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Colt Triggergroup Location[message #96978] Mon, 26 April 2004 02:54 Go to next message
ariana is currently offline ariana

 
Messages:36
Registered:April 2004
Time to continue doing my part to add to the number of posts here

I've found almost all of the add-ons for the Colt but have yet to see the triggergroup to convert the M4 to the M4A1. Either I've just missed the right chest (or other area) or my constant replaying of the Callisto/Atremo/Troy/Casino triangle leads me astray. I'd like to get this gear - not so much to kill enemies more easily (not that this will be BAD) but to let me get some of the other stuff out of inventory/storage and onto the weapons.

Trying Galileo first for a change of pace the current game I may or may not have better luck but can someone please let me know the spot(s) to get this gear? Thanks.

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Private 1st Class
Re: Colt Triggergroup Location[message #96979] Mon, 26 April 2004 03:31 Go to previous messageGo to next message
Eric is currently offline Eric

 
Messages:5
Registered:August 2002
Location: Virginia USA
Hi ariana, Well I found 1 in the Urban sector east of the Calisto airport, where the gunrunners are hanging out. It was in a storage box there, and was kinda hidden behind some that were stacked up, look hard and you will find it. Smile

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Private
Re: Colt Triggergroup Location[message #96980] Mon, 26 April 2004 04:51 Go to previous messageGo to next message
lizard103dm is currently offline lizard103dm

 
Messages:29
Registered:February 2004
Location: Mississippi
Ariana,

I've also found a couple in Port Kip; one in the garage next to Tony's shop and one in the storage room behind Smithy's counter. Enjoy!

Regards,

Lizard

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Re: Colt Triggergroup Location[message #96981] Mon, 26 April 2004 06:19 Go to previous messageGo to next message
Boomer is currently offline Boomer

 
Messages:114
Registered:February 2004
Location: In the heart of Transilva...
I've'd always found a triggergroup in B14 sector (the air freight terminal). Then in B15 you can always find a PSO-1 scope adapter and if you are lucky you can find a PSO-1 Scope in a crate in sector D13.
I don't know if the triggergroup in B14 is randomized or not, I've'd always found it there, but I'm sure that the ones in Tony's and Smithy's sectors are randomized.

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Sergeant
Re: Colt Triggergroup Location[message #96982] Mon, 26 April 2004 10:35 Go to previous messageGo to next message
ariana is currently offline ariana

 
Messages:36
Registered:April 2004
Thank you for the replies.

I hate Port Kip. Wrong. I abhor, detest and abominate Port Kip. No, still not strong enough. Well, never mind you get the point. I can't take the endless delays as the civilians slowly move around playing with themselves. Aaargh!!!!!

The Gods know I have done Callisto often enough. But I tend to focus on the sectors you can put militia in - B13, C13 and D13. That gets me the scope but not the other 2 pieces. Tried for the "14" squares a few games ago and needed to retreat - they were significantly tougher. I've just taken the town again (playing without going back to prior saves I get a LOT of experience taking Callisto) and will go for the gunrunner sector and maybe try for the "14" squares again.

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Re: Colt Triggergroup Location[message #96983] Mon, 26 April 2004 13:19 Go to previous messageGo to next message
Ayana is currently offline Ayana

 
Messages:12
Registered:April 2004
Location: U.S.A.
Quote:
Originally posted by ariana:

The Gods know I have done Callisto often enough. But I tend to focus on the sectors you can put militia in - B13, C13 and D13. That gets me the scope but not the other 2 pieces. Tried for the "14" squares a few games ago and needed to retreat - they were significantly tougher. I've just taken the town again (playing without going back to prior saves I get a LOT of experience taking Callisto) and will go for the gunrunner sector and maybe try for the "14" squares again. [/QB]
Anybody who has restarted the game and done Calisto for days on end has a lot of time on their hands!

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Private
Re: Colt Triggergroup Location[message #96984] Mon, 26 April 2004 15:56 Go to previous messageGo to next message
Boomer is currently offline Boomer

 
Messages:114
Registered:February 2004
Location: In the heart of Transilva...
Ariana
Some sectors of Port Kip are indeed tedious, but then again, it's the town in wich you can obtain $ 50.000 in only one night (altough that sectors are the most dangerous in the town when playing hardcore - the bank sector and Kingpin's sector). What I hate about starting again in UC is the battle between the militia and the enemies in A10 Atremo, it's always wasting about 15 minutes of my RL.
As about sector B14, a "chemical warfare" is the best option at the start of the battle. It's the sector in wich I use at least one of Rude Dog's RPO-A and get about 10 gunrunners killed this way. You can also use mustard gas grenades (you will find 4 mustard gas grenades in the creature lair, after taking D13 just go to the basement sector, clear it and then one level down to the creature lair). If you attack B14 after you cleared the basement, you can use the KSVK too in the battle. While in the creature's lair, move your mouse pointer to southern edge of the map and you will find an entrance to another underground sector, in which you will find some ammo, most of the time even for the KSVK. With Rude Dog's RPO-As and the mustard gas grenades found in the creature's lair, you will be able to eliminate easier most of the gunrunners.
As for sector C14, that is the easier in Calisto, and in 8 games out of 10 I always found there in a closet a pair of night vision goggles. With the one that it's dropped by a female elite in the basement sector you will have two of them when attacking B14. I think the best entrance in B14 is from the west. Position your squad so your mercs can see the enemies that are rushing out the door and the ones that come around the western corner of the building. Always throw two or three break lights to create some kill zones at the corner of the building and near the wall.
P.S. The RPO-A works better if you aim the ground, not an enemy.

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Sergeant
Re: Colt Triggergroup Location[message #96985] Tue, 27 April 2004 10:38 Go to previous messageGo to next message
ariana is currently offline ariana

 
Messages:36
Registered:April 2004
Perhaps things are more random than a few of you had believed.

I started a new party - hey, that is what I do - and took Callisto, including B14, C14 and the gunrunner base at B16.

I now have FOUR 1:7 barrels so that I will have no shortage of M4s. Tragically, I have yet to see a triggergroup.

Then again I haven't gotten the PSO or adaptor yet so I don't really need the triggergroup yet.

Not much to do anymore near Callisto other than the SAM base so I'll do that next then head off to Galileo.

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Re: Colt Triggergroup Location[message #96986] Tue, 27 April 2004 13:05 Go to previous messageGo to next message
Vurt is currently offline Vurt

 
Messages:254
Registered:October 2002
Location: Calgary, Canada
I do believe you are able to purchase the colt triggergroup from a certain shop keeper in one of the Rudesa regions of Arulco. He doesn't always sell them, but if you're dilligent, from time to time you should be able to find one or two.

Cheers,
Vurt

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Master Sergeant
Re: Colt Triggergroup Location[message #96987] Tue, 27 April 2004 23:47 Go to previous messageGo to next message
ariana is currently offline ariana

 
Messages:36
Registered:April 2004
Rudesa. Thanks.

By then the game will be about over so hopefully I'll stumble across one earlier. At least I got some good (for relatively early in the game) gear while seeking the elusive triggergroup to the far NE e.g. two scopes and my first G3.

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Re: Colt Triggergroup Location[message #96988] Wed, 28 April 2004 11:14 Go to previous messageGo to next message
alice_spacelab is currently offline alice_spacelab

 
Messages:93
Registered:March 2004
Location: Scotland, UK
Quote:
ariana wrote:
Rudesa. Thanks. By then the game will be about over
Why over? I cleared Rudesa after Atremo, Callisto, Sheraton and Troy and I needn't have bothered with Sheraton. There were still *tons* of baddies left Smile Don't forget that the game ends when you kill Brenda which might not be the same place as in JA2...

Anyway you'll find some before that as long as you explore. No I don't remember where but I'm afraid that B14 is a good possibility -- silent, camo'd at night I believe I did it without then enemy firing a single shot. For me, silencers were much more useful early on than triggergroups. Unmodded M4 takes a silencer (and laser if you find one).

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Corporal 1st Class
Re: Colt Triggergroup Location[message #96989] Wed, 28 April 2004 12:05 Go to previous messageGo to next message
ariana is currently offline ariana

 
Messages:36
Registered:April 2004
If I bother with Rudesa at all it will be the third to the final city - I have the order all planned out. As you say that leaves lots of killing. I alrady have a lot of weapons better than the M4 - it is really just a question of getting one complete set I guess.

B14 wasn't it in my game - I looked rather carefully.

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Re: Colt Triggergroup Location[message #96990] Wed, 28 April 2004 13:07 Go to previous messageGo to next message
Vurt is currently offline Vurt

 
Messages:254
Registered:October 2002
Location: Calgary, Canada
Actually, into the endgame my pointman was still using a scoped M4A1 simply because it was suppressible. I also had another non-scoped one on my A-Team as a backup weapon. Sometimes having lots of suppressed ammo flying at the bad guys is what you need to establish a foothold and/or a secure zone in a sector.

Don't overlook it, it's a very good and versatile weapon. There was quite a discussion in the beta test whether or not it was simply too powerful being able to add the sound suppressor attachment.

Cheers,
Vurt

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Master Sergeant
Re: Colt Triggergroup Location[message #96991] Wed, 28 April 2004 19:28 Go to previous messageGo to next message
alice_spacelab is currently offline alice_spacelab

 
Messages:93
Registered:March 2004
Location: Scotland, UK
@ariana - i think i meant b16. obvious gunrunner depot in any case. you'll find plenty of triggergroups once you get going and then you'll be crying out for pso-1 scope adaptors, which in my game are scarcer (rudesa a good source again).

@vurt - i moved up to two main sqauds i.e. 12 mercs and 8 carry suppressed m4a1's; 3 have vintorez and 1 a poxy aek because of a full load of rpg + rockets. my aim on a sector is never to fire anything but a silenced gun. even if that fails, as you say, the silenced approach usually gets you the foothold. but with the m4a1 many sectors i never go loud -- even after enemy shots since distant enemies just don't hear them.

i can see why there was a discussion about it being too powerful. without the suppressor i'd have dropped it completely midgame in favour of aks, ak-107 and big aek. with a supressor it has probably accounted for 80% of my kills.

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Corporal 1st Class
Re: Colt Triggergroup Location[message #96992] Thu, 29 April 2004 00:10 Go to previous messageGo to next message
ariana is currently offline ariana

 
Messages:36
Registered:April 2004
It wasn't in B16 either. Last game I had no trigger groups but several adaptors and PSOs . I had done Troy earlier though and that is where I got most of those. This game I'm on my way to Troy via the mental hospital (unless I decide to just check myself in, get therapy and stop killing).

My style is not to use suppressors - I want the enemy to know where I am and move into my killing zones or get into position to ambush me and let me flank them. Later in the game when that won't work as well my strategy may change but it works real well in the Northern towns (through Troy, Sheraton, Drake, Calisto, Galileo).

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Re: Colt Triggergroup Location[message #96993] Thu, 29 April 2004 01:13 Go to previous messageGo to next message
Rude Dog is currently offline Rude Dog

 
Messages:467
Registered:March 2001
Location: Chasing Pussy
ariana,
You are in for a really RUDE awakening in the mid to late game sectors with a "make enough noise for the dead to hear me" strategy.
The enemy will descend upon you like the plague of flies and they won't all be carrying pistols and rifles. They are evil, wicked, mean, and just down-freaking-right nasty.

Once I wipe all the sectors East of Callisto and the SAM site and have the chopper under my control, I run down the East side of the map to plunder all the booty I can get my hands on. You will be very pleased to see the additions to the inventory slots that are commensurate with the difficulty in obtaining them. I have to control the city named after me and Sam, Fritz, and Howard are always happy to see me because I bring a sh*tload of cash and keep the oppressive forces of Brenda out of their establishments.
HINT: Go to B16, Go to I16, Go to the South Eastern Shoreline sectors, try to live longer than the enemy and you'll be sufficiently rewarded.

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Master Sergeant
Re: Colt Triggergroup Location[message #96994] Thu, 29 April 2004 04:43 Go to previous messageGo to next message
Boomer is currently offline Boomer

 
Messages:114
Registered:February 2004
Location: In the heart of Transilva...
ariana
If you don't find any triggergroups and you think you can make it without his steady "flow" of 5.56 AP ammo, you can kill Smithy. He will drop 2 triggergroups.

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Sergeant
Re: Colt Triggergroup Location[message #96995] Thu, 29 April 2004 04:51 Go to previous messageGo to next message
Boomer is currently offline Boomer

 
Messages:114
Registered:February 2004
Location: In the heart of Transilva...
@Rude Dog
Yup, going down south-east in the first days of the game is my favourite strategy in the original JA2, and I am glad to see it's very rewarding in the mod too. The main reason I do this in JA2 is to stock my squad with better weapons and gear from Alma, and than with NV goggles and laser sights from Franz in Balime.
BTW, is that scoped M16A2/M203 that is dropped by a gunrunner in I16 a buged weapon or an easter egg?

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Sergeant
Re: Colt Triggergroup Location[message #96996] Thu, 29 April 2004 06:43 Go to previous messageGo to next message
ariana is currently offline ariana

 
Messages:36
Registered:April 2004
>The enemy will descend upon you like the plague of flies and they won't all be carrying pistols and rifles. They are evil, wicked, mean, and just down-freaking-right nasty.<

>broad smile>. Nicely phrased - they sound just like my kind of people .

That is exactly how it worked in JA2 - kept me well supplied with loot and experience and I made it to the final city more than once without ever having had to reload a prior save - so I must say "make noise and kill" worked well for me there - even in non-nightime encounters. Of course UC may well be tougher to do this in.

I tend not to be very subtle - I rarely use grenades and about never use light sticks. Guns and (late game) heavy weapons are about it. More variety in my approach would make me a better player but I'm willing to have my mercs die for my stubborness.

My last game (recently ended thanks to a surprise burst through a window at my IMP from close range) I took Callisto, Galileo and Prax and was on my way to the SE when misfortune struck in Troy. I found that Galileo was fairly easy to take, quite lucrative and supplied a few pieces of decent equipment. It did take a number of game days (including the SAM site) counting the time spent raising militia before I felt it was safe to leave. Plus, it was convenient to take Prax to increase Troy loyalty.

What is the benefit to heading to the far SE before taking Galileo? Certainly not the improved levels and gear - Galileo is much easier than Troy and requires neither. I'm not disagreeing - just asking for clarification - maybe next game as a change of pace I will take Callisto, Troy and the SE in that order and defer the major cash infusion from Galileo for later.

The advice about killing the merchant is doubtlessly good but as a role-playing matter I find it hard to force myself to kill civilians in cold blood - even if they aren't nice people. Unless they are part of my assigned task, of course.

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Re: Colt Triggergroup Location[message #96997] Mon, 03 May 2004 02:16 Go to previous messageGo to next message
Rude Dog is currently offline Rude Dog

 
Messages:467
Registered:March 2001
Location: Chasing Pussy
I don't attempt to control the Army city of Troy by any means. In fact I bypass as much of it as possible except for the one or two sectors east of it on the I level. It seems that the further south you go the more difficult the game becomes as well as the goodies that are dropped by the enemy increase in value to your mission. I16 has some tough gun runners in it that supply some great gear. Furhter south to the actual shoreline is one sector with an M21 in it. The absolute value of purchases from Franz, Howard, and Sam is paramount when assembling some of the weaponry and equipment that I use as a staple. Franz, (I think) carries triggergroups and other M4 parts so since I find it useful to carry silenced M4's as a back up instead of handguns, I build one for each of my team members. I prefer Dragonuvs or Veprs along with the G3 for primary weapons.
I like to bring a six man team, equipped with a KSVK, an AWM, an M21, a Vepr, A G3, and A Dragonuv as primary weapons with the suppressed M4's and a couple of Vintorrez silent killers for night time.
I carry a sh*tload of explosives, Grenade Launchers, Mortars, LAWs, and RPG's along to add the extra "BANG BABY" factor.
Just a tip from your old uncle Rude, "Go South East young man, Go South East."

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Master Sergeant
Re: Colt Triggergroup Location[message #96998] Mon, 03 May 2004 08:09 Go to previous message
ariana is currently offline ariana

 
Messages:36
Registered:April 2004
My experience last game certainly didn't bear out the "south is tougher" theory (which I agree with also).

I took Troy, Calisto, Prax, Galileo, Atremo, Drake and related significant areas without losing a single mercenary. Easily my best performance in a JA game. Each sector seemed easier than the last.

Let me wrap up the far northwest, I thought, then on to Roxx and Adrian.

Well, I went one sector north of Troy (leaving from the NE "urban" sector. Figured this was easy so I placed myself in the center south of the sector to get enemies from both east and west to end it faster. The troops were predictably easy - then came the civilians. And more civilians. And yet more civilians. Somewhere over 20 civilians later, after a LAW hit and 10+ grenades my last mercenary expired, with the words "south is harder my hairy arse" on his lips.

Reminded me of the sectors immediately north of Meduna in JA2 except harder. And this was day 12 so I wasn't exactly dawdling while the bad guys built up their strength .

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