D*mn punks[message #96184]
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Thu, 29 January 2004 01:06
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SpaceViking |
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Messages:751
Registered:January 2004 Location: Rochester, Minnesota, USA |
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I had finished off the guys at the asylum (wchi itself was quite a battle) and noticed the stairs down so I sent a squad of 4 people down. 2 of them had grenade launchers and plenty of grenades and everyone was in great armor (110%+). Should be easy to handle the gang guys down there. Or so I thought...
Whoa! I mean, WHOA! It seemed like there were 906 punks down there. Every time I though I had finished them off a new wave would show up. Morgan had used up most of a clip with his SAW! Things were actually going pretty well but I had used nearly a dozen grenades and was running low. I was in a great position right by the exit.
The gang leader showed up and gave his little speech. Rosebud introduced him (and the 3 guys around him) to a 40mm grenade and Kelly tried to finish him off but his bursts ended up killing the other 3 guys instead.
Then the leader stood up, pulled out a LAW, and blew a hole in the wall behind my guys.
OK, who gave them LAWs? Come on, speak up!
All my guys were knocked down and didn't have enough APs to do anything. The gang leader pulled out his gun, fired, and ...
The game crashed. I think he missed and activated that ricochet sound problem some others have reported. When I reloaded I almost felt like getting rid of the 4 guys who would have probably all died but I just couldn't bring myself to do it.
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