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Re: Hyping up my Vietnam Campaign[message #76782]
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Fri, 21 December 2001 07:25
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Snap |
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Messages:286
Registered:September 2000 Location: USA (by way of the Old Wo... |
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Glad to hear that you decided to do another campaign after all. Allow me to make a few comments then, based on your previous campaign.
I think that the layout of most maps was very good, but esthetics could be better. Fred mentioned water edges: they are sometimes "broken" and the transition to land is too abrupt. Use more ground textures and small debris to liven up the landscape.
You did a pretty good job of arranging the clue sequence, but it could be made even clearer. You probably realise now that UB campaigns have to be pretty linear, because you can't do a progression of equipment and enemy level if you don't know what route the player will take. Once you work out the general order of conquest, the difficulty of sectors should more or less follow this order. In your last campaign I sometimes stumbled into sectors that were too difficult or too easy.
I thought the idea of your last campaign was to keep valuable equipment in short supply for the player. Nevertheless there was a ridiculous amount of components for rod-and-springs, barrel extenders, and x-ray detectors. There was also an enormous quantity of grenades, especially mustard gas - right from the start. I am not sure that I like the restrictions on armour, but that's a matter of taste. Still, although there was hardly any Spectra, there was plenty of red and green stuff to go around, and plenty of ceramic plates. There was never a lack of camo: I used it in every battle and still had plenty left.
If you are going to "drop" an attachment, such as a scope or a laser, place it on an enemy's gun, not in the inventory. It's more natural this way, and the enemy will have a chance to use these gadgets against you before they hand them over.
Good luck!
P.S. Would you like graphics for a Mosin-Nagant rifle?
[ 21 December 2001: Message edited by: Snap ]
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Master Sergeant
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Re: Hyping up my Vietnam Campaign[message #76785]
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Sat, 22 December 2001 00:34
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Snap |
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Messages:286
Registered:September 2000 Location: USA (by way of the Old Wo... |
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Hi Jay,
I did about 2/3-3/4 of the campaign, depending on how you count. I haven't given up on it yet
Like Taikaviitta said, the Mosin rifle fires the 7.62x54 rimmed round, very powerful by today's standards. Originally adopted by the Russian army in 1890s, it was the primary Russian infantry rifle up to and including WWII, later replaced by carbines and then AK47. But large stockpiles of the rifles remained, and a lot of them found their way to various other communist countries, including, if I am not mistaken, Vietnam. There was a sniper version, differing mainly by higher manufacturing standards and the addition of a scope.
If you aren't going to have any "clue trail" at all, perhaps you should think of how to make the campaign linear in other ways (use the geography). Otherwise it won't be playable.
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Master Sergeant
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Re: Hyping up my Vietnam Campaign[message #76803]
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Thu, 31 January 2002 15:40
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Ivan Dolvich |
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Messages:6
Registered:January 2002 |
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Wow... I liked how you make those new weopons and items... cool... but i think your terrain and buildings could use a little work... just my opinion
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Private
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Re: Hyping up my Vietnam Campaign[message #76807]
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Thu, 25 April 2002 00:50
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gmonk |
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Messages:670
Registered:April 2002 Location: Newfoundland, Canada |
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This is a bit late...
I have almost finished the campaign, and no it wasn't boring. It was frustrating, nerve-wracking, and definitely a well-executed design. The clues were cool, I liked the story, and I thought the clues added to the "colour". Don't get me wrong, I don't think anyone's gonna be wanting the movie rights . But it was a good storyline. And we mostly need an excuse to hire a whack of mercs and light up a banana republic, right? The only thing mildly annoying was that the passwords were hard to get working on occasion. Great job, looking forward to more from ya. I'll give a hand testing if you need it. I can do voice work too...
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First Sergeant
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Re: Hyping up my Vietnam Campaign[message #76810]
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Sun, 19 May 2002 06:00
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Dusel |
Messages:3
Registered:May 2002 Location: Switzerland |
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Hello everyone
and i have a question concerning the different mod's... i am not sure i am not skilled in modding or anything like this...
i was asking myself if it is not possible to make HELMETS & HATS visible...
i mean in the isometric view... in JA2 this was not the case... and hm in a way it was pity...
and for a vietnam campain (which looks great!!)
it would be cool to show if your merc's wearing a helmet or a hat? but i have no idea if this is difficult?
and another question, the picture with the cigar on it, which can be placed on helmets, just a detail but shouldnt the brand be LUCKY STRIKE?
i am not sure but i thaught Lucky strikes were THE US-army cigar brand, but maybe i am wrong...
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Civilian
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