|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Re: Hyping up my Vietnam Campaign[message #76956]
|
Fri, 18 October 2002 21:53 
|
|
Dr.Quack |
 |
Messages:123
Registered:November 2001 Location: old Europe |
|
|
Quote:Originally posted by Bearpit:
Here is a short list of problems I found.
1. No launcher for RPG. Due to use of grenades & molotovs maybe the enemies slated to drop these have been vapourized so perhaps it's an idea to leave at least one in each underground cave stash.
I have completed over half of An Loc area & still no launcher.
There's a launcher in the VC base east of An Loc base. During the Iron Triangle, it might be too much of a good thing to give it away for free. But there are some guys around who have one and you could use the blowgun to steal one, for example..
Quote:
2. There seems to be no teleport from An Loc base back to Tay Ninh.
It says so in the readme!
Quote:
3. Several sets of NVG should be supplied as the night difficulty level is very hard. Maybe there could be a set at each base or they would make a more suitable reward at Tay Ninh.
Thats true, the campaign is very much geared toward daylight battles, heavy use of burstfire and such.
Quote:
5. AP of 8 for AK47 & M16 mean that virtually no-one would bother customizing those weapons & instead use the M2. Reducing ap to 7 would make them more attractive.
But too good as well.. It's rather the "M2" that is at fault here, it's severely ammo-mismatched and too powerful.
Quote:
6. Maybe the Betty Bloodcats can be enabled in I10 so if the quest is completed Betty would continue trading throughout the game selling NVG & Bionic Ears .... the only source. This is a major gameplay balance issue but from my experience players using night tactics are at a severe disadvantage without them ... enemies are simply too good & numerous in many maps.
That's why th campaign is supposed to be played on intermediate difficulty. The AIs are very very good at using cover in the irregular terrain, and on expert diff. there's almost no room for error as they are generally able to hit with the first shot they take at someone.
I admit that I don't play night ops at all, in V69 I just take a few machineguns and use some rifles to get the enemies into their line of fire. Grenades to nail them on the spot. Nightops kind of got boring, always just sneaking around and the silenced guns don't even sound like guns. :rifle:
Quote:
Also extra steady income would allow hiring more mercs. What you find doesn't allow for much in the way of hiring top end mercs. Yes, but it's almost impossible to hit a good balance here. People who let their mercs die won't ever have enough cash, and careful players would be able to buy all the good ones too early. I find it more fun to take beginners like Grunty, Igor, Buns and train them up rather than buy a ready-made hero.
But there are some large stashes in the later parts - try a visit at the Water Temple for example..
Report message to a moderator
|
Sergeant
|
|
|
|
|
|
| Re: Hyping up my Vietnam Campaign[message #76958]
|
Sat, 19 October 2002 01:32 
|
|
lurker |
 |
Messages:7
Registered:October 2002 |
|
|
Night Ops:
Not sure how fun it is, but the way I do it, (quite easy actually) is to sneak around crouched until I find the first enemy. Most of the time I get first action. Then position my mercs around. Sometimes it takes a few turns, and sometimes I am discovered. But once I am, or am in position, I simply throw a few light sticks around, and make a single unsilenced shot, then continue the battle with silenced weapons.
The first shot alerts the closer enemy to the battle, and I always get interupts. Especially with Spooky, Sarge, and my Imp (night ops specialist). Continuing the fight with silenced weapons helps keep the mercs hiding place a secret. Once the initial wave is defeated (usually 15-20 enemy, depending on location in map) I simply lurk around until I clean up the remaining bad guys.
I also ran accross a bad wav file with Betty. Haven't seen it posted here, but it was char 64 quote 26. It crashed the game right to windows.
One hint, spoiler. Best to have a charm (metal detector) on the guys doing the searching.
Report message to a moderator
|
Private
|
|
|
|
|
|
| Re: Hyping up my Vietnam Campaign[message #76960]
|
Tue, 22 October 2002 10:36 
|
|
Chomps |
Messages:3
Registered:March 2002 |
|
|
Would anyone be interested in releasing a modified MyWeaponsUB.txt file with increased, more realistic damage statistics? Correct me if I am wrong, but all one would have to do is edit that text file, then run ja2wedit (with the proper arguments, of course) again after the original installation. Some people enjoy the classic damage system, but others (like myself) enjoy a more realistic damage system.
I would edit it myself if I could find the time (I hardly have time to even play the game) but even then I know next to nothing about firearms and could not give the most realistic statistics.
I have not gotten very far in the mod, but from what I have seen, it is great. I almost completely forget I am playing Jagged Alliance. Excellent job! :ok:
Report message to a moderator
|
Civilian
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Re: Hyping up my Vietnam Campaign[message #76970]
|
Sun, 27 October 2002 23:46 
|
|
Damesh |
 |
Messages:57
Registered:January 2001 Location: Florida |
|
|
Just wanted to add a couple of comments. First, I agree, this is like a whole new game and you did an excellent job. For the commitment in time, dedication and patience to complete this mod and give all use JAers a treat I'd like to thank you and all those who helped.
Secondly, for myself I usely reduce the ranges of the weapons. Most of the weapons mod seem to extend the ranges further than the original game. I find that combat, especially during daylight, to me more of a challenge when the range of the majority of weapons is about the visual siting of the enemy or slightly less(hanguns should be much shorter and the top end guns somewhat longer). I feel that the damage levels are pretty much spot on for playability.
Lastly, a qestion. I have traveled from Tay Ninh and explored all southeastern sectors, including three undergound, but haven't figured how to get to An Loc. The only helos I have found take me back to Tay Ninh. What have I missed?
Report message to a moderator
|
Corporal
|
|
|
|
| Re: Hyping up my Vietnam Campaign[message #76971]
|
Mon, 28 October 2002 01:06 
|
|
Chomps |
Messages:3
Registered:March 2002 |
|
|
A couple of comments, questions, and a small bug:
- The village to the south of the Buddha ruins was tons of fun, just had Ruiz set up with his M60 looking down the ally, the enemies piled into his gunfire.
- The more I play the more I see how much work was put into this, very nice job, guys!
- How to I recruit Spooky and Taylor? Do I need to complete a quest? Do I need a merc with enough leadership?
- Kind of related to my previous question, I tried to pay Spooky to come on my team, but when I gave him money, I got an error that crashed my game. He must not have had the speech file for "I don't want that." It is a small bug, that really does not need to be fixed, but you may want to include a warning to not try to bribe people.
Report message to a moderator
|
Civilian
|
|
|
|
|
|
|
|
|
|