Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA2UC Tips & Tactics » Mike's weapon
Mike's weapon[message #96747]
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Wed, 31 March 2004 21:15
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abradley |
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Messages:225
Registered:December 2001 |
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Ran into Mike last night and he was easy!
RudeDog took him out with one shot to the head and a followup burst from his Scoped M4A1...no problem!
BUt what suprised me was Mike's weapon, in JA2 it was the G11 that most swore by. But the Mod Squad has given him the SA 80 IW whose dur. and rep. are -3 and -5 respectively.
I checked out it's specs at http://www.army.mod.uk/equipment/pw/pw_sa80.htm
Where it sez:
"Both weapons have been modified in light of operational experience, and had a major mid-life update in 2002, which resulted in the SA80A2 series - the most reliable weapons of their type in the world.
One new Under slung Grenade Launcher (UGL), designed to be mounted beneath the barrel of the IW, will be issued to each fire team, replacing the Rifle Grenade General Service (RGGS) and 51mm mortar
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Sergeant 1st Class
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Re: Mike's weapon[message #96761]
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Fri, 16 April 2004 06:11
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Elethiomel |
Messages:1
Registered:April 2004 Location: Norway |
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Honestly, people. You seem to be forgetting the most important place you keep bullets... in the weapon!
Imagine a merc using 1 small slot to carry extra ammo. The number of bullets that merc can fire before running completely dry is:
MP5: 30 + 3x30 = 120
Bizon: 66 + 66 = 132
So in this case, the bizon has more bullets available. But when you start using larger slots/more slots, the MP5 wins out. So it depends on how many slots you want to dedicate to ammo.
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Civilian
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Re: Mike's weapon[message #96762]
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Sat, 17 April 2004 01:58
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Boomer |
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Messages:114
Registered:February 2004 Location: In the heart of Transilva... |
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It wins out even when you count the capacity of a small slot AND the guns accuracy. MP5 is the gun that rules in the north of Danubia. You stumble upon ammo for it almost in every sector, it has a higher chance that the Bizon to score a critical hit (almost 2 out of 3 hit are critical with an MP5, for the Bizon the rate seems to be 2 out of 5) and it is deadly accurate in range and even ot of the naximum efficiency range. Until last night I always sold to Tony the ones I found, never tried it. But then, reading the controversy I decided to give it a try I and was amazed of it's capabilities. I previously used Bizons a lot, and I can tell that even with a scope attached the Bizon is not that accurate as an MP5 without a laser sight attached to it. Just try it and you will see what I mean. As for the bursts, in the northen regions of Danubia is the weapon of choice for my IMP, who is Autoweapons and Nightops plus Psycho. A mean lean killing machine when equiped with an MP5, regardless it fire it shor by shot or in bursts.
*****SPOILER*****
And you can get a hold of an MP5 as early as day 2, around 03.00 hours, if you attack the "gas runners" in sector A12 and steal them weapons (there are only 3 of them, so it's easy to steal all the 3 weapons if you use the stun grenades, the tear gas grenades and the gas mask you found Atremo in sector A10). One of them is equiped with a CAR-15, another with a MP5 and the chick I dunno, got carried away and just beat her to death without stealing her weapon!
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Sergeant
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Re: Mike's weapon[message #96765]
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Sun, 18 April 2004 03:34
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Boomer |
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Messages:114
Registered:February 2004 Location: In the heart of Transilva... |
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@HailEris
You won't regret it. I avoided the weapon until now because of the prejudices I had against the MP53 from the original JA2. With that, even Ivan had a hard time trying to hit something. But it's definately the best weapon for the northern part of Danubia. I will try it in the central and southern parts to, but I don't expect much from it with the heavy armored enemies in that regions.
*****SPOILER*****
UPDATE
The "gas runner" chick has an MP5 also, so one can obtain 2 MP5s and an nother CAR-15 (with an additional .223 clip) from the three civilians in that area. From now on, on every new game my routine will be this: help militia clearing A-9 sector, clear sector A-10, stock up with teargas grenades and an gas mask if possible (the later is randomized), then go to sector A-11, clear it from enemies, stock up with more stun grenades and then onward to sector A-12. The "gas runners" are on the western side of the river, near the crates. Best tactic to ambush them is to enter the map in the most northern region, crouch and sneak with your team to the northern edge of the map, then to the east just near the river bank and than advance with them slowly to the south until they spot the civilians. Try to avoid the civilians spoting your mercs, than throw 3-4 stun grenades on their position. When their "stamina" is wated, run with your mercs and beat them to keep them down, steal their weapons and then waste them the way you want. In those crates there must be 4 up to 8 gas canisters and an ALICE backpack. Not a bad loot for day 2 at 02 or 03 hours!
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Sergeant
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Re: Mike's weapon[message #96771]
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Sat, 05 March 2005 23:16
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ramfall |
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Messages:405
Registered:January 2001 Location: JAmodsquad, Helsingborg, ... |
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Quote:Originally posted by abradley:
/.../
BUt what suprised me was Mike's weapon, in JA2 it was the G11 that most swore by. But the Mod Squad has given him the SA 80 IW whose dur. and rep. are -3 and -5 respectively.
/.../
But why the SA 80 IW for Mike? :confused: Well, technical reasons really... The removal of the fingerprint ID and the smoketrail from the rocketrifles made it possible to add new weapons to the game. The problem was that the maps where already done, so there where two ways to do that without messing with the maps: merchants and NPC inventory. And I did both. Originally Mike had the LMG version of the SA 80, but then i found a glitch in the fingerprint ID removal - it worked okey when the player was the first one using the weapon (formerly known as rocketrifle) but if a NPC used it first it would still have a fingerprint ID, that rendered the weapon useless!
So, I replaced it with the SA 80 IW (that wasn't equipped with fingerprint ID) and still a very rare weapon. During my trials there were problems getting the merchants that sold the SA 80 -family weapons to appear, so to make sure that at least one of them appeared I gave Mike one.
Well, that's why, really!
:ramfall:
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Master Sergeant
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