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Re: Gunrunners attacked me! SPOILER![message #67235] Fri, 17 August 2001 01:23 Go to previous messageGo to previous message
Batman is currently offline Batman

 
Messages:363
Registered:January 2001
Location: Gotham City
Very good points Sgt.Slaughter,

Some of the things we are planning for the next game are:

Using the "Tons of Guns" Feature to separate realistic weapons from non-realistic (Railgun).

So far in the Weapons MOD I am playtesting, I have taken 3 Cities and 2 SAMs and have yet to have found a sniper rifle. I only have 3 rifles which have a range over 30 and so far my most powerful weapon has a damage capability of 33, however, I am on my last ammo clip and once used, that weapon will be useless... (Note: the only reason I have these 2 weapons in the first place was because I took Alma as my second city)

Bobby Ray's Has JUST STARTED selling me low grade SMGs... Tony in San Mona is still only offering pistols... And although I've found an M70, I only have 2 stun grenades to go with it...

I think things like NAPALM are "cool" to play with, however, I think in JA2DL, they are just too easily found. It would change the balance significantly if you only had a few of these and had too use them sparingly.

The new Weapons MOD I am testing is primarily filled with short range weapons. Out of the 38 possible weapons, there are;

15 pistols (Average Range is 16, Damage 26)
11 SMGs (Average Range is 23, Damage 27)
5 Rifles (Average Range is 32, Damage 31)
3 Shotguns (Average Range is 15, Damage 40)
2 Sniper Rifles (Average Range is 50, Damage 35)
2 Unique Weapons (Average Range is 40, Damage 35)

Obviously the unique weapons could be elimiated by NOT selecting "Tons of Guns"...

Game Balance is one of our primary concerns in the next game... Wink

Thanks,
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