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Re: SOG'69 preliminary patch ready for download[message #76570]
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Tue, 10 December 2002 18:42
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jona |
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Messages:19
Registered:October 2002 Location: germany |
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Hi!
Sorry for any inconvenience!
I NEVER meant to declare my "patch" as an official Patch - really!
I just didnt notice, that it was much more than a patch, as I released it.
It was posted mainly, because some people were complaining about the (minor) errors and because I wanted to give something back after taking so much from the community...
By this time my patch was no patch any more - sorry for that!
Now my patch has gone and is replaced by an addon!
That means, it should only be used for those, who have completed the original SOG!
Or for whose, for who the Original is too tough (like for me....)
This Addon now has NO patches at all! For that you have to use the new Pre-Patch!
And its NOT an official Addon!
I NEVER have replaced any Original SOG-RPCs, I only added some more (from UB and one from JA2) - but this seems having the same effect.
I also didnt change any weapons(Damage and Range values), but I changed the possible addons....
I also stated, that the sound files for the new (or activated) RPCs are NOT included and therefore must be extracted via a common slf-extractor!
For example: I used the speech from Fox and gave that voice to Eve, but you can use any other character too!
Again: For the purists: DONT use my Addon!
For whose wimps like me, you CAN use it!
But no one HAVE TO use it - everything clear ?
Greetings
Jona
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Private
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Re: SOG'69 preliminary patch ready for download[message #76571]
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Wed, 11 December 2002 06:55
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Dr.Quack |
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Messages:124
Registered:November 2001 Location: old Europe |
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Well, let's cool it at this point. Nobody is being deliberately hard on you here. You can do what you want, but then you have to be a sportsman and take the effects too. Taking the risk to sound overly pathetic, I really think you haven't quite understood what this campaign project is about, since your changes destroy a lot that is special and new about it. Just what is so cool about being able to cheat-buy all the top equipment right at the start? Why iron over the weapons mod so that the guns lose their character, I don't get it?
Of course you can mod anything any way you want, but what I really disliked was trying to sell all this as a bugfix patch, and now as an addon. Frankly, I don't think you've added anything of value yet, like a new sector or image for example. Anybody willing to search this forum for an hour or so can put those NPCs/RPCs into a JA2 map and hyper their stats without much effort, this is really no big thing. Maybe you should try to coordinate your creative efforts better with the people who actually do the work, instead of releasing a series of obscure, independent 'addons' with what you believe is good. And the 'addon' with nightops equipment, extra sectors and stuff was already announced some weeks ago, you really ought to pick a more unique name for your project rather than trying to mimic official releases.
Hmm, I think that was all I wanted to say. Sorry for boring the bystanders.
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Sergeant
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Re: SOG'69 preliminary patch ready for download[message #76577]
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Fri, 13 December 2002 22:58
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TrooperThorn |
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Messages:61
Registered:November 2002 |
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Jura Jura:
I got Spooky, Sarge, Ruiz, Taylor all in the first day no problem. It wasn't until later on that the AIM mercs refused to work with me.
I have to figure that stealing Tran's money was a trigger for it. I did lose Taylor, MD, and Barry at the first big fire fight at FB Judy, but I can't see why AIM would care for Taylor, and Barry, MD well that's only two mercs.
My current SOG team consist of 12. Spooky who now has over 115 kills with half again as many assists, Panther-IMP, Ruiz, Numb, Cougar, Gaston, Gumpy, Bull, Gasket,Tex,and Razor.
Things I have missed: I did not find the stock pile of loot in Tay Ninh that everyone said to blow up to get too.
I could not get two different tunnel sections to load. I could enter a team of six, but then got "runtime errors".
I have not found the cache of medical supplies for Tran.
I did get:
Radio
Deed for Silent Carbine
I will download the Dr. Quack patch either tonight or tomorrow and see if that makes a difference. I probably will go back and re-load the 101 patch also.
"That guy won't be shopping for hats anytime soon."
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Corporal
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Re: SOG'69 preliminary patch ready for download[message #76581]
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Mon, 16 December 2002 14:54
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Plenum |
Messages:1
Registered:June 2002 Location: USA |
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TrooperThorn, I had the same problem. I fixed it by deleting and re-installing UB, then patching that to 1.01, then installing SOG. I kept the old SOG savegames from where I had left off, copied tham back, and everything worked OK.
Maybe try again? :whoknows:
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Civilian
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