Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA2UC Tips & Tactics » Colt Triggergroup Location
Colt Triggergroup Location[message #96978]
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Mon, 26 April 2004 02:54
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ariana |
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Messages:36
Registered:April 2004 |
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Time to continue doing my part to add to the number of posts here
I've found almost all of the add-ons for the Colt but have yet to see the triggergroup to convert the M4 to the M4A1. Either I've just missed the right chest (or other area) or my constant replaying of the Callisto/Atremo/Troy/Casino triangle leads me astray. I'd like to get this gear - not so much to kill enemies more easily (not that this will be BAD) but to let me get some of the other stuff out of inventory/storage and onto the weapons.
Trying Galileo first for a change of pace the current game I may or may not have better luck but can someone please let me know the spot(s) to get this gear? Thanks.
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Private 1st Class
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Re: Colt Triggergroup Location[message #96984]
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Mon, 26 April 2004 15:56
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Boomer |
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Messages:114
Registered:February 2004 Location: In the heart of Transilva... |
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Ariana
Some sectors of Port Kip are indeed tedious, but then again, it's the town in wich you can obtain $ 50.000 in only one night (altough that sectors are the most dangerous in the town when playing hardcore - the bank sector and Kingpin's sector). What I hate about starting again in UC is the battle between the militia and the enemies in A10 Atremo, it's always wasting about 15 minutes of my RL.
As about sector B14, a "chemical warfare" is the best option at the start of the battle. It's the sector in wich I use at least one of Rude Dog's RPO-A and get about 10 gunrunners killed this way. You can also use mustard gas grenades (you will find 4 mustard gas grenades in the creature lair, after taking D13 just go to the basement sector, clear it and then one level down to the creature lair). If you attack B14 after you cleared the basement, you can use the KSVK too in the battle. While in the creature's lair, move your mouse pointer to southern edge of the map and you will find an entrance to another underground sector, in which you will find some ammo, most of the time even for the KSVK. With Rude Dog's RPO-As and the mustard gas grenades found in the creature's lair, you will be able to eliminate easier most of the gunrunners.
As for sector C14, that is the easier in Calisto, and in 8 games out of 10 I always found there in a closet a pair of night vision goggles. With the one that it's dropped by a female elite in the basement sector you will have two of them when attacking B14. I think the best entrance in B14 is from the west. Position your squad so your mercs can see the enemies that are rushing out the door and the ones that come around the western corner of the building. Always throw two or three break lights to create some kill zones at the corner of the building and near the wall.
P.S. The RPO-A works better if you aim the ground, not an enemy.
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Sergeant
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Re: Colt Triggergroup Location[message #96993]
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Thu, 29 April 2004 01:13
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Rude Dog |
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Messages:467
Registered:March 2001 Location: Chasing Pussy |
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ariana,
You are in for a really RUDE awakening in the mid to late game sectors with a "make enough noise for the dead to hear me" strategy.
The enemy will descend upon you like the plague of flies and they won't all be carrying pistols and rifles. They are evil, wicked, mean, and just down-freaking-right nasty.
Once I wipe all the sectors East of Callisto and the SAM site and have the chopper under my control, I run down the East side of the map to plunder all the booty I can get my hands on. You will be very pleased to see the additions to the inventory slots that are commensurate with the difficulty in obtaining them. I have to control the city named after me and Sam, Fritz, and Howard are always happy to see me because I bring a sh*tload of cash and keep the oppressive forces of Brenda out of their establishments.
HINT: Go to B16, Go to I16, Go to the South Eastern Shoreline sectors, try to live longer than the enemy and you'll be sufficiently rewarded.
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Master Sergeant
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Re: Colt Triggergroup Location[message #96997]
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Mon, 03 May 2004 02:16
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Rude Dog |
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Messages:467
Registered:March 2001 Location: Chasing Pussy |
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I don't attempt to control the Army city of Troy by any means. In fact I bypass as much of it as possible except for the one or two sectors east of it on the I level. It seems that the further south you go the more difficult the game becomes as well as the goodies that are dropped by the enemy increase in value to your mission. I16 has some tough gun runners in it that supply some great gear. Furhter south to the actual shoreline is one sector with an M21 in it. The absolute value of purchases from Franz, Howard, and Sam is paramount when assembling some of the weaponry and equipment that I use as a staple. Franz, (I think) carries triggergroups and other M4 parts so since I find it useful to carry silenced M4's as a back up instead of handguns, I build one for each of my team members. I prefer Dragonuvs or Veprs along with the G3 for primary weapons.
I like to bring a six man team, equipped with a KSVK, an AWM, an M21, a Vepr, A G3, and A Dragonuv as primary weapons with the suppressed M4's and a couple of Vintorrez silent killers for night time.
I carry a sh*tload of explosives, Grenade Launchers, Mortars, LAWs, and RPG's along to add the extra "BANG BABY" factor.
Just a tip from your old uncle Rude, "Go South East young man, Go South East."
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Master Sergeant
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Re: Colt Triggergroup Location[message #96998]
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Mon, 03 May 2004 08:09
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ariana |
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Messages:36
Registered:April 2004 |
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My experience last game certainly didn't bear out the "south is tougher" theory (which I agree with also).
I took Troy, Calisto, Prax, Galileo, Atremo, Drake and related significant areas without losing a single mercenary. Easily my best performance in a JA game. Each sector seemed easier than the last.
Let me wrap up the far northwest, I thought, then on to Roxx and Adrian.
Well, I went one sector north of Troy (leaving from the NE "urban" sector. Figured this was easy so I placed myself in the center south of the sector to get enemies from both east and west to end it faster. The troops were predictably easy - then came the civilians. And more civilians. And yet more civilians. Somewhere over 20 civilians later, after a LAW hit and 10+ grenades my last mercenary expired, with the words "south is harder my hairy arse" on his lips.
Reminded me of the sectors immediately north of Meduna in JA2 except harder. And this was day 12 so I wasn't exactly dawdling while the bad guys built up their strength .
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Private 1st Class
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