Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA2UB Vietnam SOG'69 » Hyping up my Vietnam Campaign
Re: Hyping up my Vietnam Campaign[message #76935] Sat, 05 October 2002 12:23 Go to previous messageGo to next message
Bearpit is currently offline Bearpit

 
Messages:1068
Registered:August 2001
Location: Sydney Australia.
aj.
Try the links from our front page news Vietnam release post at this site for updated links to Fileplanet.
Please note that Fileplanet reported a server down yesterday so that might have been your access problem.

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Sergeant Major
Re: Hyping up my Vietnam Campaign[message #76936] Mon, 07 October 2002 12:20 Go to previous messageGo to next message
unforgiven124 is currently offline unforgiven124
Messages:1
Registered:July 2001
Location: Port Charlotte, Florida, ...
where can i find the laptop transmitter, or was it edited out?

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Civilian
Re: Hyping up my Vietnam Campaign[message #76937] Mon, 07 October 2002 12:22 Go to previous messageGo to next message
Bearpit is currently offline Bearpit

 
Messages:1068
Registered:August 2001
Location: Sydney Australia.
Betty in Tay Ninh sells it.

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Sergeant Major
Re: Hyping up my Vietnam Campaign[message #76938] Sat, 12 October 2002 14:04 Go to previous messageGo to next message
Tampa_Gamer is currently offline Tampa_Gamer

 
Messages:21
Registered:April 2001
B.O.B. & Sgt York - getting the same crash/error now that you guys got in N12. It seems to be associated with a particular enemy reloading. At least from the 15+ times I have reloaded it, that is when it freezes.

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Private 1st Class
Re: Hyping up my Vietnam Campaign[message #76939] Sat, 12 October 2002 21:45 Go to previous messageGo to next message
Becoming X is currently offline Becoming X

 
Messages:102
Registered:July 2001
Location: Canada
Hey

I think the crash you're describing has to do with enemies who are equipped with the VC Shot gun. I have no idea why, but it seems to lock up the game at times. When I played through I ran into a number of these types of crashes. I would then go back and replace the shotguns, it seemed to work afterward. I wasn't sure if the crash was specific to that particular enemy and their shotgun or if it happens sometimes simply due to the shotgun itself.

Any ideas?

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Sergeant
Re: Hyping up my Vietnam Campaign[message #76940] Sun, 13 October 2002 00:11 Go to previous messageGo to next message
Tampa_Gamer is currently offline Tampa_Gamer

 
Messages:21
Registered:April 2001
Did some more testing it would appear that it is connected to enemies with the VC Shotgun -when they attempt to reload. I did not think enemies ran out ammunition, but it tends to freeze when they reload those shotguns. The enemies it has frozen on seem to have their extra ammunition droppable.

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Private 1st Class
Re: Hyping up my Vietnam Campaign[message #76941] Sun, 13 October 2002 00:36 Go to previous messageGo to next message
Dr.Quack is currently offline Dr.Quack

 
Messages:123
Registered:November 2001
Location: old Europe
Thats right, I replaced the shotguns in N12 and no more crash. Time to blame UB again. I think this happens when they've used up the two rounds and try to reload.

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Sergeant
Re: Hyping up my Vietnam Campaign[message #76942] Sun, 13 October 2002 06:02 Go to previous messageGo to next message
Tampa_Gamer is currently offline Tampa_Gamer

 
Messages:21
Registered:April 2001
Yup, just did the same thing. In N12, I replaced enemy #s 22, 21 and 20 with other VC weapons and removed the shotgun shells from their inventory as well. Worked fine after that. Just be sure to use a save game prior to having entered that sector otherwise it will not load that sector.

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Private 1st Class
Re: Hyping up my Vietnam Campaign[message #76943] Sun, 13 October 2002 19:58 Go to previous messageGo to next message
Dr.Quack is currently offline Dr.Quack

 
Messages:123
Registered:November 2001
Location: old Europe
But I've looked at other sectors where they also have VC shotguns and the crash doesn't happen there. Even treated some mercs with a buckshot massage yesterday to force the enemies to reload, but no crash. Maybe it's an exotic UB bug that somehow comes in with the 3-way battle??

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Sergeant
Re: Hyping up my Vietnam Campaign[message #76944] Sun, 13 October 2002 23:59 Go to previous messageGo to next message
Becoming X is currently offline Becoming X

 
Messages:102
Registered:July 2001
Location: Canada
Hey Quack

I think maybe Tampa Gamer is right about the dropped buckshot. The new enemies I put in were always minimal, no added drops or anything and things worked after that. It's not endemic to the threeway battles though because I had it happening to me a bunch of times in An Loc and in Cambodia.

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Sergeant
Re: Hyping up my Vietnam Campaign[message #76945] Mon, 14 October 2002 01:24 Go to previous messageGo to next message
Head_Hunter is currently offline Head_Hunter

 
Messages:23
Registered:July 2002
Location: Germany
@Becoming X

what

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Private 1st Class
Re: Hyping up my Vietnam Campaign[message #76946] Mon, 14 October 2002 16:05 Go to previous messageGo to next message
Becoming X is currently offline Becoming X

 
Messages:102
Registered:July 2001
Location: Canada
Hey

I will release an update for the mod. I'm not sure when I'll be able to get it out. It doesn't seem like there are any really big play stopping errors in the mod, although I know there are mistakes. But I like Bear's idea of adding seven more maps to reach the final map limit. I'll probably use jungle maps entered into the map contest this month as Bear has suggested.

So I'll probably release a fix and the update all at the same time. Maybe around December?

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Sergeant
Re: Hyping up my Vietnam Campaign[message #76947] Mon, 14 October 2002 17:32 Go to previous messageGo to next message
Bearpit is currently offline Bearpit

 
Messages:1068
Registered:August 2001
Location: Sydney Australia.
Here is a short list of problems I found.

1. No launcher for RPG. Due to use of grenades & molotovs maybe the enemies slated to drop these have been vapourized so perhaps it's an idea to leave at least one in each underground cave stash.
I have completed over half of An Loc area & still no launcher.
2. There seems to be no teleport from An Loc base back to Tay Ninh.
3. Several sets of NVG should be supplied as the night difficulty level is very hard. Maybe there could be a set at each base or they would make a more suitable reward at Tay Ninh.
4. Packing in 7 extra maps at the lower end of Iron Triangle is not that difficult so get those contest entries in. Could have a tunnel complex included so lets see what you can come up with.
5. AP of 8 for AK47 & M16 mean that virtually no-one would bother customizing those weapons & instead use the M2. Reducing ap to 7 would make them more attractive.
6. Maybe the Betty Bloodcats can be enabled in I10 so if the quest is completed Betty would continue trading throughout the game selling NVG & Bionic Ears .... the only source. This is a major gameplay balance issue but from my experience players using night tactics are at a severe disadvantage without them ... enemies are simply too good & numerous in many maps.
Also extra steady income would allow hiring more mercs. What you find doesn't allow for much in the way of hiring top end mercs.

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Sergeant Major
Re: Hyping up my Vietnam Campaign[message #76948] Mon, 14 October 2002 17:51 Go to previous messageGo to next message
Rev is currently offline Rev

 
Messages:31
Registered:April 2001
Location: Australia
Quote:
Originally posted by Bearpit:


3. Several sets of NVG should be supplied as the night difficulty level is very hard. Maybe there could be a set at each base or they would make a more suitable reward at Tay Ninh.

This is a major gameplay balance issue but from my experience players using night tactics are at a severe disadvantage without them ... enemies are simply too good & numerous in many maps.
Also extra steady income would allow hiring more mercs. What you find doesn't allow for much in the way of hiring top end mercs.
I second that. Most of the NVAs at the later stages are night-ops experts .. even the red-shirts. This, molotovs and their willingness to get close and mob us makes a tough campaign.

Had my consolation by blowing those who group together and mob me with the RPC-77 and LAWs though :diabolical:

The choice of guns is much better than original JA2 (most guns have its place and purpose), but the M60, Crossbow, CAR-15 and M16s definitely needs fixing. The latter 2 are only good as 40mm launchers.

I also want to protest the fact that VC's sniper rifle (FRF-1) do higher damage than the Enfield's does. Smile

Rev

ps: please solve the problems with JA2 import savegames (eg. can't hire Tex) if possible.

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Private 1st Class
Re: Hyping up my Vietnam Campaign[message #76949] Mon, 14 October 2002 23:00 Go to previous messageGo to next message
Tampa_Gamer is currently offline Tampa_Gamer

 
Messages:21
Registered:April 2001
My 2 cents would be to post a small zip with a couple of revised maps to fix the known crashing (i.e. the one sector that has 33 enemies and also removing the shotgun shells from inventories in the affected sectors) sooner than later - December is a long way off and UC may be out by then. I have already fixed those I enountered and would be happy to e-mail them to you. Players can just drop the revised maps into the \data directory and should have no effect on the current game (provided they have not already entered those sectors).

B/T/W do lighters or smokes serve any practical purpose?

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Private 1st Class
Re: Hyping up my Vietnam Campaign[message #76950] Mon, 14 October 2002 23:24 Go to previous messageGo to next message
Bearpit is currently offline Bearpit

 
Messages:1068
Registered:August 2001
Location: Sydney Australia.
Tampa Gamer >
There are many ordinary lighters which have no practical use but there is one engraved lighter close to the heart of Lt Stone at Firebase Judy. Expect a reward for handing it over & this is one case where an NVG or UVG would have made more sense as a gift.

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Sergeant Major
Re: Hyping up my Vietnam Campaign[message #76951] Tue, 15 October 2002 04:29 Go to previous messageGo to next message
MH is currently offline MH

 
Messages:33
Registered:August 2002
Location: Czech Rep
Becoming X
No play stopping problems? As I mentioned in one previous post, a while after escorting Skyrider back to the base, game tries to play a nonexisting wav, thus bailing me into windows. I know it can be worked around by creating a 0 wav file, but still...
BTW: No offense, you have done quite some job here and Vietnam SOG 69 is by far the best campaign around here right now.

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Private 1st Class
Re: Hyping up my Vietnam Campaign[message #76952] Tue, 15 October 2002 09:33 Go to previous messageGo to next message
abradley is currently offline abradley

 
Messages:225
Registered:December 2001
Agree...Great mod, little rough in places...but great!

Many Thanks

Am having a ball with it!

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Sergeant 1st Class
Re: Hyping up my Vietnam Campaign[message #76953] Tue, 15 October 2002 17:51 Go to previous messageGo to next message
Becoming X is currently offline Becoming X

 
Messages:102
Registered:July 2001
Location: Canada
Hey

Tampa gamer's right, I should fix some of the crashing probs with a small zip right now and then add an update with the new maps later. The only prob is that I'm quite busy with employment right now. If someone could email me with the missing quote numbers for Bullock I'd appreciate it.

As for the lighter and smokes. The lighter serves no purpose, but as Bear stated the inscribed lighter solves a quest. The smokes replaced the radio, so it can be placed in the head slot for any merc. Smoking increases morale but decreases awareness, at least I think that's how the radio worked.

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Sergeant
Re: Hyping up my Vietnam Campaign[message #76954] Tue, 15 October 2002 20:20 Go to previous messageGo to next message
Fuzzi Q. Jones is currently offline Fuzzi Q. Jones

 
Messages:18
Registered:December 2000
Location: Oldenburg, Germany
The missing speechfile from Bullock is 97_45.wav

The problem is eays to fix, just create a small *.wav file with this name and copy it into the \data pc_speech folder of UB.

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Private
Re: Hyping up my Vietnam Campaign[message #76955] Fri, 18 October 2002 00:46 Go to previous messageGo to next message
Sgt York is currently offline Sgt York

 
Messages:79
Registered:June 2000
Location: San Antonio TX
******** SPOILER *********

Becoming X: I just finished the M2_b1 map. First, congratulations for the very insidious way you hid the VC !! A most excellent surprise to see how you handled the on-call enemy. It looked like they came right out of the solid rock wall. Being intrigued, I used the editor to look at the map file -- and found another surprise! There doesn

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Corporal
Re: Hyping up my Vietnam Campaign[message #76956] Fri, 18 October 2002 21:53 Go to previous messageGo to next message
Dr.Quack is currently offline Dr.Quack

 
Messages:123
Registered:November 2001
Location: old Europe
Quote:
Originally posted by Bearpit:
Here is a short list of problems I found.

1. No launcher for RPG. Due to use of grenades & molotovs maybe the enemies slated to drop these have been vapourized so perhaps it's an idea to leave at least one in each underground cave stash.
I have completed over half of An Loc area & still no launcher.
There's a launcher in the VC base east of An Loc base. During the Iron Triangle, it might be too much of a good thing to give it away for free. But there are some guys around who have one and you could use the blowgun to steal one, for example..

Quote:

2. There seems to be no teleport from An Loc base back to Tay Ninh.
It says so in the readme!

Quote:

3. Several sets of NVG should be supplied as the night difficulty level is very hard. Maybe there could be a set at each base or they would make a more suitable reward at Tay Ninh.
Thats true, the campaign is very much geared toward daylight battles, heavy use of burstfire and such.

Quote:

5. AP of 8 for AK47 & M16 mean that virtually no-one would bother customizing those weapons & instead use the M2. Reducing ap to 7 would make them more attractive.
But too good as well.. It's rather the "M2" that is at fault here, it's severely ammo-mismatched and too powerful.

Quote:

6. Maybe the Betty Bloodcats can be enabled in I10 so if the quest is completed Betty would continue trading throughout the game selling NVG & Bionic Ears .... the only source. This is a major gameplay balance issue but from my experience players using night tactics are at a severe disadvantage without them ... enemies are simply too good & numerous in many maps.
That's why th campaign is supposed to be played on intermediate difficulty. The AIs are very very good at using cover in the irregular terrain, and on expert diff. there's almost no room for error as they are generally able to hit with the first shot they take at someone.

I admit that I don't play night ops at all, in V69 I just take a few machineguns and use some rifles to get the enemies into their line of fire. Grenades to nail them on the spot. Nightops kind of got boring, always just sneaking around and the silenced guns don't even sound like guns. :rifle:

Quote:

Also extra steady income would allow hiring more mercs. What you find doesn't allow for much in the way of hiring top end mercs.
Yes, but it's almost impossible to hit a good balance here. People who let their mercs die won't ever have enough cash, and careful players would be able to buy all the good ones too early. I find it more fun to take beginners like Grunty, Igor, Buns and train them up rather than buy a ready-made hero.
But there are some large stashes in the later parts - try a visit at the Water Temple for example..

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Sergeant
Re: Hyping up my Vietnam Campaign[message #76957] Sat, 19 October 2002 00:07 Go to previous messageGo to next message
Bearpit is currently offline Bearpit

 
Messages:1068
Registered:August 2001
Location: Sydney Australia.
Dr Quack.
Thanks for the clarifications.
Not having access back from An Loc area to Tay Ninh seems about as wise as Sirtech not providing a return teleport from the tunnels in UB.
I only found out I missed a couple of tunnel complexes in Iron Triangle after examining the Vietnam map folder so had to create a teleport at An Loc map to get back to Tay Ninh.
Also there is a massive amount of equipment that I can still use at Tay Ninh .... which would take forever to haul to An Loc.

There were some crates in places that even Trevor couldnt open plus I never had a 99 strength merc with a crowbar so what was in those ???? maybe an RPG launcher.

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Sergeant Major
Re: Hyping up my Vietnam Campaign[message #76958] Sat, 19 October 2002 01:32 Go to previous messageGo to next message
lurker is currently offline lurker

 
Messages:7
Registered:October 2002
Night Ops:

Not sure how fun it is, but the way I do it, (quite easy actually) is to sneak around crouched until I find the first enemy. Most of the time I get first action. Then position my mercs around. Sometimes it takes a few turns, and sometimes I am discovered. But once I am, or am in position, I simply throw a few light sticks around, and make a single unsilenced shot, then continue the battle with silenced weapons.

The first shot alerts the closer enemy to the battle, and I always get interupts. Especially with Spooky, Sarge, and my Imp (night ops specialist). Continuing the fight with silenced weapons helps keep the mercs hiding place a secret. Once the initial wave is defeated (usually 15-20 enemy, depending on location in map) I simply lurk around until I clean up the remaining bad guys.

I also ran accross a bad wav file with Betty. Haven't seen it posted here, but it was char 64 quote 26. It crashed the game right to windows.

One hint, spoiler. Best to have a charm (metal detector) on the guys doing the searching.

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Private
Re: Hyping up my Vietnam Campaign[message #76959] Sat, 19 October 2002 03:07 Go to previous messageGo to next message
Dr.Quack is currently offline Dr.Quack

 
Messages:123
Registered:November 2001
Location: old Europe
In a way, the difference between night ops and daylight is mostly that the ranges are a bit more stretched. And despite careful aiming, a lot more shots are missing their targets. I checked my mercs stats and nobody has more a hit ratio higher than 60%. So in a way, active play is encouraged as it's less dangerous to run around and use the ranges as an advantage.

It's still possible to be the first spotter in broad daylight. With camouflage and some careful positioning in the shadows and high grass it's even possible to go scouting with a machinegun. The VC shotgun with extender is also good for the point man job, as it stops the badguys cold and the buckshot works wonders against prone (lying down) enemies. The rocket launcher with its bulkiness is meant more as a last resort equalizer than gamewinner weapon. I think it also speeds up the VC against militia battles that used to take quite a while. And the elites in the advanced sectors seem to be particularly good at using cover which justifies some stringent measures Smile :bomb: Smile

But it was probably a bit of an oversight to go completely without NVGs, so lets see what Jay puts into the coming extension Wink

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Sergeant
Re: Hyping up my Vietnam Campaign[message #76960] Tue, 22 October 2002 10:36 Go to previous messageGo to next message
Chomps is currently offline Chomps
Messages:3
Registered:March 2002
Would anyone be interested in releasing a modified MyWeaponsUB.txt file with increased, more realistic damage statistics? Correct me if I am wrong, but all one would have to do is edit that text file, then run ja2wedit (with the proper arguments, of course) again after the original installation. Some people enjoy the classic damage system, but others (like myself) enjoy a more realistic damage system.

I would edit it myself if I could find the time (I hardly have time to even play the game) but even then I know next to nothing about firearms and could not give the most realistic statistics.

I have not gotten very far in the mod, but from what I have seen, it is great. I almost completely forget I am playing Jagged Alliance. Excellent job! :ok:

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Civilian
Re: Hyping up my Vietnam Campaign[message #76961] Tue, 22 October 2002 11:26 Go to previous messageGo to next message
Tampa_Gamer is currently offline Tampa_Gamer

 
Messages:21
Registered:April 2001
Bearpit - I am very interested in your teleport fix for An Loc. Could you please explain in a bit more detail where you stuck it (i.e. sectors). The reason I ask is, I tried to do it but it won't load a revised sector you have already visited and I have already visited all of the Tay Nihn sectors. Did you add a new sector?

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Private 1st Class
Re: Hyping up my Vietnam Campaign[message #76962] Tue, 22 October 2002 12:58 Go to previous messageGo to next message
Dr.Quack is currently offline Dr.Quack

 
Messages:123
Registered:November 2001
Location: old Europe
Quote:
Originally posted by Chomps:
Would anyone be interested in releasing a modified MyWeaponsUB.txt file with increased, more realistic damage statistics?
The mod is quite far away from the 'classic' damage system. There's plenty of opportunity to blow the badguys away in grand fashion. For example the FRF-1 sniper rifle has about 95% of the net impact of the classic Barret against the usual Iron Triangle troopers. The machineguns were actually made with safe one-shot kills as a goal, as well as the top SMGs. Try a regular expert/daylight-only game first and the idea of higher damage won't be so great anymore, I promise Very Happy

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Sergeant
Re: Hyping up my Vietnam Campaign[message #76963] Wed, 23 October 2002 01:47 Go to previous messageGo to next message
DR J is currently offline DR J

 
Messages:36
Registered:April 2002
Location: Amarillo, TX
Tampa Gamer:
Yeah you have to either use an unvisited sector or create a new one. I just used an old save and used the chopper in G11 as a return chopper.
Im leaving an empty sector unvisited in case I need it later.

It may not be totally following X's plan but Im a pack rat and like to carry everything with me that I can.

Hey anybody please tell me what does Ponder want?
I really want to get that browning MG he is holding.

Becoming X: Was Dr Vince supposed to be in Tay Ninh base? I know he is there in the editor, but not in my game.
I agree with what someone said "Its not even like a JA game" anymore. Its great and even more addictive.

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Private 1st Class
Re: Hyping up my Vietnam Campaign[message #76964] Wed, 23 October 2002 02:04 Go to previous messageGo to next message
Rev is currently offline Rev

 
Messages:31
Registered:April 2001
Location: Australia
Quote:
Originally posted by DR J:
Tampa Gamer:
Hey anybody please tell me what does Ponder want?
I really want to get that browning MG he is holding.

Another tea party... Very Happy

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He wants the aerial recon data that the downed pilot has. Have you found the inscribed lighter? Have anyone found the inscribed lighter? I'm dying to find out where it is since I had with me last game (before knowing its purpose) and prolly have accidentally trashed it since both useful/ordinary lighter have the same name! .. damn ...

the .30cal MG isn't that great tho .. Sad wish the mod team changes it to .50 in the update..

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Private 1st Class
Re: Hyping up my Vietnam Campaign[message #76965] Wed, 23 October 2002 08:37 Go to previous messageGo to next message
Chomps is currently offline Chomps
Messages:3
Registered:March 2002
Quote:
Originally posted by Dr.Quack:
The mod is quite far away from the 'classic' damage system. There's plenty of opportunity to blow the badguys away in grand fashion. For example the FRF-1 sniper rifle has about 95% of the net impact of the classic Barret against the usual Iron Triangle troopers. The machineguns were actually made with safe one-shot kills as a goal, as well as the top SMGs. Try a regular expert/daylight-only game first and the idea of higher damage won't be so great anymore, I promise Very Happy
Well, I guess I should not knock it until I try it... I really have not gotten very far in your campaign. Very Happy

From what I have seen so far, excellent job! I only wish the JA2 community were bigger so we would get more treats like these.

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Civilian
Re: Hyping up my Vietnam Campaign[message #76966] Thu, 24 October 2002 22:49 Go to previous messageGo to next message
Dr.Quack is currently offline Dr.Quack

 
Messages:123
Registered:November 2001
Location: old Europe
[quote]Originally posted by Chomps:
Quote:
I really have not gotten very far in your campaign. Very Happy

From what I have seen so far, excellent job! I only wish the JA2 community were bigger so we would get more treats like these.
Thats too much honour for me! All the praise is due for Becoming X who had the stomach to create 100+ maps, fought with the graphics and new characters and made the whole concept with junglefights, firebases and two opposing factions. I only had the chance and luck to do some beta playtesting and push a bit of a hot iron over the weapons mod, so to say. I'm very happy with the end result, it is close to the way I've always wanted JA2 to be, hopefully it will be enjoyable for as many JA2 fans as possible out there and help to keep the lifeforce strong in this great classic game Smile

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Sergeant
Re: Hyping up my Vietnam Campaign[message #76967] Fri, 25 October 2002 09:11 Go to previous messageGo to next message
Head_Hunter is currently offline Head_Hunter

 
Messages:23
Registered:July 2002
Location: Germany
Can

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Private 1st Class
Re: Hyping up my Vietnam Campaign[message #76968] Fri, 25 October 2002 11:18 Go to previous messageGo to next message
Tampa_Gamer is currently offline Tampa_Gamer

 
Messages:21
Registered:April 2001
Head Hunter, it has to do with too many enemies in Sector N11. You either have to edit it down to 32 total enemies using the editor prior to entering the sector for the first time or restart on the middle difficulty level. I made this same mistake too. The readme stated which difficulty was reccomended, but I was so used to playing the hardest level I chose it by default. Nonetheless, I started over.

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Private 1st Class
Re: Hyping up my Vietnam Campaign[message #76969] Fri, 25 October 2002 23:51 Go to previous messageGo to next message
Becoming X is currently offline Becoming X

 
Messages:102
Registered:July 2001
Location: Canada
Werd

Quack helped me tons with the weapons and tweaking values for them. In fact he's still helping out by editing the weapons values and my grammar for the patch, and I think I'm the native english speaker's. <---edit that quack! Very Happy

I'm so lame. :scary:

Dr. Vince was in the game and located at the hospital in Tay Ninh but Quack pointed out that he didn't actually heal people faster than regular time, so he got the axe.

The main reason I said to play the campaign on experienced is because expert was not tested at all, hence all those maps with off values for enemy numbers. But by all means list the maps that you have probs with and I'll try to fix it so that you can play the mod on expert with no probs.

As for any comments on the weapons mod, I'll let Quack handle it. :cheers:

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Sergeant
Re: Hyping up my Vietnam Campaign[message #76970] Sun, 27 October 2002 23:46 Go to previous messageGo to next message
Damesh is currently offline Damesh

 
Messages:57
Registered:January 2001
Location: Florida
Just wanted to add a couple of comments. First, I agree, this is like a whole new game and you did an excellent job. For the commitment in time, dedication and patience to complete this mod and give all use JAers a treat I'd like to thank you and all those who helped.

Secondly, for myself I usely reduce the ranges of the weapons. Most of the weapons mod seem to extend the ranges further than the original game. I find that combat, especially during daylight, to me more of a challenge when the range of the majority of weapons is about the visual siting of the enemy or slightly less(hanguns should be much shorter and the top end guns somewhat longer). I feel that the damage levels are pretty much spot on for playability.

Lastly, a qestion. I have traveled from Tay Ninh and explored all southeastern sectors, including three undergound, but haven't figured how to get to An Loc. The only helos I have found take me back to Tay Ninh. What have I missed?

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Corporal
Re: Hyping up my Vietnam Campaign[message #76971] Mon, 28 October 2002 01:06 Go to previous messageGo to next message
Chomps is currently offline Chomps
Messages:3
Registered:March 2002
A couple of comments, questions, and a small bug:

- The village to the south of the Buddha ruins was tons of fun, just had Ruiz set up with his M60 looking down the ally, the enemies piled into his gunfire.

- The more I play the more I see how much work was put into this, very nice job, guys!

- How to I recruit Spooky and Taylor? Do I need to complete a quest? Do I need a merc with enough leadership?

- Kind of related to my previous question, I tried to pay Spooky to come on my team, but when I gave him money, I got an error that crashed my game. He must not have had the speech file for "I don't want that." It is a small bug, that really does not need to be fixed, but you may want to include a warning to not try to bribe people.

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Civilian
Re: Hyping up my Vietnam Campaign[message #76972] Mon, 28 October 2002 22:37 Go to previous messageGo to next message
Becoming X is currently offline Becoming X

 
Messages:102
Registered:July 2001
Location: Canada
Hey

thanks for the positive comments, I appreciate any feedback especially good stuff.

Thanks for the headsup about Spooky's missing file. I'll fix that in the patch I'm working on. As for recruiting Spooky, there should be no problem, I think most mercs can recruit him easily enough, I have had trouble recruiting Taylor, you need a high ldrship merc for taylor. don't bother bribing people in my mod, it doesn 't do jack.

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Sergeant
Re: Hyping up my Vietnam Campaign[message #76973] Tue, 29 October 2002 00:35 Go to previous messageGo to next message
Dr.Quack is currently offline Dr.Quack

 
Messages:123
Registered:November 2001
Location: old Europe
Quote:
Originally posted by Damesh:

Secondly, for myself I usely reduce the ranges of the weapons. Most of the weapons mod seem to extend the ranges further than the original game. I find that combat, especially during daylight, to me more of a challenge when the range of the majority of weapons is about the visual siting of the enemy or slightly less(hanguns should be much shorter and the top end guns somewhat longer). I feel that the damage levels are pretty much spot on for playability.
Thats the way to go to make the mod harder. There isn't much to be done about damages and burstsizes, but the ranges would do for some manipulation. By reducing the ranges on all guns by 15% or 20% the game should get a bit harder. The range stat on non-scope guns could just as well be called accuracy, it theoretically maxes out at 3*27=81 or so.

Quote:

Lastly, a qestion. I have traveled from Tay Ninh and explored all southeastern sectors, including three undergound, but haven't figured how to get to An Loc. The only helos I have found take me back to Tay Ninh. What have I missed?
There's a special item in J15 (I believe). I won't explain how to cheat the password though Very Happy

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Sergeant
Re: Hyping up my Vietnam Campaign[message #76974] Tue, 29 October 2002 04:19 Go to previous messageGo to previous message
Sgt York is currently offline Sgt York

 
Messages:79
Registered:June 2000
Location: San Antonio TX
Damesh: the NVA map you find in J11 has the password to open file g11.zip, which you'll find with the other SOG69 game-map files in the "campaigns" folder. You need to exit the game either before or after you use the password. Start the game back up; you can then travel to sector G11, where you can catch the medevac chopper to An Loc.

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