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General Vietnam '69 support thread[message #77015] Fri, 27 September 2002 01:30 Go to previous message
Dr.Quack is currently offline Dr.Quack

 
Messages:124
Registered:November 2001
Location: old Europe
I'll open up this thread to try to collect some information on any issues/questions/problems/secrets/hints on Vietnam 69 SOG that can't be directly classified as bugs, or remained unmentioned elsewhere Wink For starters, this here should be helpful:

- Even more important than taking a merc with high leadership is not to forget a dedicated lockpicking/explosives expert. You're a secret spy and sabotage team and his skills will be needed in many places throughout the whole campaign. For the diplomatic part it's possible to get by with Sarge for the start and train someone else up to 65+ leadership.

- Again, you're a SOG team.. it's possible to zigzag through from the crashsite to Tay Ninh base without seeing one enemy, if fighting the Cong with a Deer gun isn't your thing. But you wouldn't leave the jungle in a mess, would you ?

- There are several subquests that you have to obtain from the NPCs in Vietnam and elsewhere. Quests will be indicated in the laptop history log and generally involve getting a special item and then giving it back to the right person. NPCs may be reluctant to talk if you approach them wrongly or your your merc doesn't have high enough leadership, but UBs general bugginess makes it worth taking several mercs and make each of them 'talk' if the response was negative.

- If you change the damage values, you're a sissy. Now if this were a commercial venture, I would claim that the damage and other values were derived in a scientific, patented and award-winning process that started as a family business in 1870 Smile
Instead I'll just say that every weapon has its place in this mod and many things are quite different from the standard weapons set or the various high damage mods. In V69, guns are generally a bit more low-key and serve more specialized functions. For example most machineguns won't take a sniperscope despite their long range but you'll be hard pressed to find something else that can match their firepower in burst mode. Throughout the whole campaign, there is a need to get close and bring to bear the 'stinger' type lowrange weapons, heavy grenades and knives. I've found it a viable tactic to just spray groups of enemies with cheap machinegun fire so they won't advance while someone else rushes by to drop some molotovs on them from the side.
Now the big fat explosions look really good in the lush jungles, but the Vietcong like to think the same. Actually, they have their own brand of bad-mutha weapon in this mod to offset their poor AIs a little, so extreme caution is advised at all times. Of course capturing one of these launchers and some rockets to spare could give you the edge, while US weapons researchers are still dabbling about the best way to launch a 40mm grenade Wink

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