & string - no change
* extenders - disabled
Sectors/NPCs
C8 - male NPC. Checks you about alarm signal in from D8.
C9 - male NPC. Give passport and get letter, $200 and info.
C10 - female NPC. Gives info re the manager NPC in C8.
D8 - 2 male NPC - One is guard and attacks on sight. Other is manager. Threaten him and he'll give you disket. NPCs in Sersin C8, C9 & C10 will like that.
E10 - 2 male NPCs. One in north is a junk dealer, like Jake. One in bar in west function unknown. Items on ground like Estoni junkyard.
G11 - 4 NPCs in a building reminiscent of Shady Lady. Male behind counter gives you a key to rear rooms if you give him cash. Wants it back after your visit.If you give him (guy behind counter) golf clubs, the NPC blocking the door to the back rooms moves aside (but blocks the front door). In the back rooms are male and female hooker NPCs (1 each). They give info and "other services".
G12 - Recruitable NPC (Simon)in north. Talk to him or old man in centre of sector and a name appears over his head.
H7 - start sector. Pilot recruitable.
H9 - male NPC. Function unknown.
H11 - male NPC. Function unknown.
I10 - male NPC. Police chief. Thinks barman in adjacent sector I11 is spy for Carradine and will give info if you kill him.
I11 - male NPC in bar. Female NPC on street corner outside bar. Both will give info if you kill police chief in I10, who they think is a spy for Carradine.
I13 - male and female NPC outside hut. Talk several times and give cash to female and be shown inside mine. Inside is recruitable female NPC. Specifically, talk friendly to male 4 times, talk friendly to male 2 more times, talk friendly to female 2 times, talk direct to female 1 time, then say yes when she asks for $100.
K7 - female NPC. Function unknown.
K10 - building has unpickable lock and indestructible door and walls. Key obtained in sector N9. Inside room is stairs to tunnel. After several tunnel sectors, you end up on 2nd most easterly island M15(?). Get ready for a tough fight. There's another staircase down on the island, which leads down to a multilevel underground complex and the end game.
L10 - 2 male NPCs. One blocks door of main building. Give him cigars from L11 and he'll move aside. Other is a weapons dealer.
M5 - (prison). Male and female NPC. Female is prisoner in sell and wants to be escorted somewhere. Male is warden and attacks if you talk to him.
N9 - female NPC. Give her letter and $200 and she'll give you key for K10 door.
N12 (?) - mine entrance on island (you need to swim for it leads to an underground room, with stairs up to M10.
O5 - 3 male NPCs. 2 in street seem to give info. 1 in building (clinic?) attacks if you go in back room. In back room are booster and regen needles. Talk with dealer, then talk with man in street and he will escort you to back room without alarm.
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Sergeant
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Re: Ja2UB:Shady Job mod is released.[message #62082]
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Fri, 30 April 2004 15:48
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Lupus Tambovis |
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Messages:19
Registered:April 2004 |
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2dzeller
aight
lets make it this way : one of us (me or COBRA) will send you Simon's audiosample in russian so you will at least get a clue how he's supposed to sound. then i'll get ya the complete eng.text so you'll b able to proceed w/ the recording.
2drop bear
mate, i really hate to spoil it for ya, but i'd wait another month if i was you lemme finish the translation so you wont b wandering in the dark as u do now.
anyways, i'd like to clear the picture a bit :
1. u can indeed find 2 collimator parts at the junkyard sector (the one is a broken optic and the other is a broken collimator,; u can get 'em combined for a functioning collimator which acts like the original rod&spring)
2. LMGs mostly non-upgradable since they r already an uber-weapon (large clip and low AP burst-cost, 5-6 shots per burst). i hope our guys will fix that in a next upcoming patch, cuz right now RPK, PKM and HBAR are weapons of choice, virtually beating 9 outta 10 ARs in the MOD. creating LMGs compatible w/ collimators and las-pointers would make it a cheat-in-law
3. armours are upgradable w/ vests, thus making it possible to place medkits and other groovies in the "pouches". be aware though - ceramic plates can b placed in the armor only BEFORE applyin the vest on it. once the vest is combined w/ the armour, no ceramics can b added. this is a subject to fix, but right now this is the way it is.
if u have any other questions/dilemmas concernin whatsoever, dont hesitate to ask
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Private
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Re: Ja2UB:Shady Job mod is released.[message #62085]
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Fri, 30 April 2004 17:39
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markpoll |
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Messages:101
Registered:November 2002 Location: sydney |
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@ Lupus. Thanks, but I'm too obsessive to stop a mod once I've started. Also, its sort of realistic to have language difficulties if you're operating covert in a foreign country. Then again, I do have Ivan and Igor along for the mission.
That said, it's a good enough mod to play again and again, so I'll give the english version a try too when it's out.
Re the weapons, I agree about the LMGs. I like the mod overall, but the high damage values are a problem IMO. The problem with such high damage values, especially with critical hits, is that most of the weapons do more damage than you really need and lose their individuality. One of the appeals of vanilla JA2 was that weapon chices really matter, eg do I go for the extra damage of the HK21 (despite its weight and high AP cost) or FN FAL (despite its few bullets per burst) or do I go for a C7 for its low AP cost and many bullets per burst (despite its lower damage) or do I go for a sniper rifle for its accuaracy and damage (despite its lack of burst fire). The guns here are all so powerful that it really doesn't matter what you decide to use. I'm using a mix of Steyr HBars, G3A3s and FN FALs - the last 2 with Talons, but could have finished easily with the M4s, the first of which I picked up in the start sector.
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Sergeant
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Re: Ja2UB:Shady Job mod is released.[message #62110]
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Thu, 13 May 2004 06:54
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Capt Cebu |
Messages:2
Registered:May 2004 Location: london or cebu |
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Is it me or is this even harder than wildfire. Move get shot, not just a bit but dead. My 9th level chars just cant get a shot in.
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Civilian
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