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To be skilled or Not[message #97198] Sat, 05 June 2004 22:13 Go to next message
Jotha is currently offline Jotha

 
Messages:9
Registered:May 2004
Well I've read by now all the topics of this forum and I've seen almost everyone talking about having specialezed mercs.. and that's good.. but what if... ?

You take some really cheap mercs and have the specialized??

An example I hired on my first day Jubilee, Bull and got them to be a speciallized training militia (jubilee) and bull an heavy wepon expert :ok: what I mean is that if you improve some of your skills in your mercs you'll achieve what you hav in other mercs

Here's the hints:

High Agility = Stealthy
High dexterity = Ambidextrous + Thowing
High Strenght = Heavy wepons
High Leadership = Teaching
High Dexterity + High Mechanical = Lock Picking
NVG = Night Ops

Sure there are others more but the main to develop in all of them It's the marksmanship wich isn't difficult when you have good shot or have lom marksmanship mercs shooting at some locked doors. :silly:

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Private
Re: To be skilled or Not[message #97199] Sun, 06 June 2004 15:56 Go to previous messageGo to next message
Boomer is currently offline Boomer

 
Messages:114
Registered:February 2004
Location: In the heart of Transilva...
A heavy weapons merc needs some strenght to carry around the mortar and mortar shells (the LAW isn't that heavy), but strenght in itself has nothing to do with the heavy weapons skill. Instead, High dexterity + High wisdom is the combination that gives a merc the same chances to hit with a heavy weapon as a heavy weapons specialist has.

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Sergeant
Re: To be skilled or Not[message #97200] Sun, 06 June 2004 16:20 Go to previous messageGo to next message
happybjorn is currently offline happybjorn

 
Messages:24
Registered:October 2003
Location: California
The idea behind the specialist is that they are *very* good at doing something. What you are describing is developing a character to be good at something, which you can do, but they won't be as good as a specialist, because the specialist has good stats and special traits. Jubilee is a decent trainer but she pales compared to someone like Thor.

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Private 1st Class
Re: To be skilled or Not[message #97201] Sun, 06 June 2004 20:13 Go to previous messageGo to next message
Kurt is currently offline Kurt

 
Messages:420
Registered:March 2004
This isn't the Olympic games... I agree Thor (or Biff) train the full set of militia in under 20", but most of the time I can settle for the double or more, since anyway I'm waiting for my mercs to heal and get their stuff repaired.

Even if non-specialists never reach the efficiency of true specialists, I don't care; On the contrary, I like to employ people who won't be helpless if something unexpected arrives.
I prefer letting Jubilee doing some solitary training, because if attacked, she'll be able to defend herself, and she can catch up all alone with the main team, while Biff would have to be transported by helicopter.

That being said, I have hired Jubilee *and* Biff; I don't use them the same way, that's all.

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Master Sergeant
Re: To be skilled or Not[message #97202] Sun, 20 June 2004 13:22 Go to previous messageGo to next message
Lt.CheeseDoodle is currently offline Lt.CheeseDoodle
Messages:3
Registered:June 2004
Location: Richmond VA
When it comes to specialized mercs i find its good to have an explosives merc, mechanical merc, and maybe a heavy weapons merc. A specialized medic for example is a waste sence he can't be everywhere at once to heal everyone. When it comes to skill points i want everyone to have high marksmanship, agility, and health. Also having a lot of people with 40+ medic skills is a giant perk for any merc squad. Stats like strenght, dext, wisdom, and leadership aren't stuff i hunt for but can't hurt to have. So in a standard squad i want 3 good combat troops, 1 combat mechanic, 1 combat doctor (usally with medic points above 55) and a combat explosives expert. I recommend a squad compossed of IMP (make sure he/she has medic skill above 55), Shadow, Raider, Steroid, Fidel, and Razor.

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Civilian
Re: To be skilled or Not[message #97203] Mon, 21 June 2004 02:37 Go to previous messageGo to next message
Ayana is currently offline Ayana

 
Messages:12
Registered:April 2004
Location: U.S.A.
Quote:
When it comes to specialized mercs i find its good to have an explosives merc, mechanical merc,
I'm near the end of the game and Barry is up there with explosives and mechanical in the 90's (plus he is a lockpicking expert). He goes around checking doors and chests, finds and disarms the traps all the time, then picks the locks. If there is an enemy behind the door he blasts them on burst or shoots them in the head (marksmanship up to be 98). Almost a one person army - too bad he gets tired so easily.

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Private
Re: To be skilled or Not[message #97204] Mon, 21 June 2004 05:03 Go to previous messageGo to next message
ariana is currently offline ariana

 
Messages:36
Registered:April 2004
>too bad he gets tired so easily.<

Get used to it . Since you are near the end, soon he will be re-tired.

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Private 1st Class
Re: To be skilled or Not[message #97205] Mon, 21 June 2004 14:07 Go to previous messageGo to next message
Ayana is currently offline Ayana

 
Messages:12
Registered:April 2004
Location: U.S.A.
Quote:
Originally posted by ariana:
>too bad he gets tired so easily.<

Get used to it . Since you are near the end, soon he will be re-tired.
OTOH, as the teens say, he IS "hot". And there is JA3...

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Private
Re: To be skilled or Not[message #97206] Tue, 22 June 2004 16:52 Go to previous message
Boomer is currently offline Boomer

 
Messages:114
Registered:February 2004
Location: In the heart of Transilva...
Quote:
OTOH, as the teens say, he IS "hot".
You mean the type of guy to reach "simultaneous agreement" with? :biglaugh:

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Sergeant
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