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Re: IronMan game...[message #92082]
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Wed, 03 March 2004 07:20
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Headshot |
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Messages:176
Registered:May 2002 Location: Los Angeles ( Hollywood )... |
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Day 2 22:50hrs : Rude Dog seems to want to party and Tex is itching to get back in the saddle so we forego the rest and head off to take out the gun runners. Rude Dog came up with the plan, and as he wants a standup firefight we agree to hit the gun runners at their front entrance rather than the back way in. This will do two things for us: ( 1 ) It keeps the soldiers and the gun runners coming at us from a controlled point ( past the two guard shacks on the road in nicely lite up space ) and ( 2 ) Allows us the cover of the trees south of the road with lots of choices as to find the best angles of attack. As such we will travel from the factory sector D-13 ( where we are now ), north to sector C-13, then east to C-14 ( where our last battle occured ), and then north to B-14 and our date with the gun runners. We pack up our gear and hit the road thinking how much fun it will be to put the hurt on these, as Rude Dog likes to say " pansey asses ".
Day 2 23:05hrs : We arrive in sector B-14 and Hick gets a bad feeling about things but is quickly reassured by Rude Dog that the plan is sound and it will work out ok. We deploy in the wooded section in the southeastern corner of the sector. We slowly move northward to the edge of the tree line and Rude Dog figures he will take point since it was his plan. Hick and Tex pick out a pair of trees about 20 or so paces from the guard shack and with good visual coverage of the entire area. Rosebud lays down in the grass just to the west of Hick and gets ready. Rude Dog moves up to a single tree a bit closer to the action and in full view of the roadway going between the shacks. As he gets into position Rude Dog spots a gun runner but does not see her as hostile ( must be something about the gun runner being female or the fact that she was cute ). Hick realizing the problem decides to fix this before it gets out of hand. She moves back a few paces, then heads west a little and then sneeks across the road under the cover of darkness. Hick gets a comforting feeling about being in the dark, she really likes it that way. She slowly approaches the guard shack from the west until the gun runner comes into view. She can only clearly see her head so Hick stands to get a better angle and pops of a round from her new toy. The PPSH sings and the round hits the runner in the chest spinning her around. Hick does not want a fire fight here so turns and runs south back across the road as fast as she can. Rude Dog now sees the error in his judgement and puts an HP round from his M4 into the runner and sends her to the ground crying in pain.
Hick runs back to her place behind the tree and they all wait. It does not take long and another gun runner appears and Rude Dog greets him with a pair of HP rounds ( 76 points damage ). The runner falls to the ground dead, but is followed up quickly by two more, who are greeted in a similar fashion by Hick, Tex, and Rosebud. These gun runners may be well armed but they must not like to wear armor because the HP rounds are ripping large holes in them. The party is getting ever larger as more and more runners and now a couple soldiers appear in view. A small group of them have clustered right under the damn street light and could make it across the road if we dont put the hurt on them now. Hick pulls out a mini-grenade and tosses it into the group and sends them to the ground in pain in all directions. Rude Dog follows up with a tear gas placed right next to the closest runner. Tex using his pair of Agrams puts two rounds of lead into two different runners to keep them down. Rosebud sees a runner in mid-stride rounding the corner of the guard shack and places a .223 round in his chest to slow him down. " I'm a learning " can be heard by all and we laugh quitely to ourselves. The runners on the gound stay there thanks to the tear gas and Tex's well placed shots. More runners and soldiers appear in view and a couple move up but when they encounter the gas they turn back or stop where they are. All of us take turns shooting at the gagging runners laying on the ground until the ground is soaked with blood. This is what we want and as the gas expands so do the number of bodies either laying on the ground or clustering together near the shack. There must be twelve to fifteen enemies all grouped up together and at least three still choking in the cloud of gas. Rude Dog seems to be enjoying this and Hick is wondering why? Rude Dog fumbles around with something and pulls out some odd shaped device he has been lugging around. Rude Dog smiles and fires this odd weapon. The mass of enemies erupts in a ball of searing flame bigger, brighter, and more deadly than anything I have ever seen. At least three of the enemy are incinerated on the spot, and all the others are screaming in pain as the chemical fire seems to stick to everything in the area as it continues to burn. Rude Dog looks over to us and says " Now that was COOL ". We must agree it was the best party favor we had even witnessed and the mounting body count makes it hard to argue with. It was COOL. The flame seemed to burn for a long time and any enemy that was stupid enough to try and pass through it regretted his or her decision real fast. We all fired at the enemies as they presented themselves but the rageing fire seemed to have a wonderfull affect on moral as well as the death toll. As the fire dissipated, the gun runners and soldiers that were left were not in much shape to cause us any problem and we easily took them out one or two at a time as they staggered around in pain. Others must have limped off as we could hear the grunts and growns of the badly burned and injured in the distance.
Soon it was all quite... We wait and wait but no one is seen or heard so we move about a little and still nothing. We think its time to move into the compound but dont want to get caught in the lights around the guard shacks. We move west, then cross the road and Hick cuts a nice hole in the fence for us to move through. We sneek over to the building and up onto the roof without encountering anyone. We move closer to the northern edge of the roof overlooking the loading area, noting the two large trucks parked there. The Dog and Tex move east along the roof a few paces back from the edge until they spot a red shirt in the building across the way. Rude Dog fires two round of HP death into the poor soul and he falls without ever hearing or seeing where they came from. Quickly another red shirt appears and Tex stops him in his tracks with two rounds from his AK-47. Hearing the AK's report a gunrunner appears from the building near the two trucks and Hick gets to give him a quick surprise. The runner stops and does not fire but is only slight injured ( 8 points damage ) from the PPSH's light round. Rosebud aims his CAR and fires off a .223 round that hits the runner in the chest adding to his pain ( 14 more points damage ). Hick fires again with two aimed shots only one of which hits it target but does little damage ( 6 more points ). Rude Dog and Tex are not anywhere close to having a line of sight to the runner so wait to see what else appears. The gunrunner opens fire on Hick with a shotgun and the spread passes between her and Rosebud harmlessly. Rosebud fires but misses as does Hick, and the runner fires again this time the pellets nearly hitting Rosebud and he goes prone. Hick makes a fully aimed shot and lands it squarely in the runners chest opening a massive wound ( 36 damage ), and making him critically wounded. Rosebud gets back up to the kneeling position and finishes the runner with off with his CAR. " I think we got everybody... well maybe not... " can be heard as Rosebud talks to himself.
Once more it is all quite and we all wait to see what pops up but nothing happens. We figure we should check out the buildings and look for stragglers. Tex and Rude Dog get down from the roof and slowly work from room to room throughout the build checking crates and boxes as well as desks and cabinets for goodies along the way. The building ends up clear of enemies and so we search the airstrip to no avail.
Where did we miss someone... Tex thinks the only place is back at the entrance and that maybe we have someone hidden or waiting. Tex moves south of the large building and moves along the fence line to the east toward the first guard shack. Rude Dog is paralleling him to the north near some fenced power equipment. Tex approaches the shack and decides to get on the roof, as he stands up he spots a gunrunner in the shack across the roadway kneeling down. He continues his climb and waits. Rude Dog moves up to get a good view of the doorway to the second guard shack. They both wait and evidently the runner did not see Tex as he climbed to the roof. Tex moves up and spots the runner still in the same spot and with two rounds from his AK-47 puts him down. Dead... Desperado... and it's all over.
Day 2 23:56hrs : If the gunrunners were well armed they certainly did not drop anything or maybe most of it got damaged beyond usefullness in the barbaque that Rude Dog started. Speaking of which Hick askes the Dog what the hell he used that caused the hugh fire cloud. Rude Dog explains it was a RPO napalm launcher one of two he has been saving for special occations. " Was this part of your plan Rude Dog? " asks Hick ... " Well... " he says " are we going to hang out, or are we going to party!" then he laughs and walks off.
Gathering up all the items and gear takes a bit of time as well as transporting the stuff to Betty's and the factory for storage but it was worth it. The gun runners wont give us any future problems and all but one sector of Calisto ( E-13 ) is now clear of ememies. We did manage to pick up some more ammo ( both AP and HP ) for Tex's AK-47, as well as a drum of AP rounds for the PPSH of Hick's.
Day 3 00:31hrs : We will wait until later to hit the last sector of Calisto. This will give us some more time to train malitia, repair items, as well as heal up a little more. So its back to the 4hrs on and 4hrs off routine.
Day 3 12:02hrs : Time to go pay Betty a visit and see what shes got as well as sell off more junk.
Day 3 12:15hrs : Betty had nothing we need so after selling her our crap, and I mean crap... cigars, beer, hats, some of the 30 or so first aid kits, badly damaged Kevlar vests, old leather and flak jackets, etc. we ran her out of money and went back to the factory to do the 4x4 routine and wait till night fall.
Hick gets on the laptop and contacts Bobby Ray's to see what he has on hand. She was able to order us two more boxes of 120 round HP 5.56mm ammo and another 2 clips of .223 for Rosebud's CAR which makes them both very happy. Tex seems happy enough repairing things and well... Rosebud dosen't seem to mind the boring schedule at all. He just sits there and every once in awhile mumbles " I'm a learning "
So ends another excerpt from my Ironman game. As I have said before this is being done without reloads and everything that has transpired is what has been happening to my crew. Story line comments and thoughts are of course there for your enjoyment but many are as they happened. Feel free to comment on or about the ongoing events and please do not hesitate to ask questions if you have any. I am doing this for you ( and me of course ) so any interaction, suggestions, or comments are welcome.
Thank you again for letting me bend your ears and I will continue this soon. :wave:
Headshot
If you shoot them in the head they won't get back up, and armor won't help... much.
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Staff Sergeant
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IronMan game...
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Re: IronMan game...
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Re: IronMan game...
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Re: IronMan game...
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Re: IronMan game...
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Re: IronMan game...
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By: Headshot on Fri, 05 March 2004 11:14
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Re: IronMan game...
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Re: IronMan game...
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Re: IronMan game...
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By: Headshot on Wed, 10 March 2004 16:06
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Re: IronMan game...
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By: Headshot on Wed, 03 November 2004 20:11
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Re: IronMan game...
By: Sturm on Wed, 03 November 2004 23:16
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By: Headshot on Thu, 04 November 2004 09:14
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By: Headshot on Tue, 09 November 2004 15:34
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By: Headshot on Mon, 03 January 2005 17:47
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By: Headshot on Sun, 20 March 2005 18:11
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By: Headshot on Wed, 23 March 2005 17:48
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