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IronMan game...[message #92068] Sat, 28 February 2004 18:34 Go to previous message
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Messages:176
Registered:May 2002
Location: Los Angeles ( Hollywood )...

Well I set out to see if I could play a good game of Ironman on UC with the following restrictions.

1. NO RELOADS
2. Only save points are with no combat in the sector. ( after a battle, before quiting the game or to act as a safety point in case of computer problem etc. )
3. Played on Expert / Tons of Guns / NON-SciFi
4. Locals ONLY ( no AIM or MERC personel )
5. Buying or selling to/from anyone is OK
6. Stealing from the populous is OK

That is it....

Ok so here is a run down of my game so far.

Day 1 7:00am: Arrived at Atremo Airstrip with my IMP. As soon as I disembarked, I ran to the freight dock, and recruited Rosebud before any fighting began. I then ran to the freight dock clerk with my claim check and gave it to him 10 to 15 seconds before the fighting started. He actually showed me my box just as the first shots got fired ( what luck ). While the airport security ( malitia ) were busy fighting the bad guys Rosebud and Hick ( my IMP ) outfitted with the equipment on hand. We then ran out front to lend a hand with the fight. Rosebud and I ran across the road and just as Rosebud turned to the far side of the large military truck he ran straight into a yellow shirt that nearly shit his pants. The guy was so scared that he drew and fired at Rosebud from 2 squares away and missed twice. Rosebud with crowbar in hand, smashed the poor guys head in with 1 hit and droped him to the ground. Hick following closely ran up and quickly disarmed the downed yellow shirt and Rosebud finished him off with a second smash with the crowbar. We left him dying on the ground and moved to the rear of the truck. Meanwhile the malitia is mixing it up with other red and yellow shirts at both the front and back security posts at the airstrip. By now at least 6 enemy are dead and only a couple left. One of the red shirts is fighting it out with the malitia in the front security building and decides to make a run for it, back out the way he went in ... Rosebud with crowbar and Hick are waiting for him ... another dead guy. Soon the battle is over and we have collected a total of 7 pistols and a sawed off shotgun with about dozen clips of ammo as well as first aid and other needed items. Neither Rosebud nor Hick get a scratch.

Day 1 7:34am : We decide to head down to the subway where we encounter Shark and his crew. Rosebud has his crowbar and Hick is holding a pair of Makarov's when we meet up with Shark. Shark runs up to Rosebud and swings a machete but, Rosebud moves at the last second and the machete misses by a fraction of an inch. Rosebud plants 2 good hits with his crowbar to Shark's midsection and he drops lick a rock. Shark falls across the corridore and blocks about half of it with his body so his buddies who still have not come to his aid will have to go around him. Hick fires once with both pistols and Shark is dying in the hallway. Two of Shark's cronies come running up but make it only as far as his body and for some strange reason crouch down behind it... dumb move. Hick plugs them both with her Makarov's and Rosebud sits back and watches the show. Another thug runs up and hits Hick with a right cross for 5 points of damage and takes 4 slugs of 9mm lead for his trouble. Two more thugs try to close to hand to hand range but Rosebud gets an interupt and takes out one of them after switching to the sawed off shotgun. Hick takes out the last one and its off to collect the goodies. A few minutes of search lockers and storerooms yields an ample amount of cash and prizes and with only a minor scratch its back up to the airstrip to stash the items we wont need right away.

Day 1 7:50am : After setting aside all the things we dont need now and planning the next move we set off south ( to B-9 )with as much ammo as we can carry and hope for the best.

Day 1 7:55am : We arrive in the rural urban area south of the airstrip and find we have to deal with 10 enemy soldies. We sneek onto the closest roof tops and catch a couple of red shirts by surprise and after a brief encounter leave them laying in pools of blood ( thier's not ours ). We bait a yellow shirt to follow Hick around a corner of a building where he meets Rosebud and his crowbar face to shaft as it were. We get into a fire fight with 2 red shirts and a yellow shirt on the south west edge of town and Hick takes a 9 point wound from a red shirt from about 15 to 18 squares out ( ouch it burns ). Rosebud actually takes one guy out with his new CAR from long range. While this yellow shirt tries to charge Hick and takes 2 rounds from her Makarov's the other red shirt pops Rosebud with a round that glances off a tree and nicks him for 3 points. Two or three rounds later the red shirt is dead and we carefully search the bodies for more ammo. As we skirt our way along the southern border from west to east we run into another yellow shirt who give us some nice target practice. When we reach the mid eastern area along the southern edge we run into a red shirt with his back towards us. Hick slips up a little closer and Rosebud, not being very good at keeping quite hangs back. Hick makes it to within 4 squares of her target when he must have smelt her body odor or something, because before you can blink, the guy turns and fires a burst 2 rounds of which hit her square in the Kevlar vest she took from Shark. Bleeding and a little winded she pops off a pair of well aimed shots from her Makarov's and the guys falls to the ground in a pool of blood. Hick pulls out her first aid kit and stops the bleeding and hopes she does not do anything that foolish again soon. Now they work thier way to the middle of the tiny township and catch a red shirt behind a tree looking away from them. With a well placed shot from Rosebud's CAR and a good followup shot from Hick he goes down. As we round the edge of the building at the center cross roads the door opens up and Hick catches a yellow shirt in mid stride through the doorway. The Makarov's spit and the Yellow shirt takes a dust nap. One more left some where... Just as Hick moves into the doorway to pick up some dropped ammo the last yellow shirt runs around the corner into Rosebuds sights. A single burst and it all over... gathering up the equipment and moving it back to the Airstrip for storage.

Day 1 8:39am : Well everything is stored away and Rosebud and I are outfitted to go get Rude Dog. We do not intend to fight the gang members yet just the enemies we run into. ( Since this is an Ironman game with Locals ONLY I dont need the extra danger of the gang today. Maybe on my way back from Calisto and getting Tex I will take them out, but for now its the soldiers only that need my attention. )

Day 1 8:49am : We just entered B-10 in the south west corner and we are making our way towards the east so we can possibly get to the roof of the pool hall / bar for a good vantage point. We make it to almost directly south of the pool hall when we run into trouble. Hick takes out a yellow shirt and attracts the unwanted attention of 4 more soldiers within ear shot of the gun fight. After ducking and dodgeing and trading rounds for what seems like for ever the other 4 are dead and we both have only a couple minor scrapes to add to our growing wound collection. Hick decides that even thou we only have 2 Crepagen healing aides that she is hurt bad enough to use one of them. She does so and heals her 34 points of damage and gets back to full health. Rosebud only has minor wounds so off we go in search of the other bad guys. We make it to the bar roof and as we approached the northern edge we run into 2 more enemy soldiers within 2 turns both are dead and another comes running to join his dead friends. Rosebud helps him along with what had to be his best shot so far ... at least 22 to 23 squares out he gets an interupt and fires at full aim at the torso with his CAR. The guy takes 53 points of damage goes crit. and the dialog comes up to say he was hit in the shoulder and took -6 to his dex. The enemy turn ends and rosebud thinking ... hey I hit him last time why not again misses by a full 10 feet. This is way out of Hick range so she sits back and waits. The enemy turn starts and the guy goes "OHHHHH " and takes -5 damage and falls on his face dying. Hick and Rosebud laugh about the irony of it all when they get attacked by another enemy from below. Its a yellow shirt and his aim stinks ( most likely it his pants but who knows ) 3 rounds go sailing past, and both of Hick Makarov's answer the call with four rounds to the poor guys torso. Now I know his pants are full of shit as the guy grunts in the dirt face down. The last guy we find up near the Snack n Shack and he too goes down without much trouble. With the sector clear of enemies we head off to get Rude Dog who is ready to join up. We gather up all the goodies but dont touch the PPSH yet ( we dont have any smoke nor the desire to get shot up ). We head back to the Airstrip and set up for the second part of Atremo proper.

Day 1 9:11am : We dont want to have a fight with the cops yet for the same reasons as the gang. So its kill the soldiers only and steal as much from the cops lockers as we can without being seen. So we will head due east from the Airstrip ( A-9 ) to the Town ( A-10 ) so we can come up from behind the buildings along the western edge and use the roofs to out advantage. We could take the subway route and come up inside the large building on the east side but wont give us the advantage we are looking for ( the roofs ).

Day 1 9:16am : The 3 of us enter the sector near the top most building along the western edge. We head south to the building with the large roll up door in the back. ( In my hurry I forgot to put everyone in stealth mode ) Just before we get to the end of the first building Hick hears something loud coming from the south east and out pops a red shirt. Rude Dog in the lead again without thinking levels his M4 and pops him with a burst from 3 squares away( I should have run up and hit him with fists or had Rosebud hit him with a crowbar ). The red shirt flies backward blood and bone spraying out his back as he falls like a broken ragdoll being thrown out into the trash. Sanity returns to us all and we crouch quitely and move towards the end of the building. Peering around the corner and not seeing anyone Hick runs across the open to the edge of the next building. Once there she kneels down and decides to head to the roof but before she can stand up the storeroom door of the first building pops open and a red shirt fires at her with 3 rounds one of which hits her in the head and thank goodness for Shark's Spectra helmet he was nice enough to give up she only takes 4 points of damage. Rude Dog and Rosebud both run around the corner and into the room and beat the red shirt too death as well as taking his weapon from him. ( a nice Stechkin APS ) As we are taking a breather from all this another red shirt comes from behind Hick and luckily she gets an interupt and puts 4 rounds of lead into him and he does the face plant a few squares away. ( I wonder if he would have done it differently if he knew he was going to be heard? Oh well... ) Hick takes to the roof along with Rude Dog while Rosebud keeps alookout down below. We catch 3 soldiers in the large parking lot hanging out with the local police ( I guess they were swapping stories or something ) Rude Dog takes out one with his M4 and hick shoots at one but misses and the third is well out of range. After a brief battle the other 2 are dead an we have attracted another 2 who hear the battle. One runs up under our line of fire and sucks up against the building while his buddie gets shot by the Rude Dog. Rosebud slips up along the edge of the building and uses the sawed off at 2 squares away and takes the guys head clean off. ( There must have been a 10 foot spray on that thing ) We caught up to another soldier near the fire station and put him to rest and found another north of the large building on the east side where the subway comes up. The last guy was a yellow shirt and should actually be called a yell bellie because he fired 1 shot which came now where close to anyone and took off running. Rude Dogs M4 barked and the soldier fell in his tracks. Rude Dog called it like he sees things ... its brewski time. We gathered up the items we found and carted them off to the airstrip for later use.

Day 1 10:09am : We headed back to check out the Cops lockers in private of course. We did not touch the suppressor as it was in plain sight nor did we open nor take anything where a cop was watching. We opened the main rollup door and closed it behind us and took the SAIGA 12K and the Agrams along with all the ammo and grenades. Then we wen over to the other police building and picked up the other ammo and stuff. We headed back to the airstrip for stashing things away and getting ready for the long walk to Calisto's middle sector where Tex is.

Day 1 10:27am : That is it for now... so far all 4 sectors of Atremo are free of soldiers as well as the subway. I now have 3 Merc's and plenty of weapons and ammo ( way more than we can carry ). No one is hurt more than -8 damage and I have a few hours to rest up and repair items before setting off to Calisto to get Tex.

Hope you enjoyed this excerpt from my Ironman adventure so far as it has unfolded I have saved my game after each area has been secured and have saved for the night at the point above. I hope all goes well tomorrow and the adventure will continue or you will hear all the bloody detail of our deaths. If you want me to continue with this adventure with you all please comment on it so I will know if anyone is even interesed.

Thanks for letting me bend your ears...

Headshot
If you shoot them in the head they won't get back up and armor won't help... much.

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