Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » All about modding JA2 » JA2 RECONQUISTA is released
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Re: JA2 RECONQUISTA is released[message #63232]
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Sun, 25 June 2006 04:20
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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it`s like we`re doing a public betatest now and Az might still fix some details about the mod so there`s no hurry to have definitive hosting now.
az: you got mail
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Sergeant Major
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Re: JA2 RECONQUISTA is released[message #63234]
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Mon, 26 June 2006 02:28
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AZAZEL |
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Messages:750
Registered:February 2004 |
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1)"The selection this time of year is excellent".
The answer to your question is Hicks.
2)You need stable explosive compounds to attach detonators.Don't walk into battle with stuff that might go boom as soon as you hit the ground, or a grenade is tossed at your team, and incinerate everybody.Capse doesn't work on TNT and c1,yes, detonate those with a grenade, or use together with stable compounds.
Ceramic plates go with guardian vest, as the description sais.
Rod&spring works only on...automatic weapons, installed by people with skill and good mechanical knowledge.There is always an extender and R&S in C9, Len has one too.At those weaponstats, they are futile, but they stayed in the game.
I think because of the new sounds weapon have the impression is they are much more powerful now, but it is generally not the case.Much effort was put into getting the new ballance of weapons, while keeping an acceptable progression.
One thing is certain: NONE of the Reconquista weapons ever become obsolete, and there will be cases in the final stage when you would want a pair of pistols instead of the FN2000 or whatever high-tech tool of the trade your mercenaries carry.
"Reconquista" encourages fast playing, everything was tuned for a coordinated strike on all the mines on first day, including mercs and their equipment and prices.
Just break that mental block caused by the guides,and years of taking first Drassen, then after a week paying a visit at Madame Layla's...
Militia is superequipped now, more than a match for the worse assailants!
What, with all the guns you left in that country on your last visit...
You can have 6-8 ubermercs from AIM for a day,recruit locals, and reach the capital on day one if you want.
Playing slowly with such power in your hands is...but it can be done.It's not how your average mercs would do it, but hey, to each his own.
This is how I play, and I want you to know I understand if you don't like it, or you just want to go slowly, admiring the views and equipment progression.
"You don't like my style, I don't like yours, we shake hands and call it a wash"
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Re: JA2 RECONQUISTA is released[message #63235]
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Mon, 03 July 2006 14:24
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AZAZEL |
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Messages:750
Registered:February 2004 |
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Allright, answering here to mail I received:
1)The only gun that is "optional" is the VSS that replaces the rocket rifle.Yes, it still has the fingerprint ID, and it shoots 9x39mm that look like the old minirockets.
Players are asked to choose "normal" settings, not "tons of guns", not to be disturbed by this aspect.
So,"normal" will be "no rocket rifle" for now.
2)Curtesy of The Scorpion, dr. Yuri and Manuel have acceptably animated faces.Thanks Scorp.
3)Iggy seems to have a problem appearing at the Cambria Hospital, after Mike is killed, although I received a save with him appearing allright.This must have been my fault, I have made some brutal last moment modifications, cutting size from some 25Mb to 9Mb, butchering -literally-many things(some maps amongst them). :wb:
Due to popular demand..."reconquista" will not be fixed again and again, it was never designed as a "supermod" but as a testbench for things to come.
At the moment, the only thing I'm really proud of is the new ballance of weapons, and the way militia is equipped.
And YES, damn it, I will try to make a 1.13 minimod of it, but I will need some help.
And some time.
Meanwhile, enjoy!
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Re: JA2 RECONQUISTA is released[message #63248]
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Sat, 29 July 2006 08:31
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AZAZEL |
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Messages:750
Registered:February 2004 |
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Yeah,but wait 'till mods start floating faster than you can play them...
I'd make this a 1.13 mod myself,although I don't really know if this could bring something new.Heck,in case you didn't noticed, nothing is really new in this mod, that hasn't been done in other mods(it's miscellaneous-in fact,most of the stuff is taken from other mods,filtered,converted,polished,directed).It was a one man's montage-with important help from The Scorpion untill I figured out some things.
It's generally an easy game,that one can make more difficult by advancing faster into the country.Tried to restrain myself from malicious stuff.
Think I'll correct the maps completely this weekend and make this version "an almost perfect crime" by updating it as soon as I'm done.Might add another recruitable girl,too.
Fact is some things are not yet doable-at least to my knowledge- in 1.13 the way they can be done for older versions(XML editing still doesn't solve problems that Azrael's tools like the Proedit add-on and the Strategic Map Editor solved problems for almost a generation of modmakers)
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Re: JA2 RECONQUISTA is released[message #63249]
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Mon, 31 July 2006 01:12
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AZAZEL |
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Messages:750
Registered:February 2004 |
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Quote: updating [/QB] Done!I'm sure it will be fun.
http://www.badongo.com/file/1147931, or you can just click the link on top of the page. Badongo file lockers closed down years ago, grab the last downloads we have at: https://storage.rcs-rds.ro/links/4729f8d6-f44b-42b7-aa3e-e0ddc6deead6?path=%2FJA_2%2FMods_Vanilla and scroll down to the reconquista.zip
Polished, corrected, as good as I can make it.
At the moment my knowledge is insufficient for making it better.
-got rid of the german.slf(3Mb) balast, ported it to version 1.07-full English.(Cheat users, rejoice )
-fixed problems known so far
-repacked it in 6Mb,readme included
Things to avoid:
-giving money to "Soldier X"
-trying to chat(too much) with that "Wildcat" beauty; just push "recruit" with a high leadership merc.
Other than that I encountered absolutely no problem during testing
(so help me God, so much time was spent on this mod-"wife didn't take it quite good" is an enormous understatement...)
[Updated on: Thu, 10 October 2019 02:25] by Moderator Report message to a moderator
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Re: JA2 RECONQUISTA is released[message #63253]
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Wed, 04 October 2006 08:59
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Claymore |
Messages:2
Registered:January 2006 |
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Thanks a lot Azazel for your answer & the link:
i've found reconquista and other mods that i've not tried again.
even if some of them are in German is not a hard problem (I'm a French player & I've JA2 & UB in english but I understand German enough to play with).
I think that you & the other fans that do these mods made a really great job & I'm very impressed by the amount of time & hard work you've spend in it.
JA is a game that I love & I'm happy that some guys like you continue to support it efficiently.
I've watched the menu page of "renegade republic " & I wait for it impatiently!!
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Civilian
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Re: JA2 RECONQUISTA is released[message #63255]
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Thu, 18 January 2007 20:48
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AZAZEL |
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Messages:750
Registered:February 2004 |
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My guess is you have normal 1.13 prof.dat and those custom maps with different char arrangements.In other words, your exe is taking maps from a folder(data) and prof.dat from another(data 1.13)
You *should* be able to have custom chars in maps if you have the custom files from the reconquista "binarydata" folder.You also must have "battlesounds" and "speech" folders, plus the ones belonging to your weaponmod Which is your custom data folder in the .ini file? Did you make a new custom folder?
In theory(dunno what great changes they did to the 1.13 exe lately,or wheather they made the different prof.dat according to difficulty work ) you could have reconquista with 1.13 weaponmod by only having binarydata,npcdata,npcspeech, speech, battlesounds, maps and radarmaps folders copied over the "data 1.13" folder.Do not copy other files than those, or you'll get a mess.
You could also get a mess by doing what I said, 'cause I'm speaking only from memory, with no ja2 folders seen for quite some time.
Sorry,haven't touched any map since (early)December, and it doesn't look like I'm going to start working on something ja2 related anytime soon. Even had to let down some of the people I worked with or for.
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