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Re: Vietnam SOG 69 Patch[message #76489] Thu, 07 November 2002 20:22 Go to previous messageGo to next message
Head_Hunter is currently offline Head_Hunter

 
Messages:23
Registered:July 2002
Location: Germany
Can

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Private 1st Class
Re: Vietnam SOG 69 Patch[message #76490] Fri, 08 November 2002 03:28 Go to previous messageGo to next message
Uzi is currently offline Uzi

 
Messages:69
Registered:March 2000
Location: Helsinki, Finland
@Head Hunter:
This has been addressed in another topic, but I'll quote Becoming X:s reply:
Quote:
The only thing I can think of is that you've found the unused RPG. I initially replaced the hand mortar with the RPG and made the cannonball into a PGF. This didnt' work. So later Quack replaced the M-79 with a new RPG-7 and thus the RPG was added into the game.

I understand there are a few RPG-7 (unused) in the mod. If the RPG you've got says (unused) that was a note to me, not to add that type of RPG into the mod. Hopefully the patch will get rid of those pesky RPG-7 (unused)'s. [Razz]
So, if Your RPG-7 says (unused), You got the wrong RPG. Junk them, but keep any ammo You might've found, since You'll eventually find the working RPG-7s.

Uzi

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Corporal
Re: Vietnam SOG 69 Patch[message #76491] Fri, 08 November 2002 22:08 Go to previous messageGo to next message
jona is currently offline jona

 
Messages:19
Registered:October 2002
Location: germany
Hi!

For all of you, who are not willing to wait....
I compiled a small patch to fix -only some- minor glitches form the beginning and enhanced the thing a bit....

It will NOT replace an upcoming patch from BecomingX - its only a quick and dirty solution....!

That means, when the "official" patch will be released, my patch will be rendered useless....

For all, who can wait, they should do so....
The others - you will have to reinstall the campaign and put the original patch on, once its released....

The Patch will show up on this site shortly - I hope....

One thing though. How can it be achieved, that there is money in I10, that you cannot see in the editor ?

Greetings
Jona

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Private
Re: Vietnam SOG 69 Patch[message #76492] Sun, 10 November 2002 16:49 Go to previous messageGo to next message
Rev1 is currently offline Rev1

 
Messages:203
Registered:October 2002
Location: Louisville, KY
Jona,

Does your mini patch do anything about the crash that happens when you try to give Hannigan a bribe?

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Sergeant 1st Class
Re: Vietnam SOG 69 Patch[message #76493] Mon, 11 November 2002 18:10 Go to previous messageGo to next message
jona is currently offline jona

 
Messages:19
Registered:October 2002
Location: germany
Hi!

Rev1:
Sorry, didnt know of this one.
It will be fixed in SOG_Patch2, if BecomingX doesnt do this first....

BecomingX:
When will your patch be released ?

Greetings
Jona

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Private
Re: Vietnam SOG 69 Patch[message #76494] Thu, 14 November 2002 10:35 Go to previous messageGo to next message
KIA is currently offline KIA

 
Messages:92
Registered:November 2002
Location: Virginia (USA)
Possible bug. I put a silencer on a Scorpion and discovered that single shots are properly silenced but burst shot is at normal full volume. Now this may be an intentional part of the weapons - 1969 era silencers were not as effective as modern ones. But this may be a bug or glitch, too. It sure was a surprise when I was sneaking through the jungle to hear a full-volume burst instead of a "phhst" though! :rifle: (sssh! Be vewy vewy quiet...)

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Corporal 1st Class
Re: Vietnam SOG 69 Patch[message #76495] Sat, 16 November 2002 10:57 Go to previous messageGo to next message
adamsun

 
Messages:175
Registered:January 2002
Location: MA, USA
I finished Vietnam mod last weekend, sort of.
Because I could not find a way to the POW camp
so I started a new game, faked a entry to A1 at I7
and put some decent equipment there,
then finished that OA with low experience mercs.
Today, I find out that there is a terrific read-me on this mod,
it is too late for me but I suggest that anyone who has problem
to find out how to move from one AO to another, read the read-me first.
It would be nice to combine this read-me with the mod itself.
I really do not mind the extra 420KB, it is too important to miss.

In this mod, there are many sectors in which cooperation between mercs and militias
is important. For example, in L12, FB Judy, the first time I played, I used mercs to
form a second front at south of the sector, it failed, at the end, only 5 militias
(besides Lt. Stone) survived.
When I saw that militias formed very tight group and be bombed by RPG-7, I felt very bad.
***Following may be spoiler ***
Then I found out the purpose of the four switches, and though I should use them.
For my second run, I let all mercs to run into the base and use the four switches ASAP.
Between the two lighted areas, there is a gap, I used one break-light to seal it.
With some luck, this time only four militias died. The major reason for this low casualty is that the lighted area keeps enemy far away and they can not use RPG-7.
After this sector, I pay more attention to use break-light to expose enemy and let militias to kill them.

Becoming X, Thanks for this great mod!!!

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Staff Sergeant
Re: Vietnam SOG 69 Patch[message #76496] Wed, 18 December 2002 16:48 Go to previous messageGo to next message
ace is currently offline ace

 
Messages:36
Registered:December 2002
i'm looking forward to install this patch and begin to play SOG'69. When it will be released ? Any info about that ?

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Private 1st Class
Re: Vietnam SOG 69 Patch[message #76497] Thu, 19 December 2002 03:28 Go to previous messageGo to next message
Becoming X is currently offline Becoming X

 
Messages:102
Registered:July 2001
Location: Canada
Hi everyone,

I'm back and have access to my laptop again so I've got my patch ready to go. It fixes:

- problems in H11, N11_b1, I13, B13, I11, N12, N9, H15, and N13 fixed.
- Missing speech files for Sarge, Bullock, Spooky, and Hannigan have been fixed.
- Minor changes to the following weapons: Python, Skorpion, M16A1, AA52 and the M2 Carbine.
- Added Starlight Scope Goggles.
- Teleport back to Tay Nihn base has been added to An Loc Base sector.

Any other problems that have come up that I can fix before I release this?

Let me know I've got a couple of days before I lose access to my laptop again for three weeks. The extended sector patch will have to wait.

anyway let me know.

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Sergeant
Re: Vietnam SOG 69 Patch[message #76498] Thu, 19 December 2002 09:09 Go to previous messageGo to next message
Jagiello is currently offline Jagiello
Messages:4
Registered:December 2002
Location: Italy

Hello,

I got the following problem:
When beginning a new game with the SOG 69, I receive the following error message: "Failed to add xx map, total map population must be less than 32". And another one: "failed to add map: xx. map has already been visited." "xx is a name of a sector (for example N9)"
What do these messages mean?

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Civilian
Re: Vietnam SOG 69 Patch[message #76499] Thu, 19 December 2002 12:42 Go to previous messageGo to next message
plop is currently offline plop

 
Messages:43
Registered:December 2000
Location: Louisiana
Jag you have to play in Experienced mode. If you play in Expert theres a sector that goes over the 32 man limit for enemies.

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Corporal
Re: Vietnam SOG 69 Patch[message #76500] Thu, 19 December 2002 12:52 Go to previous messageGo to next message
Tampa_Gamer is currently offline Tampa_Gamer

 
Messages:21
Registered:April 2001
Hi Becoming X - glad to see you back! I have been holding off on starting a new campaign now that I have my new hard drive in place (lost my old drive half-way through the campaign). This patch of yours will give me something fun to do over the holidays. Too bad you gotta back out in the field so soon...

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Private 1st Class
Re: Vietnam SOG 69 Patch[message #76501] Thu, 19 December 2002 21:45 Go to previous messageGo to next message
Dr.Quack is currently offline Dr.Quack

 
Messages:123
Registered:November 2001
Location: old Europe
Hey B-X, pls. check your yahoo email account, I've sent you something Wink

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Sergeant
Re: Vietnam SOG 69 Patch[message #76502] Fri, 20 December 2002 01:32 Go to previous messageGo to next message
Sidetrack is currently offline Sidetrack

 
Messages:42
Registered:November 2002
Location: Chicagoland
Ditto Becoming X,
At least a couple weeks ago.
Sidetrack

:digit: :rulez:

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Corporal
Re: Vietnam SOG 69 Patch[message #76503] Sun, 22 December 2002 01:40 Go to previous messageGo to next message
ace is currently offline ace

 
Messages:36
Registered:December 2002
Quote:

- problems in H11, N11_b1, I13, B13, I11, N12,
N9, H15, and N13 fixed.
- Missing speech files for Sarge, Bullock, Spooky, and Hannigan have been fixed.
- Minor changes to the following weapons: Python, Skorpion, M16A1, AA52 and the M2 Carbine.
- Added Starlight Scope Goggles.
- Teleport back to Tay Nihn base has been added to An Loc Base sector.
In my current campaign, I visited N11 and I11 mentioned as sectors with problems. Applied Dr.Quack's prepatch after visiting these sectors.

My question is, what were the problems about these two sectors ? Should I wait for the patch and start a new campaign after applying it or I can fool around without visiting any other problem sector then apply the patch and continue ?

Restarting campaign doesn't sound good but will do if necessary.

By the way, Trang and Chief don't join me, don't buy/sell anything,don't give information,don't give quests. So why they are there Smile If it's a game problem please tell me. If not, let me figure it out myself. Thanks Smile

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Private 1st Class
Re: Vietnam SOG 69 Patch[message #76504] Sun, 22 December 2002 13:10 Go to previous message
Vurt is currently offline Vurt

 
Messages:254
Registered:October 2002
Location: Calgary, Canada
I just saw the other thread where the patch has been released, which is to say my timing sucks, because I just got somewhere I think a patch would be a good idea...

I have problems entering M3_b1 if I just send my entire team through the previous exit. Invariably, two of my squad end up stuck in a wall, and I get some sort of DEBUG error telling me someone couldn't get to the entry grid, so it would substitute a nearby position. Unfortunately, this is inside a wall I can't get them extracted from. I finally managed to get my team in there by sending them over one by one, after several borked attempts to mess with the editor to try and fix the problem myself.

Pretty please?

Cheers,
Vurt

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Master Sergeant
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